/// <summary>
        /// Auto-create some scavenger hunt entries for a standalone game DB. Makes a list for entries that have a wikipedia tag,
        /// and then entries for all styles in the first TagParser style that have IsGameElement set to true.
        /// </summary>
        /// <param name="allPlaces">the list of OSM elements to search</param>
        /// <returns>the list of scavenger hunt entries</returns>
        public static List <ScavengerHuntStandalone> GetScavengerHunts(List <DbTables.Place> allPlaces)
        {
            //TODO: This is going to need updated for the new TagParser rules. testing at the minimum
            var results  = new List <ScavengerHuntStandalone>();
            var wikiList = allPlaces.Where(a => a.Tags.Any(t => t.Key == "wikipedia") && TagParser.GetPlaceName(a.Tags) != "").Select(a => TagParser.GetPlaceName(a.Tags)).Distinct().ToList();
            //Create automatic scavenger hunt entries.
            Dictionary <string, List <string> > scavengerHunts = new Dictionary <string, List <string> >();

            //NOTE:
            //If i run this by elementID, i get everything unique but several entries get duplicated becaues they're in multiple pieces.
            //If I run this by name, the lists are much shorter but visiting one distinct location might count for all of them (This is a bigger concern with very large areas or retail establishment)
            //So I'm going to run this by name for the player's sake.
            scavengerHunts.Add("Wikipedia Places", wikiList);
            Log.WriteLog(wikiList.Count() + " Wikipedia-linked items found for scavenger hunt.");
            //fill in gameElement lists.
            foreach (var gameElementTags in TagParser.allStyleGroups.First().Value.Where(s => s.Value.IsGameElement))
            {
                var foundElements = allPlaces.Where(a => TagParser.MatchOnTags(gameElementTags.Value, a.Tags) && !string.IsNullOrWhiteSpace(TagParser.GetPlaceName(a.Tags))).Select(a => TagParser.GetPlaceName(a.Tags)).Distinct().ToList();
                scavengerHunts.Add(gameElementTags.Value.Name, foundElements);
                Log.WriteLog(foundElements.Count() + " " + gameElementTags.Value.Name + " items found for scavenger hunt.");
            }

            foreach (var hunt in scavengerHunts)
            {
                foreach (var item in hunt.Value)
                {
                    results.Add(new ScavengerHuntStandalone()
                    {
                        listName = hunt.Key, description = item, playerHasVisited = false
                    });
                }
            }
            return(results);
        }