Beispiel #1
0
        public MainWindow()
        {
            var     serializer = new TableSerializer();
            dynamic table      = serializer.Deserialize <Persona5PS3EncounterTable>(@"D:\Modding\Persona 5\Dump\battle\table.pac files\table\ENCOUNT.TBL");

            serializer.Serialize(table, @"D:\Modding\Persona 5\Dump\battle\table.pac files\table\ENCOUNT.TBL_");

            table = serializer.Deserialize <Persona4.MessageTable>(@"D:\Modding\Persona 3 & 4\Persona4\CVM_BTL\BATTLE\MSG.TBL");
            serializer.Serialize(table, @"D:\Modding\Persona 3 & 4\Persona4\CVM_BTL\BATTLE\MSG.TBL_");


            InitializeComponent();
        }
Beispiel #2
0
        private static void DeserializeAndSerialize_BinariesShouldBeIdentical_Base <T>(string path, Endianness endianness = Endianness.LittleEndian)
        {
            using (var fileStream = File.OpenRead(path))
            {
                var table = TableSerializer.Deserialize <T>(fileStream);

                using (var memoryStream = new MemoryStream())
                {
                    TableSerializer.Serialize(table, memoryStream, endianness);

                    try
                    {
                        using (var test = File.Create("test"))
                        {
                            memoryStream.Position = 0;
                            memoryStream.CopyTo(test);
                        }

                        fileStream.Position   = 0;
                        memoryStream.Position = 0;

                        for (int i = 0; i < memoryStream.Length; i++)
                        {
                            Assert.AreEqual(fileStream.ReadByte(), memoryStream.ReadByte(),
                                            $"Different byte at {i:X4}");
                        }
                    }
                    finally
                    {
                        File.Delete("test");
                    }
                }
            }
        }
        private static void RandomizeUnitTable(string tablePath)
        {
            var table  = TableSerializer.Deserialize <UnitTable>(tablePath);
            var values = GetTableDistinctValues(table);

            var unitValues = (Dictionary <string, List <object> >)values[nameof(table.Units)][0];

            for (int i = 0; i < table.Units.Length; i++)
            {
                ref var unit = ref table.Units[i];

                unit.ArcanaId  = GetRandom <byte>(unitValues[nameof(unit.ArcanaId)]);
                unit.Level     = GetRandom <byte>(unitValues[nameof(unit.Level)]);
                unit.Strength  = GetRandom <byte>(unitValues[nameof(unit.Strength)]);
                unit.Magic     = GetRandom <byte>(unitValues[nameof(unit.Magic)]);
                unit.Endurance = GetRandom <byte>(unitValues[nameof(unit.Endurance)]);
                unit.Agility   = GetRandom <byte>(unitValues[nameof(unit.Agility)]);
                unit.Luck      = GetRandom <byte>(unitValues[nameof(unit.Luck)]);
                for (int j = 0; j < unit.SkillIDs.Length; j++)
                {
                    unit.SkillIDs[j] = (ushort)Random.Next(0, AtlusTableLib.Persona4.Constants.SKILL_COUNT_REAL - 1);
                }

                unit.ExpReward    = GetRandom <ushort>(unitValues[nameof(unit.ExpReward)]);
                unit.YenReward    = GetRandom <ushort>(unitValues[nameof(unit.YenReward)]);
                unit.AttackDamage = GetRandom <ushort>(unitValues[nameof(unit.AttackDamage)]);
            }
        private static void RandomizeAICalculationTableFES(string tablePath)
        {
            var table = TableSerializer.Deserialize <AICalculationTableF>(tablePath);

            table.PlayerAIScript = ScriptRandomizer.RandomizeFlowScript(table.PlayerAIScript);
            table.BossAIScript   = ScriptRandomizer.RandomizeFlowScript(table.BossAIScript);

            TableSerializer.Serialize(table, tablePath + "_Randomized");
        }
Beispiel #5
0
    public static AnimatedModel Deserialize(GamePlatform p, string data)
    {
        AnimatedModel model = new AnimatedModel();

        model.nodes      = new Node[256];
        model.keyframes  = new Keyframe[1024];
        model.animations = new Animation[128];
        AnimatedModelBinding b = new AnimatedModelBinding();

        b.p = p;
        b.m = model;
        TableSerializer s = new TableSerializer();

        s.Deserialize(p, data, b);
        return(model);
    }
        static void Main(string[] args)
        {
            Console.Write("Path to .TBL or folder containing decompiled .txt files: ");
            string path = Console.ReadLine();

            if (File.Exists(path) && Path.GetExtension(path).ToUpper() == ".TBL")
            {
                var table = TableSerializer.Deserialize(path, (Game)Enum.Parse(typeof(Game), "Persona5PS3EU"));
                DumpNameTable(table, Path.GetDirectoryName(path));
            }
            else if (Directory.Exists(path))
            {
                List <string> nameTypes = new List <string> {
                    "ArcanaNames", "SkillNames", "UnitNames", "PersonaNames", "AccessoryNames", "ArmorNames",
                    "ConsumableItemNames", "KeyItemNames", "MaterialNames", "MeleeWeaponNames", "BattleActionNames", "OutfitNames", "SkillCardNames", "ConfidantNames", "PartyMemberLastNames", "PartyMemberFirstNames", "RangedWeaponNames",
                };
                using (FileStream fs = File.Create(Path.Combine(path, "newName.tbl")))
                    using (EndianBinaryWriter bw = new EndianBinaryWriter(fs, Endianness.BigEndian))
                    {
                        foreach (string nameType in nameTypes)
                        {
                            int[] tableDataOffsets = UpdateNameTable($"{path}\\{nameType}.txt", out byte[] tableData);

                            //Write size & offsets and pad by 16-byte alignment
                            bw.Write(tableDataOffsets.Count() * 2);
                            byte offsetFiller = 0x00;
                            bw.Write(offsetFiller);
                            bw.Write(offsetFiller);
                            for (int i = 0; i < tableDataOffsets.Count() - 1; i++)
                            {
                                bw.Write(Convert.ToUInt16(tableDataOffsets[i]));
                            }
                            byte[] filler = new byte[AlignmentHelper.GetAlignedDifference(bw.Position, 16)];
                            bw.Write(filler);
                            //Write size & names and pad by 16-byte alignment
                            bw.Write(tableData.Length);
                            bw.Write(tableData);
                            filler = new byte[AlignmentHelper.GetAlignedDifference(bw.Position, 16)];
                            bw.Write(filler);
                        }
                    }
            }
        }
Beispiel #7
0
        private static void RandomizeElsaiTable(string tablePath)
        {
            string output = tablePath + "_Randomized";
            var    table  = TableSerializer.Deserialize <AtlusTableLib.Persona5.ElsaiTable>(tablePath);

            var ais = new List <ushort>();

            foreach (var ai in table.Segment1)
            {
                if (!ais.Contains(ai.AiId))
                {
                    ais.Add(ai.AiId);
                }
            }

            for (int i = 0; i < table.Segment1.Length; i++)
            {
                ref var ai = ref table.Segment1[i];

                ai.AiId = GetRandom(ais);
            }
Beispiel #8
0
        public static void Randomize(string path, bool bossRush = false)
        {
            string output = path + "_Randomized";
            var    table  = TableSerializer.Deserialize <AtlusTableLib.Persona5.EncounterTable>(path);

            var encounterTypes  = new List <ushort>();
            var field02s        = new List <ushort>();
            var field04s        = new List <ushort>();
            var field06s        = new List <ushort>();
            var unitIds         = new List <ushort>();
            var fieldAndRoomIds = new List <Tuple <ushort, ushort> >();
            var musicIds        = new List <ushort>();

            foreach (var encounter in table.Encounters)
            {
                if (!encounterTypes.Contains(encounter.EncounterType))
                {
                    encounterTypes.Add(encounter.EncounterType);
                }

                if (!field02s.Contains(encounter.Field02))
                {
                    field02s.Add(encounter.Field02);
                }

                if (!field04s.Contains(encounter.Field04))
                {
                    field04s.Add(encounter.Field04);
                }

                if (!field06s.Contains(encounter.Field06))
                {
                    field06s.Add(encounter.Field06);
                }

                for (int i = 0; i < encounter.UnitIDs.Length; i++)
                {
                    if (!unitIds.Contains(encounter.UnitIDs[i]))
                    {
                        unitIds.Add(encounter.UnitIDs[i]);
                    }
                }

                var fieldAndRoomTuple = new Tuple <ushort, ushort>(encounter.FieldId, encounter.RoomId);
                if (!fieldAndRoomIds.Contains(fieldAndRoomTuple))
                {
                    fieldAndRoomIds.Add(fieldAndRoomTuple);
                }

                if (!musicIds.Contains(encounter.MusicId))
                {
                    musicIds.Add(encounter.MusicId);
                }
            }

            for (int i = 0; i < table.Encounters.Length; i++)
            {
                ref var encounter = ref table.Encounters[i];

                //encounter.EncounterType = GetRandom(encounterTypes);
                //encounter.Field02 = GetRandom(field02s);
                //encounter.Field04 = GetRandom(field04s);
                //encounter.Field06 = GetRandom(field06s);
                if (bossRush)
                {
                    encounter.EncounterType = 0;
                    encounter.Field02       = 0;
                    encounter.Field04       = 0;
                    encounter.Field06       = 0;
                }

                /*if (bossRushAlt)
                 * {
                 *  for (int j = 0; j < 5; j++)
                 *  {
                 *      encounter.UnitIDs[j] = 0;
                 *  }
                 *
                 *  encounter.UnitIDs[0] = (ushort)Random.Next(190, 351);
                 * }
                 * else
                 * {*/
                for (int j = 0; j < Random.Next(5); j++)
                {
                    if (bossRush)
                    {
                        encounter.UnitIDs[j] = (ushort)Random.Next(190, 351);
                    }
                    else
                    {
                        encounter.UnitIDs[j] = GetRandom(unitIds);
                    }
                }

                var fieldAndRoomTuple = GetRandom(fieldAndRoomIds);
                encounter.FieldId = fieldAndRoomTuple.Item1;
                encounter.RoomId  = fieldAndRoomTuple.Item2;
                encounter.MusicId = GetRandom(musicIds);
            }
 public static AnimatedModel Deserialize(GamePlatform p, string data)
 {
     AnimatedModel model = new AnimatedModel();
     model.nodes = new Node[256];
     model.keyframes = new Keyframe[1024];
     model.animations = new Animation[128];
     AnimatedModelBinding b = new AnimatedModelBinding();
     b.p = p;
     b.m = model;
     TableSerializer s = new TableSerializer();
     s.Deserialize(p, data, b);
     return model;
 }