void OnTriggerExit(Collider other)
 {
     if (other.tag == "Player")
     {
         Debug.Log("Exited");
         active = false;
         foreach (GameObject btn in actions)
         {
             btn.SetActive(false);
         }
         TalkImage.SetActive(false);
         TalkImageActive = false;
         TalkText.SetActive(false);
     }
 }
 public void Talk()
 {
     if (TalkImageActive)
     {
         TalkImage.SetActive(false);
         TalkImageActive = false;
         TalkText.SetActive(false);
     }
     else
     {
         RescueLeaderAnim.SetTrigger("LeaderTalkTrigger");
         TalkImage.SetActive(true);
         TalkImageActive = true;
         TalkText.SetActive(true);
     }
 }
    void Start()
    {
        CommunicationLayer = HUD.transform.Find("CommunicationLayer").gameObject;
        TalkBtn            = CommunicationLayer.transform.Find("CommTalkBtn").gameObject;
        FinishBtn          = CommunicationLayer.transform.Find("CommFinishBtn").gameObject;
        TalkImage          = HUD.transform.Find("TalkImage").gameObject;

        actions = new List <GameObject>()
        {
            FinishBtn, TalkBtn
        };
        active = false;
        foreach (GameObject btn in actions)
        {
            btn.SetActive(false);
        }
        TalkText = TalkImage.transform.Find("TalkText").gameObject;
        Text txtField = TalkText.GetComponent <Text>();

        txtField.text = "Hi! There has been a car accident. Several pepople are serverely injured. Please hurry! And also, watch out for the gas leak... ";
        TalkText.SetActive(false);
        TalkImage.SetActive(false);
        RescueLeaderAnim = transform.parent.gameObject.GetComponent <Animator>();
    }
 public void CloseTalk()
 {
     TalkImage.SetActive(false);
     TalkImageActive = false;
     TalkText.SetActive(false);
 }