private void SomethingDifferent(object sender, EventArgs e)
        {
            TableData.Clear();
            if (SelectedLayout != null)
            {
                //Заполнить Layers согласно заданным строке и столбцу
                int colNum      = Convert.ToInt32(СolumnNumberVM.NumValue) - 1;
                int startRowNum = Convert.ToInt32(RowNumberVM.NumValue) - 1;

                DataTable table = (DataTable)SelectedLayout;


                DataColumnCollection columns = table.Columns;
                if (columns.Count > colNum)
                {
                    DataColumn column = table.Columns[colNum];

                    int currRowNum = 0;
                    foreach (DataRow row in table.Rows)
                    {
                        if (currRowNum >= startRowNum)
                        {
                            TableData.Add(new LayerData()
                            {
                                Name = row[colNum].ToString()
                            });
                        }

                        currRowNum++;
                    }
                }
            }
            SetResultLayerNames();
            OnPropertyChanged("AcceptBtnIsEnabled");
        }
        private void readTGameplayDamageResistanceContainer(NdfObject obj)
        {
            var armourFamilies = obj.PropertyValues[1].Value as NdfCollection;
            var damageFamilies = obj.PropertyValues[0].Value as NdfCollection;
            var values         = obj.PropertyValues[2].Value as NdfCollection;

            TableData.Clear();
            TableData.TableName = "table";
            foreach (var armourFamily in armourFamilies)
            {
                TableData.Columns.Add(armourFamily.Value.ToString());
            }
            int k = 0;

            for (var i = 0; i < damageFamilies.Count; i++)
            {
                RowHeaders.Add(damageFamilies[i].Value.ToString());
                var row = TableData.NewRow();
                TableData.Rows.Add(row);
                var damageFamily = new ObservableCollection <NdfPropertyValue>();
                for (var j = 0; j < armourFamilies.Count; j++)
                {
                    row[j] = values[k++].Value;
                }
            }
            TableData.AcceptChanges();
        }