//Inicializace a vytvoreni mistnosti
        private void VyvorMistnost()
        {
            //Inicializace mistnosti
            Room = Scene.CreateMeshBuilder("RoomMesh");

            //Nacteni textur
            VytvorTextury();

            //Pridani sten a nastaveni pozice mistnosti
            Room.AddWall3D(Globals.GetTex("Wall"), 150.0f, -350.0f, -350.0f, -350.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f);
            Room.AddWall3D(Globals.GetTex("Wall"), -350.0f, -350.0f, -350.0f, 150.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f);
            Room.AddWall3D(Globals.GetTex("Wall"), -350.0f, 150.0f, 150.0f, 150.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f);
            Room.AddWall3D(Globals.GetTex("Wall"), 150.0f, 150.0f, 150.0f, -350.0f, 350.0f, 5.0f, false, false, -50.0f, 5.0f, 5.0f);
            Room.AddFloor(Globals.GetTex("Floor"), -350.0f, -350f, 150.0f, 150.0f, -50.0f, 20.0f, 20.0f, true);
            Room.AddFloor(Globals.GetTex("Floor"), -350.0f, -350.0f, 150.0f, 150.0f, 300.0f, 10.0f, 10.0f, true);
            Room.SetPosition((float)30.0f, (float)-30.0f, (float)150.0f);

            //Pridani stolku
            Obj1 = new TVMesh();
            Obj1 = Scene.CreateMeshBuilder("Obj1");
            Obj1.LoadXFile("Meshe\\stul.x", true, true);
            Obj1.SetPosition(-57.0f, -80.0f, 38.0f);
            Obj1.SetTexture(Globals.GetTex("Wood"), -1);
            Obj1.SetMeshName("other");

            Obj2 = new TVMesh();
            Obj2 = Scene.CreateMeshBuilder("Obj2");
            Obj2.LoadXFile("Meshe\\okraj.x", true, true);
            Obj2.SetPosition(xc + 17.5f, yc - 1.0f, zc + 17.5f);
            Obj2.SetTexture(Globals.GetTex("Wood2"), -1);
            Obj2.SetMeshName("other");
        }