Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            var keyboardState = Keyboard.GetState();

            if (keyboardState.IsKeyDown(Keys.W))
            {
                _tank.Accelerate();
            }
            if (keyboardState.IsKeyDown(Keys.S))
            {
                _tank.Decelerate();
            }

            bool turning = false;

            if (keyboardState.IsKeyDown(Keys.A))
            {
                _tank.TurnRight();
                turning = true;
            }
            if (keyboardState.IsKeyDown(Keys.D))
            {
                _tank.TurnLeft();
                turning = !turning;
            }
            if (!turning)
            {
                _tank.StopTurning();
            }

            var mouseState = Mouse.GetState();

            _tank.SetTarget(mouseState.X, mouseState.Y);

            _tank.UpdatePosition(gameTime.ElapsedGameTime);

            base.Update(gameTime);
        }
Beispiel #2
0
 public void Accelerate()
 {
     target.Accelerate();
 }
Beispiel #3
0
 void aja(Tank t, double vaanto)
 {
     t.Accelerate(vaanto);
 }