public void SetTangentialForce()
    {
        myTangentialForceScript = transform.GetComponent <TangentialForce>();

        /*****************************
        * Tangential Force Example
        *****************************/
        //convert String to IntPtr
        IntPtr type = ConverterClass.ConvertStringToByteToIntPtr(myTangentialForceScript.Type);
        //Convert float[3] to intptr
        IntPtr position = ConverterClass.ConvertFloat3ToIntPtr(myTangentialForceScript.positionEffect);
        //Convert float[3] to intptr
        IntPtr direction = ConverterClass.ConvertFloat3ToIntPtr(myTangentialForceScript.directionEffect);

        //Set the effect
        PluginImport.SetEffect(type, myTangentialForceScript.effect_index, myTangentialForceScript.gain, myTangentialForceScript.magnitude, myTangentialForceScript.duration, myTangentialForceScript.frequency, position, direction);
        PluginImport.StartEffect(myTangentialForceScript.effect_index);
    }
    public void SetTangentialForce()
    {
        myTangentialForceScript = transform.GetComponent<TangentialForce>();

        /*****************************
        * Tangential Force Example
        *****************************/
        //convert String to IntPtr
        IntPtr type = ConverterClass.ConvertStringToByteToIntPtr(myTangentialForceScript.Type);
        //Convert float[3] to intptr
        IntPtr position = ConverterClass.ConvertFloat3ToIntPtr(myTangentialForceScript.positionEffect);
        //Convert float[3] to intptr
        IntPtr direction = ConverterClass.ConvertFloat3ToIntPtr(myTangentialForceScript.directionEffect);

        //Set the effect
        PluginImport.SetEffect(type,myTangentialForceScript.effect_index, myTangentialForceScript.gain, myTangentialForceScript.magnitude, myTangentialForceScript.duration, myTangentialForceScript.frequency, position, direction);
        PluginImport.StartEffect(myTangentialForceScript.effect_index);
    }