Beispiel #1
0
        public TextureBrowserDialog(string initialSelectedPath)
        {
            InitializeComponent();
            int initialSelectedNodeIndex = -1;

            graphicsControl.Size = new Size(0, 0);
            ResizePanel();

            paths = TextureLoader.GetAllPaths();
            foreach (string path in paths)
            {
                //Check if the folderNode is created
                Node parent      = MakeFolderNode(path);
                Node textureNode = new Node(path.Substring(path.LastIndexOfAny(new[] { '\\', '/' }) + 1));
                textureNode.Image = File;
                textureNode.Tag   = textureNodes.Count;

                if (path == initialSelectedPath)
                {
                    initialSelectedNodeIndex = textureNodes.Count;
                }
                textureNodes.Add(textureNode);
                if (parent != null)
                {
                    parents[textureNode] = parent;
                }
            }

            //Build the tree view
            includeSnapshots.Add(new List <int>());
            int i = 0;

            foreach (Node textureNode in textureNodes)
            {
                includeSnapshots[0].Add(i++);
                Node node   = textureNode;
                Node parent = parents.ContainsKey(node) ? parents[node] : null;
                while (parent != null)
                {
                    if (parent.Nodes.Contains(node))
                    {
                        node = null;
                        break;
                    }
                    parent.Nodes.Add(node);
                    node   = parent;
                    parent = parents.ContainsKey(node) ? parents[node] : null;
                }
                if (node != null && !model.Nodes.Contains(node))
                {
                    model.Nodes.Add(node);
                }
            }
            TVTextures.Model = model;
            if (initialSelectedNodeIndex != -1)
            {
                initialSelection = TVTextures.FindNode(model.GetPath(textureNodes[initialSelectedNodeIndex]));
            }
        }
Beispiel #2
0
 public void setupNewSearch(string initialSelectedPath)
 {
     for (int i = 0; i < paths.Count; ++i)
     {
         if (paths[i] == initialSelectedPath)
         {
             initialSelection = TVTextures.FindNode(model.GetPath(textureNodes[i]));
             break;
         }
     }
 }