Beispiel #1
0
    void OnStateChange()
    {
        if (GM.IsEarthJumpEventStarted() && GM.IsSpaceSuitOn() && !AIHasPanicked)
        {
            talker.Play("Earth_PilotEscaping", 2);
            AIHasPanicked = true;
        }
        if (GM.IsShipOxygenDeviceBroken() != oxygenBroken)
        {
            oxygenBroken = GM.IsShipOxygenDeviceBroken();
            unsaidOxygen++;
        }
        if (GM.IsOxygenLevelDangerous() != oxygenDangerous)
        {
            oxygenDangerous = GM.IsOxygenLevelDangerous();
            if (oxygenDangerous)
            {
                WarnPlayer("oxygen");
            }
        }
        if (GM.IsWhaleEventStarted() && !whaleEventStarted && !whaleEventStopped)
        {
            whaleEventStarted = true;
            talker.Play("Whales_Sighted", 4);
            eventSaid++;
            ResetTimer();
        }
        if (GM.IsWhaleEventStopped())
        {
            whaleEventStopped = true;
        }

        if (GM.IsPlantOnFire() && !plantOnFire)
        {
            plantOnFire = true;
            talker.Play("Problem_Fire", 3);
        }

        if (GM.IsFireStopped() && !fireStopped)
        {
            fireStopped = true;
            CongratulatePlayer();
        }

        if (GM.IsEarthOnSight() && !earthSeen)
        {
            talker.Play("Earth_Sighted", 4);
            earthSeen = true;
            eventSaid = 0;
            ResetTimer();
            Debug.Log("State noticed");
        }
    }
Beispiel #2
0
 // Calls for AI audio track for successful job
 public void CongratulatePlayer()
 {
     talker.Play("Problem_Solved", 7);
     //Debug.Log ("Should have played");
 }