Beispiel #1
0
    public void Update()
    {
        var mapData = Game.I.MapController.MapDatas;

        foreach (var pair in _components)
        {
            if (_toDelete.Contains(pair.Key))
            {
                return;
            }

            var component = pair.Value;

            if (component.IsExloding)
            {
                foreach (var point in component.Range)
                {
                    var id = mapData[point.X][point.Y].EntityId;
                    if (id != null)
                    {
                        var toDamage = Game.I.EntityManager.GetEntity(id.Value);
                        var mc       = toDamage.GetEcsComponent <MovementComponent>();
                        var msg      = new TakeDamageMsg(id.Value, 2);
                        if (mc.IsMoving)
                        {
                            mc.OnEndMoving += () => Game.I.Messages.SendEvent(msg);
                        }
                        else
                        {
                            Game.I.Messages.SendEvent(msg);
                        }
                    }
                }
                var entity = Game.I.EntityManager.GetEntity(pair.Key);
                Game.I.EntityManager.DestroyEntity(pair.Key);
                Object.Destroy(entity.gameObject);
            }
            else
            {
                var entity = Game.I.EntityManager.GetEntity(pair.Key);
                var target = Game.I.MapController.GetTileWorldPosition(component.Target);
                entity.transform.DOMove(target, Utils.MovementSpeed).SetEase(Ease.Linear).OnComplete(OnMoveComplete);
                component.IsExloding = true;
            }
        }

        foreach (var i in _toDelete)
        {
            _components.Remove(i);
        }
        _toDelete.Clear();
    }
Beispiel #2
0
    private void MakeShoot(TakeDamageMsg msg)
    {
        var target = Game.I.EntityManager.GetEntity(msg.EntityId);

        if (target != null)
        {
            var mc = target.GetEcsComponent <MovementComponent>();
            if (mc.IsMoving)
            {
                mc.OnEndMoving += () => Game.I.Messages.SendEvent(msg);
            }
            else
            {
                Game.I.Messages.SendEvent(msg);
            }
        }
    }
    private void OnTakeDamageMsg(TakeDamageMsg msg)
    {
        var id = msg.EntityId;
        var hc = _components[id];

        --hc.CurrentHealth;

        if (hc.CurrentHealth <= 0)
        {
            _views[id].PlayDeath();
            Game.I.EntityManager.DestroyEntity(id);
        }
        else
        {
            var view = _views[id];
            view.SetHealth((float)hc.CurrentHealth / hc.MaxHealth);
        }
    }