public void EnterWaitingForUnitCallbackState()
 {
     // Unit deselected event
     TacticsGameManager.OnUnitDeSelected();
     // Wait for callback state
     SetControllerState(TacticsPlayerControllerState.WaitingForUnitCallback);
 }
Beispiel #2
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 protected virtual void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         DestroyImmediate(this);
         return;
     }
 }
 public void EnterSelectedUnitState(TacticsCharacter unit)
 {
     // Unit selected event
     TacticsGameManager.OnUnitSelected(unit);
 }