Beispiel #1
0
 internal CreatePhysicsData(TWorldObject gameObject, IPhysicsBody physicsBody) : this()
 {
     this.GameObject  = gameObject;
     this.PhysicsBody = physicsBody;
 }
Beispiel #2
0
 internal ClientObjectData(TWorldObject gameObject) : this()
 {
     this.GameObject = gameObject;
 }