Beispiel #1
0
        private void TXBinput_TextChanged(object sender, EventArgs e)
        {
            var text = (sender as MyTextBox).Text;

            if (text.Length == 0 || !text.EndsWith("\r\n"))
            {
                return;
            }
            var idx = text.IndexOf("\r\n");

            (sender as MyTextBox).Text = text.Substring(idx + 2);
            text = text.Remove(idx);
            if (text.StartsWith("/") || State != StateEnum.Chatting)
            {
                if (text.StartsWith("/c"))
                {
                    ButtonClicked(BTNconnect, null);
                }
                else if (text.StartsWith("/t"))
                {
                    ButtonClicked(BTNmatch, null);
                }
                else if (text.StartsWith("/q"))
                {
                    ButtonClicked(BTNquit, null);
                }
                else
                {
                    Msg($"無此指令:{text}");
                }
            }
            else
            {
                text = Encode(text);
                var msg = JsonConvert.SerializeObject(new Json.SendMessage
                {
                    message  = text,
                    sequence = Rand.Next(int.MaxValue)
                });
                lock (manager.syncRoot)
                {
                    manager.Send(msg);
                    while ((msg = manager.Receive()) == null)
                    {
                        Application.DoEvents();
                    }
                    Trace.Assert(JsonConvert.DeserializeObject <Json.SendMessage>(msg).message == text);
                    Log($"你傳了:{text}");
                    TXBchat.AppendText($"你傳了:{Decode(text)}\r\n");
                }
            }
        }
Beispiel #2
0
        private async void ButtonClicked(object sender, EventArgs e)
        {
            if (!(sender as MyButton).Enabled)
            {
                Msg($"沒有作用的指令:{(sender as MyButton).Text}");
                return;
            }
            switch ((sender as MyButton).Text)
            {
            case "/c (連線至伺服器)":
            {
                try
                {
                    if (State != StateEnum.Disconnected)
                    {
                        return;
                    }
                    Msg($"正在連線...ip={info.ip.Text},port={info.port.Text}");
                    manager.Connect(info.ip.Text, int.Parse(info.port.Text));
                    Msg($"連線成功!");
                    SetState(StateEnum.Idle);
                }
                catch (Exception error) { Show(error.ToString()); }
            } break;

            case "/c (結束網路連線)":
            {
                try
                {
                    if (State == StateEnum.Disconnected)
                    {
                        return;
                    }
                    Msg($"正在關閉連線...");
                    manager.Disconnect();
                    Msg($"已成功關閉連線!");
                    SetState(StateEnum.Disconnected);
                }
                catch (Exception error) { Show(error.ToString()); }
            } break;

            case "/t (嘗試匹配)":
            {
                try
                {
                    if (State != StateEnum.Idle)
                    {
                        return;
                    }
                    var msg = JsonConvert.SerializeObject(new Json.TryMatch
                        {
                            name            = info.name.Text,
                            age             = int.Parse(info.age.Text),
                            gender          = info.gender.Text,
                            introduction    = info.introduction.Text,
                            filter_function = info.filter_function.Text
                        });
                    Send(msg);
                    while (Receive() == null)
                    {
                        await Task.Delay(500);

                        Application.DoEvents();
                    }
                    Msg("匹配中...");
                    SetState(StateEnum.Matching);
                    while (State == StateEnum.Matching)
                    {
                        Application.DoEvents();
                        await Task.Delay(500);

                        if ((msg = Receive()) != null)
                        {
                            Msg("成功匹配");
                            var partner = JsonConvert.DeserializeObject <Json.Matched>(msg);
                            TXBchat.AppendText($"對方資訊:\r\n");
                            TXBchat.AppendText($"暱稱:{partner.name}\r\n");
                            TXBchat.AppendText($"年齡:{partner.age}\r\n");
                            TXBchat.AppendText($"性別:{partner.gender}\r\n");
                            TXBchat.AppendText($"自介:{partner.introduction}\r\n");
                            SetState(StateEnum.Chatting);
                        }
                    }
                    while (State == StateEnum.Chatting)
                    {
                        Application.DoEvents();
                        await Task.Delay(500);

                        if ((msg = Receive()) != null)
                        {
                            var msgObj = JsonConvert.DeserializeObject <Json.ReceiveMessage>(msg);
                            if (msgObj.cmd == "other_side_quit")
                            {
                                Msg($"對方已離開");
                                SetState(StateEnum.Idle);
                            }
                            else
                            {
                                Log($"對方回覆:{msgObj.message}");
                                TXBchat.AppendText($"對方回覆:{Decode(msgObj.message)}\r\n");
                            }
                        }
                    }
                }
                catch (Exception error) { Show(error.ToString()); }
            } break;

            case "/q (放棄匹配)":
            {
                try
                {
                    if (State != StateEnum.Matching)
                    {
                        return;
                    }
                    var msg = JsonConvert.SerializeObject(new Json.Quit());
                    lock (manager.syncRoot)
                    {
                        manager.Send(msg);
                        while ((msg = manager.Receive()) == null)
                        {
                            Application.DoEvents();
                        }
                        Trace.Assert(JsonConvert.DeserializeObject <Json.Quit>(msg).cmd == "quit");
                        SetState(StateEnum.Idle);
                    }
                }
                catch (Exception error) { Show(error.ToString()); }
            } break;

            case "/q (結束聊天)":
            {
                try
                {
                    if (State != StateEnum.Chatting)
                    {
                        return;
                    }
                    var msg = JsonConvert.SerializeObject(new Json.Quit());
                    lock (manager.syncRoot)
                    {
                        manager.Send(msg);
                        while ((msg = manager.Receive()) == null)
                        {
                            Application.DoEvents();
                        }
                        Trace.Assert(JsonConvert.DeserializeObject <Json.Quit>(msg).cmd == "quit");
                        SetState(StateEnum.Idle);
                    }
                }
                catch (Exception error) { Show(error.ToString()); }
            }
            break;
            }
        }
Beispiel #3
0
        void SetState(StateEnum state)
        {
            if (State == StateEnum.Chatting && state != StateEnum.Chatting)
            {
                TXBchat.AppendText("==========對話已結束==========\r\n");
            }
            else if (State != StateEnum.Chatting && state == StateEnum.Chatting)
            {
                TXBchat.AppendText("現在開始聊天吧!\r\n");
            }
            State = state;
            switch (state)
            {
            case StateEnum.Disconnected:
            {
                var text = new string[3] {
                    "/c (連線至伺服器)", "/t (沒有作用)", "/q (沒有作用)"
                };
                var enabled = new bool[3] {
                    true, false, false
                };
                BTNconnect.Text    = text[0];
                BTNmatch.Text      = text[1];
                BTNquit.Text       = text[2];
                BTNconnect.Enabled = enabled[0];
                BTNmatch.Enabled   = enabled[1];
                BTNquit.Enabled    = enabled[2];
            }
            break;

            case StateEnum.Idle:
            {
                if (!firstIdle)
                {
                    firstIdle = true;
                }
                else
                {
                    Msg($"回到閒置狀態");
                }
                var text = new string[3] {
                    "/c (結束網路連線)", "/t (嘗試匹配)", "/q (沒有作用)"
                };
                var enabled = new bool[3] {
                    true, true, false
                };
                BTNconnect.Text    = text[0];
                BTNmatch.Text      = text[1];
                BTNquit.Text       = text[2];
                BTNconnect.Enabled = enabled[0];
                BTNmatch.Enabled   = enabled[1];
                BTNquit.Enabled    = enabled[2];
            }
            break;

            case StateEnum.Matching:
            {
                var text = new string[3] {
                    "/c (結束網路連線)", "/t (沒有作用)", "/q (放棄匹配)"
                };
                var enabled = new bool[3] {
                    true, false, true
                };
                BTNconnect.Text    = text[0];
                BTNmatch.Text      = text[1];
                BTNquit.Text       = text[2];
                BTNconnect.Enabled = enabled[0];
                BTNmatch.Enabled   = enabled[1];
                BTNquit.Enabled    = enabled[2];
            }
            break;

            case StateEnum.Chatting:
            {
                var text = new string[3] {
                    "/c (結束網路連線)", "/t (沒有作用)", "/q (結束聊天)"
                };
                var enabled = new bool[3] {
                    true, false, true
                };
                BTNconnect.Text    = text[0];
                BTNmatch.Text      = text[1];
                BTNquit.Text       = text[2];
                BTNconnect.Enabled = enabled[0];
                BTNmatch.Enabled   = enabled[1];
                BTNquit.Enabled    = enabled[2];
            }
            break;
            }
        }