void Start() { Cursor.visible = false; pauseMenu = UI.GetComponent <PauseMenu>(); inventoryMenu = UI.GetComponent <InventoryMenu>(); Inventory = GetComponent <Inventory>(); talkMenu = UI.GetComponent <TalkMenu>(); hud = UI.GetComponent <HUD>(); playerMovements = GetComponent <PlayerMovement>(); cameraYaw = playerMovements.cameraControl.GetChild(0); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { if (Intro || Gossip) { Talk.SetActive(false); TalkMenu.SetActive(true); Intro = false; Gossip = false; } } }
public void QuitSelect() { player.GetComponent <PlayerControl>().Wait(); if (Menu.active) { Menu.SetActive(false); } if (TalkMenu.active) { TalkMenu.SetActive(false); Menu.SetActive(true); } player.GetComponent <PlayerControl>().Play(); }
public void GossipTalk() { Gossip = true; if (triel.Stay) { triel.SoundCheak = true; } if (cain.Stay) { cain.SoundCheak = true; } TalkMenu.SetActive(false); Talk.SetActive(true); TalkText.GetComponent <RectTransform>().localPosition = new Vector3(-1.26f, -240.4f, 0); }
public void TalkSelect() { player.GetComponent <PlayerControl>().Wait(); TalkMenu.SetActive(true); Menu.SetActive(false); }
// Start is called before the first frame update void Start() { Talk.SetActive(false); Menu.SetActive(false); TalkMenu.SetActive(false); }