/// <summary>
    /// Callback from FileSender. Called when the m_fileSender finished transfering the full package.
    /// </summary>
    /// <param name="fullAreaDescription">The full buffer that has been transferred.</param>
    private void _OnAreaDescriptionTransferFinished(byte[] fullAreaDescription)
    {
        m_progressPanel.SetActive(false);
#if !UNITY_EDITOR
        if (fullAreaDescription[0] == 0 && fullAreaDescription[1] == 1 &&
            fullAreaDescription[2] == 2 && fullAreaDescription[3] == 3)
        {
            // If first 4 values of full Area Description is 0, we consider the file sender is a debugging host.
            // In that case, we will start play in motion tracking mode.
            m_tangoApplication.GetComponent <RelocalizingOverlay>().SetOverlayActive(false);
            m_tangoApplication.m_enableAreaDescriptions = false;
            m_tangoApplication.Startup(null);
            _StartPlayer();
            m_localPlayer.GetComponent <TangoDeltaPoseController>().m_useAreaDescriptionPose = false;
        }
        else
        {
            Directory.CreateDirectory(TEMP_FILE_PATH);
            string path = TEMP_FILE_PATH + "received_area_description";
            File.WriteAllBytes(path, fullAreaDescription);
            AreaDescription.ImportFromFile(path);
        }
#endif
    }