Beispiel #1
0
        public ICollection <DesignBody> CreateSolid(Part mainPart)
        {
            var    bands        = new List <ICollection <Body> >();
            var    cutters      = new List <Body[]>();
            double newScale     = 0.094;
            double cutterHeight = 0.01 / newScale;
            double cutterWidth  = 0.0005 / newScale;

            bool swap = false;

            for (int i = 0; i < iSteps; i++)
            {
                var band = new List <Body>();


                //if (i == 4) {
                //        DesignCurve.Create(Window.ActiveWindow.Scene as Part, CurveSegment.Create(points[i][0], points[i][1]));
                //        DesignCurve.Create(Window.ActiveWindow.Scene as Part, CurveSegment.Create(points[i + iSteps / 2][jSteps / 2], points[i + iSteps / 2][jSteps / 2 + 1]));
                //}


                for (int j = 0; j < jSteps; j++)
                {
                    // Main ring
                    Point p00 = points[i][j];
                    Point p01 = points[i][j + 1];
                    Point p10 = points[i + 1][j];
                    Point p11 = points[i + 1][j + 1];

                    Body b0, b1;
                    if ((p00 - p11).Magnitude < (p10 - p01).Magnitude)
                    {
                        b0 = ShapeHelper.CreatePolygon(new Point[] { p00, p01, p11 }, 0);
                        b1 = ShapeHelper.CreatePolygon(new Point[] { p00, p11, p10 }, 0);
                    }
                    else
                    {
                        b0 = ShapeHelper.CreatePolygon(new Point[] { p01, p10, p00 }, 0);
                        b1 = ShapeHelper.CreatePolygon(new Point[] { p01, p11, p10 }, 0);
                    }

                    // Tabs

                    /*            Male      Female      Male
                     * ---p00last-------p00--------p01-------p10next--- v+
                     *       |           |          |           |
                     *       |    pn0    |          |    pn1    |
                     *       |           |          |           |
                     * ---p10last-------p10--------p11-------p11next---
                     *
                     */
                    Point pn0 = (new Point[] { points[i - 1][j], points[i - 1][j + 1] }).Average();
                    Point pn1 = (new Point[] { points[i + 2][j], points[i + 2][j + 1] }).Average();

                    Direction normal0 = Vector.Cross(p01 - pn0, p00 - pn0).Direction;
                    Direction normal1 = Vector.Cross(p10 - pn1, p11 - pn1).Direction;

                    Body tab0 = Tabs.CreateCircularTab(p01, p00, -normal0, tabAngles[i][j], swap);
                    Body tab1 = Tabs.CreateCircularTab(p10, p11, -normal1, tabAngles[i + 1][j], !swap);

                    //DesignBody annotateMe = DesignBody.Create(mainPart, "annotatme", (swap ? tab0 : tab1).Copy());
                    //NoteHelper.AnnotateFace(mainPart, annotateMe.Faces.First(), string.Format("{0},{1}", i, j), 0.02, null);
                    //annotateMe.Delete();

                    //DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", b0.Copy());
                    //DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", b1.Copy());
                    //DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", tab0.Copy());
                    //DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", tab1.Copy());

                    try {
                        b0.Unite(new Body[] { b1, tab0, tab1 });
                    }
                    catch {
                        DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", b0.Copy());
                        DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", b1.Copy());
                        DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", tab0.Copy());
                        DesignBody.Create(Window.ActiveWindow.Scene as Part, "test", tab1.Copy());
                        return(null);
                    }

                    //	Debug.Assert(b0.Shells.Count == 1);
                    band.Add(b0);

                    swap = !swap;
                }

                bands.Add(band.TryUnionBodies());

                // Cutters
                Point p0ThisSide0  = points[i][0];
                Point p0ThisSide1  = points[i][1];
                Point p0OtherSide0 = points[i + iSteps / 2][jSteps / 2];
                Point p0OtherSide1 = points[i + iSteps / 2][1 + jSteps / 2];

                Point p1ThisSide0  = points[i + 1][0];
                Point p1ThisSide1  = points[i + 1][1];
                Point p1OtherSide0 = points[i + 1 + iSteps / 2][jSteps / 2];
                Point p1OtherSide1 = points[i + 1 + iSteps / 2][1 + jSteps / 2];

                Point p0 = CurveSegment.Create(p0ThisSide0, p0ThisSide1).GetInBetweenPoint(
                    CurveSegment.Create(p0OtherSide0, p0OtherSide1
                                        ));

                Point p1 = CurveSegment.Create(p1ThisSide0, p1ThisSide1).GetInBetweenPoint(
                    CurveSegment.Create(p1OtherSide0, p1OtherSide1
                                        ));

                //Point p0 = CurveSegment.Create(p0ThisSide0, p0ThisSide1).IntersectCurve(
                //    CurveSegment.Create(p0OtherSide0, p0OtherSide1
                //)).First().Point;

                //Point p1 = CurveSegment.Create(p1ThisSide0, p1ThisSide1).IntersectCurve(
                //    CurveSegment.Create(p1OtherSide0, p1OtherSide1
                //)).First().Point;

                Direction n0 = (p0OtherSide1 - p0OtherSide0).Direction;
                Direction n1 = (p1OtherSide1 - p1OtherSide0).Direction;

                Direction d0 = (p0ThisSide1 - p0ThisSide0).Direction;
                Direction d1 = (p1ThisSide1 - p1ThisSide0).Direction;

                var profiles = new List <ICollection <ITrimmedCurve> >();
                profiles.Add(p0.GetRectanglePointsAround(d0 * cutterHeight, n0 * cutterWidth).GetProfile());
                profiles.Add(p1.GetRectanglePointsAround(d1 * cutterHeight, n1 * cutterWidth).GetProfile());
                Body cutterA = Body.LoftProfiles(profiles, false, true);

                profiles = new List <ICollection <ITrimmedCurve> >();
                profiles.Add(p0.GetRectanglePointsAround(n0 * cutterHeight, d0 * cutterWidth).GetProfile());
                profiles.Add(p1.GetRectanglePointsAround(n1 * cutterHeight, d1 * cutterWidth).GetProfile());
                Body cutterB = Body.LoftProfiles(profiles, false, true);

                cutters.Add(new Body[] { cutterA, cutterB });
            }

            var    designBands = new List <DesignBody>();
            Layer  cutterLayer = NoteHelper.CreateOrGetLayer(mainPart.Document, "Cutters", System.Drawing.Color.DarkViolet);
            Matrix scaleMatrix = Matrix.CreateScale(scale, Point.Origin);

            for (int i = 0; i < bands.Count; i++)
            {
                int whichCutter = i % 2;

                Part part = Part.Create(mainPart.Document, string.Format("Band {0:00}", i));
                Component.Create(mainPart, part);

                int ii = i;
                if (whichCutter == 0)
                {
                    ii = i + iSteps / 2;
                }

                List <Body> mergedCutters = new Body[] {
                    cutters[(ii + iSteps - 1) % iSteps][whichCutter].Copy(),
                    cutters[ii % iSteps][whichCutter].Copy(),
                    cutters[(ii + 1) % iSteps][whichCutter].Copy()
                }.TryUnionBodies().ToList();

                Debug.Assert(mergedCutters.Count == 1, "Couldn't merge cutters");

                double nominalRadius = 0.02;
                double innerRadius   = (nominalRadius - cutterWidth / 2) / newScale;
                double outerRadius   = (nominalRadius + cutterWidth / 2) / newScale;

                var edgeRounds = new List <KeyValuePair <Edge, EdgeRound> >();
                foreach (Edge edge in mergedCutters[0].Edges)
                {
                    if (edge.Length > cutterHeight * 1.1 || edge.Length < cutterHeight * 0.9)
                    {
                        continue;
                    }

                    double angle = edge.GetAngle();
                    if (Math.Abs(angle) > Math.PI / 4 || angle == 0)
                    {
                        continue;
                    }

                    edgeRounds.Add(new KeyValuePair <Edge, EdgeRound>(edge, new FixedRadiusRound(angle > 0 ? outerRadius : innerRadius)));
                }

                mergedCutters[0].RoundEdges(edgeRounds);

                mergedCutters.Add(cutters[(ii - 1 + iSteps / 2) % iSteps][1 - whichCutter].Copy());
                mergedCutters.Add(cutters[(ii + 1 + iSteps / 2) % iSteps][1 - whichCutter].Copy());

                HSBColor hsbColor = new HSBColor(0, 100, 200);
                hsbColor.H = (float)((double)i / bands.Count * 360);

                var cutBand = new List <Body>();
                foreach (Body body in bands[i])
                {
                    foreach (Body cutterBody in mergedCutters)
                    {
                        body.Imprint(cutterBody);
                        foreach (Face face in body.Faces)
                        {
                            if (!IsSpanningBody(face, cutterBody))
                            {
                                continue;
                            }

                            body.DeleteFaces(new Face[] { face }, RepairAction.None);
                            //	DesignBody designBody = DesignBody.Create(part, "Cutter", cutterBody.Copy());
                            //	designBody.SetColor(null, hsbColor.Color);
                        }
                    }

                    cutBand.AddRange(body.SeparatePieces());
                }

                cutBand = cutBand.TryUnionBodies().ToList();

                //foreach (Body body in bands[i]) {
                foreach (Body body in cutBand)
                {
                    body.Transform(scaleMatrix);
                    DesignBody designBody = DesignBody.Create(part, "Band", body);
                    designBody.SetColor(null, hsbColor.Color);
                    designBands.Add(designBody);
                }

                //foreach (Body body in mergedCutters) {
                //    DesignBody designBody = DesignBody.Create(part, "Cutter", body);
                //    designBody.Layer = cutterLayer;
                //    hsbColor.H += 180 * whichCutter;
                //    designBody.SetColor(null, hsbColor.Color);
                ////	designBands[i].Shape.Imprint(designBody.Shape);
                //}
            }

            Trace.WriteLine("vParameters");
            for (int j = 0; j < jSteps; j++)
            {
                for (int i = 0; i < iSteps; i++)
                {
                    Trace.Write(vParameters[i][j] + " ");
                }

                Trace.WriteLine("");
            }

            Trace.WriteLine("tabAngles");
            for (int j = 0; j < jSteps; j++)
            {
                for (int i = 0; i < iSteps; i++)
                {
                    Trace.Write(tabAngles[i][j] + " ");
                }

                Trace.WriteLine("");
            }


            return(designBands);
        }
Beispiel #2
0
        public ICollection <DesignBody> CreateCircularTabsOnly(Part mainPart)
        {
            var    bands        = new List <ICollection <Body> >();
            var    cutters      = new List <Body[]>();
            double newScale     = 0.094;
            double cutterHeight = 0.01 / newScale;
            double cutterWidth  = 0.0005 / newScale;

            bool swap = false;

            for (int i = 0; i < iSteps; i++)
            {
                var band = new List <Body>();

                for (int j = 0; j < jSteps; j++)
                {
                    // Main ring
                    Point p00 = points[i][j];
                    Point p01 = points[i][j + 1];
                    Point p10 = points[i + 1][j];
                    Point p11 = points[i + 1][j + 1];

                    // Tabs

                    /*            Male      Female      Male
                     * ---p00last-------p00--------p01-------p01next--- v+
                     *       |           |          |           |
                     *       |    pn0    |          |    pn1    |
                     *       |           |          |           |
                     * ---p10last-------p10--------p11-------p11next---
                     *
                     */
                    Point pn0 = (new Point[] { points[i - 1][j], points[i - 1][j + 1] }).Average();
                    Point pn1 = (new Point[] { points[i + 2][j], points[i + 2][j + 1] }).Average();

                    Direction normal0 = Vector.Cross(p01 - pn0, p00 - pn0).Direction;
                    Direction normal1 = Vector.Cross(p10 - pn1, p11 - pn1).Direction;

                    Body tab0 = Tabs.CreateCircularTab(p01, p00, -normal0, tabAngles[i][j], swap);
                    Body tab1 = Tabs.CreateCircularTab(p10, p11, -normal1, tabAngles[i + 1][j], !swap);

                    //	Debug.Assert(b0.Shells.Count == 1);
                    band.Add(tab0);
                    band.Add(tab1);

                    swap = !swap;
                }

                bands.Add(band);
            }

            var    designBands = new List <DesignBody>();
            Matrix scaleMatrix = Matrix.CreateScale(scale, Point.Origin);

            for (int i = 0; i < bands.Count; i++)
            {
                Part part = Part.Create(mainPart.Document, string.Format("Band {0:00}", i));
                Component.Create(mainPart, part);

                HSBColor hsbColor = new HSBColor(0, 100, 200);
                hsbColor.H = (float)((double)i / bands.Count * 360);

                foreach (Body body in bands[i])
                {
                    body.Transform(scaleMatrix);
                    DesignBody designBody = DesignBody.Create(part, "Band", body);
                    designBody.SetColor(null, hsbColor.Color);
                    designBands.Add(designBody);
                }
            }

            return(designBands);
        }
Beispiel #3
0
        protected override void OnExecute(Command command, ExecutionContext context, System.Drawing.Rectangle buttonRect)
        {
            Window activeWindow = Window.ActiveWindow;
            Part   part         = activeWindow.Scene as Part;

            int bandCount = 2;
            int iSteps    = bandCount * 24;
            int jSteps    = 24;

            //double uStep = 2 * Math.PI / iSteps;
            double vStep = 2 * Math.PI / jSteps;
            bool   swap  = false;

            for (int j = 0; j < jSteps; j++)
            {
                double v = 2 * Math.PI * j / jSteps;
                List <List <Body> > bands = new List <List <Body> >();

                for (int i = 0; i < iSteps; i++)
                {
                    double u00 = Figure8ParamCurve(v, ((double)i - 0.5) / iSteps);
                    double u10 = Figure8ParamCurve(v, ((double)i + 0.5) / iSteps);
                    double u01 = Figure8ParamCurve(v + vStep, ((double)i - 0.5) / iSteps);
                    double u11 = Figure8ParamCurve(v + vStep, ((double)i + 0.5) / iSteps);

                    Point p00 = Figure8(PointUV.Create(u00, v));
                    Point p10 = Figure8(PointUV.Create(u10, v));
                    Point p11 = Figure8(PointUV.Create(u11, v + vStep));
                    Point p01 = Figure8(PointUV.Create(u01, v + vStep));

                    Body b0, b1;
                    if ((p00 - p11).Magnitude < (p01 - p10).Magnitude)
                    {
                        b0 = ShapeHelper.CreatePolygon(new Point[] { p00, p10, p11 }, 0);
                        b1 = ShapeHelper.CreatePolygon(new Point[] { p00, p11, p01 }, 0);
                    }
                    else
                    {
                        b0 = ShapeHelper.CreatePolygon(new Point[] { p10, p01, p00 }, 0);
                        b1 = ShapeHelper.CreatePolygon(new Point[] { p10, p11, p01 }, 0);
                    }

                    Point pn0 = (new Point[] {
                        Figure8(PointUV.Create(u00, v - vStep)),
                        Figure8(PointUV.Create(u10, v - vStep))
                    }).Average();

                    Point pn1 = (new Point[] {
                        Figure8(PointUV.Create(u11, v + 2 * vStep)),
                        Figure8(PointUV.Create(u01, v + 2 * vStep))
                    }).Average();

                    Direction normal0 = Vector.Cross(p10 - pn0, p00 - pn0).Direction;
                    Direction normal1 = Vector.Cross(p01 - pn1, p11 - pn1).Direction;
                    //Direction normal0 = new List<Face>(b0.Faces)[0].ProjectPoint(p00).Normal;
                    //Direction normal1 = new List<Face>(b1.Faces)[0].ProjectPoint(p00).Normal;
                    double tabAngle = Math.PI / 2;
                    Body   tab0     = Tabs.CreateCircularTab(p00, p10, normal0, tabAngle, swap);
                    Body   tab1     = Tabs.CreateCircularTab(p11, p01, normal1, tabAngle, !swap);

                    swap = !swap;

                    b0.Unite(new Body[] { b1, tab0, tab1 });
                    int thisBand = bandCount * i / iSteps;
                    if (thisBand == bands.Count)
                    {
                        bands.Add(new List <Body>());
                    }

                    bands[thisBand].Add(b0);
                }

                Point c0 = Figure8(PointUV.Create(Math.PI / 2, v));
                Point c1 = Figure8(PointUV.Create(Math.PI / 2, v + vStep));
                ShapeHelper.CreateCylinder(c0 - (c1 - c0.Vector).Vector * 3, c1 - (c0 - c1.Vector).Vector * 3, 0.05, part);

                foreach (List <Body> band in bands)
                {
                    //foreach (Body body in band) {
                    //    try {
                    //        body.Subtract(new Body[] { gapCylinder.Copy() });
                    //    }
                    //    catch { }
                    //}

                    ICollection <Body> bodies = band.TryUnionBodies();

                    foreach (Body body in bodies)
                    {
                        DesignBody.Create(part, "Band", body);
                    }
                }
                //break;
            }

            activeWindow.ZoomExtents();
        }