Beispiel #1
0
            public static TactileHandler Create(DeviceZone.AbstractTactileDevice_Zone dz, TactileMode mode, TactileEffectCustom[] pattern)
            {
                TactileHandler hh = Create(dz, mode);

                hh.pattern_custom = TactilePatternCustom.Create(pattern);
                return(hh);
            }
Beispiel #2
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            public static TactilePatternCustom Create(TactileEffectCustom[] effects)
            {
                TactilePatternCustom pc = _new();

                pc.pattern = effects;
                return(pc);
            }
 public TactileEffectRange(System.UInt32 low, System.UInt32 high, TactileEffectCustom[] pattern) : this(low, high)
 {
     pattern_custom = TactilePatternCustom.Create(pattern);
 }
Beispiel #4
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            private static TactilePatternCustom _new()
            {
                TactilePatternCustom pc = UnityEngine.ScriptableObject.CreateInstance <TactilePatternCustom>();

                return(pc);
            }