Beispiel #1
0
        public void SetTargetSize(int width, int height)
        {
            this._isRotating = false;
            if (width <= 0 || height <= 0)
            {
                this._tableauSizeX = 10;
                this._tableauSizeY = 10;
            }
            else
            {
                this._tableauSizeX = width;
                this._tableauSizeY = height;
            }
            this._cameraRatio = (float)this._tableauSizeX / (float)this._tableauSizeY;
            TableauView view = this.View;

            if ((NativeObject)view != (NativeObject)null)
            {
                view.SetEnable(false);
            }
            this.Texture = TableauView.AddTableau(new RenderTargetComponent.TextureUpdateEventHandler(this.TableauMaterialTabInventoryItemTooltipOnRender), (object)this._tableauScene, this._tableauSizeX, this._tableauSizeY);
        }
        public void SetTargetSize(int width, int height)
        {
            this._isRotatingCharacter = false;
            if (width <= 0 || height <= 0)
            {
                this._tableauSizeX = 10;
                this._tableauSizeY = 10;
            }
            else
            {
                this._tableauSizeX = (int)((float)width * 1f);
                this._tableauSizeY = (int)((float)height * 1f);
            }
            this._cameraRatio = (float)this._tableauSizeX / (float)this._tableauSizeY;
            TableauView view = this.View;

            if (view != null)
            {
                view.SetEnable(false);
            }
            this.Texture = TableauView.AddTableau(new RenderTargetComponent.TextureUpdateEventHandler(this.CharacterTableauContinuousRenderFunction), this._tableauScene, this._tableauSizeX, this._tableauSizeY);
        }