Beispiel #1
0
 public static void ShowTacticTarget(List <Location> validTargets, int caller, TacticTrigger trigger)
 {
     actor         = "tactic";
     targetLocs    = validTargets;
     tacticCaller  = caller;
     tacticTrigger = trigger;
     DrawTargets();
 }
Beispiel #2
0
 public void Clear()
 {
     tactic            = null;
     trigger           = null;
     nameText.text     = "Tactic";
     oreCostText.text  = "0";
     goldCostText.text = "0";
     image.sprite      = null;
 }
Beispiel #3
0
 public void SetAttributes(TacticAttributes attributes, int ownerID = 0, bool original = true)
 {
     tacticAttributes = attributes;
     if (ownerID == 0)
     {
         ownerID = Login.playerID;
     }
     tactic = new Tactic(attributes.Name, attributes.oreCost, attributes.goldCost, ownerID, original);
     if (tacticAttributes.trigger != null)
     {
         trigger = Instantiate(tacticAttributes.trigger);
     }
     if (tacticAttributes.trigger != null)
     {
         trigger.tactic = tactic;
     }
     nameText.text = attributes.Name;
     SetOreCost(attributes.oreCost);
     SetGoldCost(attributes.goldCost);
     image.sprite = attributes.image;
 }
Beispiel #4
0
 public void UseTactic(int caller)
 {
     if (MovementController.selected != null)
     {
         MovementController.PutDownPiece();
     }
     if (ActivateAbility.activated)
     {
         ActivateAbility.DeactivateButton();
     }
     if (OnEnterGame.current_tactic != -1 && targets.Count != 0)
     {
         Resume();
     }
     else
     {
         TacticTrigger trigger = tacticObj.GetComponent <TacticInfo>().trigger;
         if (!trigger.needsTarget && Time.time - prevClick < doubleClickInterval)
         {
             if (!GameController.ChangeOre(-trigger.tactic.oreCost) || !GameController.ChangeCoin(-trigger.tactic.goldCost))
             {
                 return;
             }
             trigger.Activate();
             GameController.RemoveTactic(trigger.tactic, true);
         }
         else
         {
             OnEnterGame.current_tactic           = caller;
             button.GetComponent <Image>().sprite = button.spriteState.highlightedSprite;
             targets = trigger.ValidTargets();
             if (targets.Count != 0)
             {
                 ActivateAbility.ShowTacticTarget(targets, caller, trigger);
             }
         }
     }
     infoCard.SetActive(false);
     prevClick = Time.time;
 }