public TalentReader(ISquareReader reader, int cTalent, PlayerReader playerReader, TalentDB talentDB) { this.reader = reader; this.cTalent = cTalent; this.playerReader = playerReader; this.talentDB = talentDB; }
public AddonReader(ILogger logger, DataConfig dataConfig, AreaDB areaDb, IAddonDataProvider addonDataProvider) { this.logger = logger; this.addonDataProvider = addonDataProvider; this.squareReader = new SquareReader(this); this.CreatureHistory = new CreatureHistory(squareReader, 64, 65, 66, 67); this.ItemDb = new ItemDB(logger, dataConfig); this.CreatureDb = new CreatureDB(logger, dataConfig); this.spellDb = new SpellDB(logger, dataConfig); this.talentDB = new TalentDB(logger, dataConfig, spellDb); this.EquipmentReader = new EquipmentReader(squareReader, 24, 25); this.BagReader = new BagReader(squareReader, ItemDb, EquipmentReader, 20, 21, 22, 23); this.ActionBarCostReader = new ActionBarCostReader(squareReader, 36); this.GossipReader = new GossipReader(squareReader, 37); this.SpellBookReader = new SpellBookReader(squareReader, 71, spellDb); this.PlayerReader = new PlayerReader(squareReader); this.LevelTracker = new LevelTracker(PlayerReader); this.TalentReader = new TalentReader(squareReader, 72, PlayerReader, talentDB); this.AreaDb = areaDb; this.WorldMapAreaDb = new WorldMapAreaDB(logger, dataConfig); UpdateLatencys = new CircularBuffer <double>(10); UIMapId.Changed += (object obj, EventArgs e) => { this.AreaDb.Update(WorldMapAreaDb.GetAreaId(UIMapId.Value)); ZoneChanged?.Invoke(this, EventArgs.Empty); }; GlobalTime.Changed += (object obj, EventArgs e) => { UpdateLatencys.Put((DateTime.Now - GlobalTime.LastChanged).TotalMilliseconds); AvgUpdateLatency = 0; for (int i = 0; i < UpdateLatencys.Size; i++) { AvgUpdateLatency += UpdateLatencys.PeekAt(i); } AvgUpdateLatency /= UpdateLatencys.Size; }; }