private float[] GenerateInputSource()
    {
        float[] input = m_screenshotScriptSource.GetScreenshotDataComputed(m_screenshotScriptThis.GetCaptureWidth(), m_screenshotScriptThis.GetCaptureHeight(), m_screenshotScriptThis.GetPlayerHeight(), TakeScreenshot.CaptureType.Separate, m_widthModifierSource, m_heightModifierSource);

        return(input);
    }