Beispiel #1
0
        public ActionResult GetClubDetailPage(string pagination, string sdate, string edate, string keyword, string clubid)
        {
            Pagination    paginationobj = pagination.ToObject <Pagination>();
            T_Club_member model         = new T_Club_member();

            model.pageIndex  = paginationobj.page;
            model.pageSize   = paginationobj.rows;
            model.totalCount = paginationobj.total;
            model.startDate  = sdate;
            model.endDate    = edate;
            model.userName   = keyword;
            model.clubId     = Convert.ToInt32(clubid);

            List <T_Club_member> list = this._club.GetClubUserPage(model);

            var jsonData = new
            {
                rows    = list,
                total   = list.Count > 0 ? list[0].total : 0,
                page    = paginationobj.page,
                records = list.Count > 0 ? list[0].totalCount : 0
            };

            return(Success(jsonData));
        }
Beispiel #2
0
        /*
         *
         * 会员管理:可查看俱乐部的会员列表,列表信息包括该会员的加入时间、在俱乐部里每日的开房和参与游戏的数量、参 与的房间号
         * 消耗记录:可查看自己房卡的消耗记录以及俱乐部会员每个玩家的消耗记录(该消耗也同样是消耗的俱乐部管理员的房卡)
         * 收费记录:显示俱乐部里每个房间的打牌结算列表记录、房号及大赢家,并提供给代理对已经收过房费的房间做标记的功能。
         *
         */



        /// <summary>
        /// 俱乐部的身份验证
        /// </summary>
        /// <param name="json"></param>
        /// <param name="userid"></param>
        public object GetClubAuth(string json, int userid)
        {
            JObject obj = JObject.Parse(json);

            int clubid = Convert.ToInt32(obj["nClubId"]);


            List <T_Club_member> list = this._club.GetClubUser(clubid);
            T_Club_member        user = list.Where(w => w.userId == userid).FirstOrDefault();

            _Response result = new _Response();


            if (user == null)
            {
                result.code = 0;

                result.msg = "非俱乐部成员";
            }
            else
            {
                result.code = 1;
                result.body = new
                {
                    position = user.position
                };
                result.msg = "身份验证成功";
            }
            return(result);
        }
Beispiel #3
0
        /// <summary>
        /// 设置俱乐部成员 可用积分上限
        /// </summary>
        /// <param name="josn"></param>
        /// <returns></returns>
        public _Response AddClubMemberScoreLimit(string json)
        {
            JObject obj = JObject.Parse(json);

            int clubid = Convert.ToInt32(obj["nClubId"]);
            int userid = Convert.ToInt32(obj["userId"]);
            int value  = Convert.ToInt32(obj["val"]);
            var data   = new
            {
                clubId   = clubid,
                userId   = userid,
                addScore = value
            };

            json = JSONHelper.ObjectToJSON(data);

            Entity.Common.ResponseRet dataResult = WebSecurityHelper.GameServerApi.ToPost("addClubMemberScoreLimit", json);

            WebSecurityHelper.LogCommon.Current.WriteLog_Operation(Game.Entity.OperationType.Update, (dataResult.result ? "1" : "0"), "俱乐部设置", "俱乐部" + clubid + "的" + userid + "积分额度追加" + value);

            _Response     result = new _Response(dataResult.result);
            T_Club_member club   = this._club.GetClubUserInfo(clubid, userid);

            result.body = club;
            return(result);
        }
Beispiel #4
0
        /// <summary>
        /// 查询俱乐部成员
        /// </summary>
        /// <returns></returns>
        public List <T_Club_member> GetClubUserPage(T_Club_member model)
        {
            using (IDbConnection conn = DapperAdapter.MySQLOpenConnection(ConfigurationHelper.MySQLConnectionStr))
            {
                DynamicParameters param = new DynamicParameters();
                StringBuilder     sb    = new StringBuilder();
                sb.Append(" SELECT c.*,u.nickName as userName ,u.coin FROM T_Club_member c LEFT JOIN t_user u on c.userId=u.userId WHERE clubId=@clubId ");
                param.Add("@clubId", model.clubId);

                if (!string.IsNullOrEmpty(model.startDate))
                {
                    sb.Append(" and createTime>=@startDate ");
                    param.Add("@startDate", model.startDate);
                }
                if (!string.IsNullOrEmpty(model.endDate))
                {
                    sb.Append(" and createTime<=@endDate ");
                    param.Add("@endDate", model.endDate);
                }

                if (!string.IsNullOrEmpty(model.userName))
                {
                    sb.Append(" and nickName like @Name ");
                    param.Add("@Name", "%" + model.userName + "%");
                }

                sb.Append("  order by createTime desc");

                //获取总记录数
                string sqlCount = sb.ToString().Replace("SELECT c.*,u.nickName as userName", "select count(1) totalCount ");

                //分页
                if (model.pageIndex >= 0 && model.pageSize > 0)
                {
                    sb.Append(" limit " + ((model.pageIndex - 1) * model.pageSize) + "," + model.pageSize);
                }
                //分页记录列表
                var list = conn.Query <T_Club_member>(sb.ToString(), param).ToList();
                if (list != null && list.Count() > 0)
                {
                    //总记录数列表
                    dynamic identity = conn.Query(sqlCount, param).Single();
                    list[0].totalCount = Convert.ToInt64(identity.totalCount);
                    list[0].pageIndex  = model.pageIndex;
                    list[0].pageSize   = model.pageSize;
                }
                return(list);
            }
        }
Beispiel #5
0
        /// <summary>
        /// 俱乐部成员信息
        /// </summary>
        /// <param name="userid"></param>
        /// <param name="user"></param>
        /// <returns></returns>
        public _Response GetClubUserInfo(string json)
        {
            JObject obj = JObject.Parse(json);

            int clubid = Convert.ToInt32(obj["nClubId"]);
            int userid = Convert.ToInt32(obj["userid"]);

            T_Club_member club = this._club.GetClubUserInfo(clubid, userid);

            _Response result = new _Response(true);

            result.body = club;

            return(result);
        }
Beispiel #6
0
        /// <summary>
        /// 设置俱乐部成员 可用积分上限
        /// </summary>
        /// <param name="josn"></param>
        /// <returns></returns>
        public _Response AddClubMemberCoinLimit(string json)
        {
            JObject obj = JObject.Parse(json);

            int clubid = Convert.ToInt32(obj["nClubId"]);
            int userid = Convert.ToInt32(obj["userId"]);
            int value  = Convert.ToInt32(obj["val"]);
            var data   = new
            {
                clubId  = clubid,
                userId  = userid,
                addCoin = value
            };

            json = JSONHelper.ObjectToJSON(data);

            Entity.Common.ResponseRet dataResult = WebSecurityHelper.GameServerApi.ToPost("addClubMemberCoinLimit", json);

            #region 返回错误信息

            /*
             * 101             用户不存在
             * 206             俱乐部不存在
             * 210             该俱乐部成员不存在
             * 252             金币池余额不足
             * 253             回收金币时玩家余额不足
             * 250             积分池不足
             * 251             回收积分时成员的现有积分不足
             */
            string msg = "";
            switch (dataResult.ret)
            {
            case 101:
                msg = "用户不存在";
                break;

            case 206:
                msg = "俱乐部不存在";
                break;

            case 210:
                msg = "该俱乐部成员不存在";
                break;

            case 252:
                msg = "金币池余额不足";
                break;

            case 253:
                msg = "回收金币时玩家余额不足";
                break;

            case 250:
                msg = "积分池不足";
                break;

            case 251:
                msg = "回收积分时成员的现有积分不足";
                break;

            default:
                break;
            }
            #endregion

            WebSecurityHelper.LogCommon.Current.WriteLog_Operation(Game.Entity.OperationType.Update, (dataResult.result ? "1" : "0"), "俱乐部设置", "请求返回状态码" + dataResult.ret + ";" + msg + ";俱乐部" + clubid + "的" + userid + "金币 请求 " + value);

            _Response result = new _Response(dataResult.result);
            result.msg = msg;
            T_Club_member club = this._club.GetClubUserInfo(clubid, userid);
            result.body = club;
            return(result);
        }