public static Dictionary <Guid, RecipeInformation> GetValue(RecipeType type)
    {
        if (CommonFunction.IsNull(Result) == false)
        {
            return(Result);
        }
        //TableRecipeData[] datas = Array.FindAll(Table, i => i.RType == type);

        Result = new Dictionary <Guid, RecipeInformation>();
        foreach (TableRecipeData d in Table)
        {
            RecipeInformation rec = new RecipeInformation();

            //生成対象アイテムを取得
            BaseItem item = TableItemIncidence.GetItemObjNo(d.IType, d.ObjNo, false);
            item.StrengthValue   = d.Strength;
            rec.RecipeTargetName = item.DisplayNameNormal;
            rec.Weight           = item.Weight;

            rec.RecipeTargetNo   = d.ObjNo;
            rec.RecipeTargetType = d.IType;
            rec.Strength         = d.Strength;
            TableRecipeMaterial.SetValue(rec, d.RecipeObjNo);

            Result.Add(rec.Name, rec);
        }

        return(Result);
    }
Beispiel #2
0
        public static BaseItem ToBaseItem(SaveItemData d)
        {
            BaseItem t = TableItemIncidence.GetItemObjNo(d.it, d.on, false);

            QualifyInformation qi = TableQualify.GetValue(d.bnn);

            t.DisplayNameBeforeObjNo = qi.ObjNo;
            t.DisplayNameBefore      = qi.Name;
            t.StrengthValue          = d.sv;
            t.SortNo = d.sn;
            //t.IsBug = d.bb;
            t.IsEquip = d.be;

            if (t.IType == ItemType.Bag)
            {
                ((BagBase)t).MaxGap = d.cnt;
            }
            else if (t.IType == ItemType.Ball)
            {
                ((BallBase)t).RestCount = d.cnt;
            }

            //オプション
            if (CommonFunction.IsNull(d.ops) == false && d.ops.Length > 0)
            {
                List <BaseOption> ops = new List <BaseOption>();
                foreach (SaveOptionData o in d.ops)
                {
                    ops.Add(ToBaseOption(o));
                }
                t.Options = ops;
            }

            return(t);
        }
    private void Update()
    {
        if (this.isFading == true)
        {
            return;
        }
        if (Input.GetKeyDown(KeyControlInformation.Info.MenuOk) ||
            (KeyControlInformation.Info.OnLeftClick() &&
             CommonFunction.IsDoubleClick()))
        {
            TableItemIncidence.Destroy();

            _manageFade.Wait = 0.6f;
            _manageFade.PlayFadeIn(true, 0.5f);

            StartCoroutine(TransSceneToNext("Scenes/GameSelect"));
        }
    }
    /// <summary>
    /// アイテムを入れる
    /// </summary>
    public BaseItem PutinItem(int itype, BaseItem target, PlayerCharacter player)
    {
        //サウンドを鳴らす
        SoundInformation.Sound.Play(SoundInformation.SoundType.Putin);

        DisplayInformation.Info.AddMessage(string.Format(CommonConst.Message.PutinAction, target.DisplayNameInMessage, this.DisplayNameInMessage));

        switch (BgType)
        {
        //保存
        case BagType.Save:

            BagItems.Add(target);
            target.InDrive = this;
            return(target);

            break;

        //Recycle
        case BagType.Recycle:

            //ターゲットが別のバッグに入っていたら取り出しておく
            if (target.IsDrive == true)
            {
                BagBase bag = target.InDrive;
                bag.PutoutItem(target);
            }

            OtherBase d = TableOther.GetItem(CommonConst.ObjNo.Dollar);
            d.Initialize();
            d.SellingPrice = target.SellingPrice;

            player.RecoverHp(999);
            EffectDamage dm = EffectDamage.CreateObject(player);
            dm.SetText("999", AttackState.Heal);
            dm.Play();
            SoundInformation.Sound.Play(SoundInformation.SoundType.Recover);

            BagItems.Add(d);
            d.InDrive = this;

            return(d);

            break;

        //変化
        case BagType.Change:
            //ターゲットが別のバッグに入っていたら取り出しておく
            if (target.IsDrive == true)
            {
                BagBase bag = target.InDrive;
                bag.PutoutItem(target);
            }
            //uintの乱数を取得
            uint     rand = CommonFunction.GetRandomUInt32();
            BaseItem ch   = TableItemIncidence.GetItem(itype, rand, true);
            if (CommonFunction.IsNull(ch) == true)
            {
                return(null);
            }
            int stopper = 0;
            while (ch.IType == ItemType.Bag || ch.IType == ItemType.Material)
            {
                if (stopper > 30)
                {
                    return(null);
                }
                stopper++;
                rand = CommonFunction.GetRandomUInt32();
                ch   = TableItemIncidence.GetItem(itype, rand, true);
            }

            ch.IsAnalyse = DungeonInformation.Info.IsAnalyze == false;
            BagItems.Add(ch);
            ch.InDrive = this;

            //PlayerCharacter.RemoveItem(target);
            //player.AddItem(ch, DateTime.Now.Ticks);

            return(ch);

            break;

        //コロッケ
        case BagType.Food:
            //ターゲットが別のバッグに入っていたら取り出しておく
            if (target.IsDrive == true)
            {
                BagBase bag = target.InDrive;
                bag.PutoutItem(target);
            }
            BaseItem tar = TableItemIncidence.GetTypeItemRandom(itype, ItemType.Food, true);
            if (CommonFunction.IsNull(tar) == true)
            {
                return(null);
            }
            BagItems.Add(tar);
            tar.InDrive = this;

            //PlayerCharacter.RemoveItem(target);
            //player.AddItem(tar, DateTime.Now.Ticks);

            return(tar);

            break;

        //普通
        case BagType.Normal:

            BagItems.Add(target);
            target.InDrive = this;
            return(target);

            break;
        }

        return(target);
    }
    /// <summary>
    /// 調合処理
    /// </summary>
    public BaseItem AtelierExecute(List <BaseItem> ItemSelected, BaseItem baseEquip = null)
    {
        //調合素材のオプションから対象とできるオプションを抜き出す
        List <BaseOption> options = new List <BaseOption>();

        //ビフォアネームを抽出
        string bname = "";

        //強化値を抽出
        int StrengthValue = 0;

        //鑑定済みかを抽出
        bool isAnalyse = true;

        foreach (BaseItem i in ItemSelected)
        {
            //素材アイテムの持つオプションを抽出
            if (CommonFunction.IsNull(i.Options) == false)
            {
                options.AddRange(i.Options);
            }
            //強化値を抽出
            if (string.IsNullOrEmpty(i.DisplayNameBefore) == false && i.IType == RecipeTargetType)
            {
                bname = i.DisplayNameBefore;
            }
            if (StrengthValue < i.StrengthValue)
            {
                StrengthValue = i.StrengthValue;
            }

            if (i.IsAnalyse == false)
            {
                isAnalyse = false;
            }
        }
        if (string.IsNullOrEmpty(bname) == true && (RecipeTargetType == ItemType.Weapon || RecipeTargetType == ItemType.Shield))
        {
            bname = "自作の";
        }

        //調合アイテムを作成
        BaseItem target = TableItemIncidence.GetItemObjNo(RecipeTargetType, RecipeTargetNo, false);

        //調合アイテムにbeforeName付与
        target.DisplayNameBefore = bname;

        //調合アイテムに強化値を反映
        if (this.IsStrength == true)
        {
            if (target.StrengthValue < StrengthValue)
            {
                target.StrengthValue = StrengthValue;
            }
        }

        //調合アイテムに鑑定フラグを付与
        target.IsAnalyse = isAnalyse;
        if (isAnalyse == true)
        {
            target.ClearAnalyse();
        }

        if (this.IsStrength == false)
        {
            if (target.StrengthValue < this.Strength)
            {
                target.StrengthValue = this.Strength;
            }
        }

        //ベースアイテムがある場合はベースアイテムの付加情報を反映
        if (CommonFunction.IsNull(baseEquip) == false)
        {
            target.DisplayNameBefore = baseEquip.DisplayNameBefore;
        }

        //調合アイテムにそのまま反映できるオプションを抽出
        target.Options = new List <BaseOption>();
        foreach (BaseOption op in options.FindAll(o => o.TargetItemType == target.IType))
        {
            BaseOption to = target.Options.Find(o => o.ObjNo == op.ObjNo && o.AbnormalStateTarget == op.AbnormalStateTarget);
            //同じオプションがすでに含まれていたらプラスの大きいほうを抽出
            if (CommonFunction.IsNull(to) == false)
            {
                if (op.Plus < to.Plus)
                {
                    op.Plus = to.Plus;
                }
            }
            else
            {
                target.Options.Add(op);
            }
        }

        //調合アイテムに反映できるかもしれないオプションを取得
        List <BaseOption> tarOps = options.FindAll(o => o.TargetItemType == ItemType.Material);

        //可能性のオプションを調合アイテム用オプションに反映
        foreach (BaseOption op in tarOps)
        {
            BaseOption newOpt = TableOptionCommon.GetValue(target.IType, op.OType, op.AbnormalStateTarget);

            if (CommonFunction.IsNull(newOpt) == false)
            {
                //同じオプションがすでに含まれていたらプラスの大きいほうを抽出
                BaseOption containOpt = target.Options.Find(o => o.ObjNo == newOpt.ObjNo && o.AbnormalStateTarget == newOpt.AbnormalStateTarget);
                if (CommonFunction.IsNull(containOpt) == false)
                {
                    if (containOpt.Plus < newOpt.Plus)
                    {
                        containOpt.Plus = newOpt.Plus;
                    }
                }
                //含まれていなかったら追加
                else
                {
                    newOpt.Plus = op.Plus;
                    target.Options.Add(newOpt);
                }
            }
        }

        return(target);
    }
    /// <summary>
    /// キャラクターのステータス設定
    /// </summary>
    public override void SetFirstStatus(SavePlayingInformation save)
    {
        base.SetFirstStatus(save);
        //基本ステータスの設定
        TablePlayerLebel.SetLevelInitialize(this, save.lv);

        //保存データがある場合は保存データの読み込み
        //Hpの設定
        MaxHpCorrection = save.mhc;
        CurrentHp       = save.hv;

        //力の設定
        PowerMax   = save.pm;
        PowerValue = save.pv;

        //経験値の設定
        CurrentExperience = save.ex;

        //満腹度の設定
        SatietyReduce = CommonConst.Status.SatietyReduce;
        SatietyValue  = save.sv;
        SatietyMax    = save.sm;
        ItemMaxCount  = PlayerInformation.Info.ItemMaxCount;

        //名前
        DisplayName = save.pn;

        if (CommonFunction.IsNull(GameStateInformation.TempItemList) == false &&
            GameStateInformation.TempItemList.Count > 0)
        {
            //アイテムリスト
            ItemList = GameStateInformation.TempItemList;

            GameStateInformation.TempItemList = null;
        }
        else
        {
            ItemList = new List <BaseItem>();

            //大きいコロッケ
            BaseItem item = TableItemIncidence.GetItemObjNo(ItemType.Food, 23002, true);
            AddItem(item, item.ObjNo);
        }


#if UNITY_EDITOR
        if (false)
        {
            //item = TableItemIncidence.GetItemObjNo(ItemType.Weapon, 20002, true);
            //item.StrengthValue = 1;
            //AddItem(item, item.ObjNo);
            BaseItem item = TableItemIncidence.GetItemObjNo(ItemType.Weapon, 20001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Weapon, 20002, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Weapon, 20003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Weapon, 20004, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Weapon, 20005, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Weapon, 20006, true);
            AddItem(item, item.ObjNo);
            BaseOption o = TableOptionCommon.GetValue(40001);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40003);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40005);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40006);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40007);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40008);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40070);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40172);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40173);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40174);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40016);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40018);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40019);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40021);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40023);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40024);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40028);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40030);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40031);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40033);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40034);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40050);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40051);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40053);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40054);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40055);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40055);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40056);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40058);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40059);
            item.Options.Add(o);



            item = TableItemIncidence.GetItemObjNo(ItemType.Shield, 21001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Shield, 21002, true);
            AddItem(item, item.ObjNo);
            o = TableOptionCommon.GetValue(40175);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40012);
            item.Options.Add(o);
            //o = TableOptionCommon.GetValue(40032);
            //((ShieldBase)item).Options.Add(o.Name, o);
            o = TableOptionCommon.GetValue(40037);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40022);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40047);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40048);
            item.Options.Add(o);
            o = TableOptionCommon.GetValue(40052);
            item.Options.Add(o);
            ////o = TableOptionCommon.GetValue(40060);
            ////((ShieldBase)item).Options.Add(o.Name, o);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Shield, 21003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Shield, 21004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Shield, 21005, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Shield, 21006, true);
            //AddItem(item, item.ObjNo);

            //item = TableItemIncidence.GetItemObjNo(ItemType.Bag, 28001, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Bag, 28004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Bag, 28001, true);
            //AddItem(item, item.ObjNo);
            ////item = TableItemIncidence.GetItemObjNo(ItemType.Ring, 22017, true);
            ////AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30009, true);
            //item.StrengthValue = 5;
            //AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30001, true);
            AddItem(item, item.ObjNo);
            o = TableOptionCommon.GetValue(40178);
            item.Options.Add(o);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30002, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30002, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30002, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30002, true);
            AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30003, true);
            //AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30004, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30004, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30004, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30004, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Material, 30005, true);
            AddItem(item, item.ObjNo);



            //item = TableItemIncidence.GetItemObjNo(ItemType.Food, 23001, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Food, 23002, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Food, 23003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Food, 23004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Ball, 25011, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Ball, 25012, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Ball, 25013, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Ball, 25014, true);
            //AddItem(item, item.ObjNo);

            //item = TableItemIncidence.GetItemObjNo(ItemType.Ring, 22019, true);
            //AddItem(item, item.ObjNo);


            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24013, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24014, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24015, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24016, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24017, true);
            //AddItem(item, item.ObjNo);


            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26007, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26008, true);
            //AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Bag, 28001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Bag, 28002, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Bag, 28003, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Bag, 28005, true);
            AddItem(item, item.ObjNo);

            item = TableItemIncidence.GetItemObjNo(ItemType.Ball, 25006, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Ball, 25007, true);
            AddItem(item, item.ObjNo);

            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24005, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24006, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24007, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24008, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24009, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24010, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Candy, 24008, true);
            //AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26001, true);
            AddItem(item, item.ObjNo);
            item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26001, true);
            AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26002, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26003, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26004, true);
            //AddItem(item, item.ObjNo);
            //item = TableItemIncidence.GetItemObjNo(ItemType.Melody, 26005, true);
            //AddItem(item, item.ObjNo);

            //item = TableItemIncidence.GetItemObjNo(ItemType.Ball, 25009);
            //AddItem(item, item.ObjNo);
        }
#endif

        if (save.IsLoadSave == true)
        {
            //状態異常
            this.AddForceStateAbnormal(save.asn);


            //装備の反映
            List <BaseItem> eq = ItemList.FindAll(i => i.IsEquip == true);
            foreach (BaseItem i in eq)
            {
                i.ForceEquip(this);
            }
        }
    }