Beispiel #1
0
        private int GetPassLayer(int pass, ShaderTemplatePostprocessDefinitionNewBlock template,
                                 TagBlockIndexStructBlock blockIndexData)
        {
            var layerIndex = 0;

            foreach (var layer in template.Layers.Skip(blockIndexData.Index).Take(blockIndexData.Length))
            {
                if (HasShaderPass(layer) && ShaderPassOf(layer) == pass)
                {
                    return(layerIndex);
                }
                layerIndex++;
            }
            return(-1);
        }
Beispiel #2
0
 public static IEnumerable <T> TakeSubset <T>(this IEnumerable <T> enumerable, TagBlockIndexStructBlock param)
 {
     return(enumerable.Skip(param.Index).Take(param.Length));
 }