Beispiel #1
0
    public void Spawn(TYPE_ITEM type)
    {
        vecTemp.x = Random.Range(fLeftLimit, fRightLimit);
        vecTemp.y = Random.Range(fTopLimit, fBottomLimit);

        switch (type)
        {
        //case TYPE_ITEM.Gem:
        //break;
        case TYPE_ITEM.Boom:
        case TYPE_ITEM.Pepsi:
            Instantiate(prefabs[(int)type], vecTemp, Quaternion.identity, null);
            break;

        default:
            Debug.Log("Spawn Item: nothing!");
            break;
        }
    }
Beispiel #2
0
 // Spawn ra tại location đó
 public void Spawn(TYPE_ITEM type, Vector3 location)
 {
     temp = Instantiate(prefabs[(int)type]) as GameObject;
     temp.transform.position = location;
 }
Beispiel #3
0
        public TYPE_ITEM mTypeItem; //アイテム種別

        /// <summary>
        /// コンストラクタ
        /// </summary>
        public ClsDatItem()
        {
            this.mLineNo   = -1;
            this.mTab      = 0;
            this.mTypeItem = TYPE_ITEM.NONE;
        }
 public void changeState(TYPE_ITEM newState)
 {
     nextState = newState;
 }