Beispiel #1
0
    void Start()
    {
        NetworkManager manager = NetworkManager.singleton;

        _apiConnector = manager.GetComponent <TTApiConnector>();
        _apiConnector.ListServer.ClientApi.onServerListUpdated += _serverListUI.UpdateList;
        _apiConnector.ListServer.ClientApi.onServerListUpdated += clean;

        AddButtonHandlers();
    }
Beispiel #2
0
    private void Start()
    {
        _manager      = NetworkManager.singleton as TTNetworkManagerListServer;
        _apiConnector = _manager.GetComponent <TTApiConnector>();

        _manager.onPlayerListChanged += onPlayerListChanged;
        _manager.onServerStarted     += serverStartedHandler;
        _manager.onServerStopped     += serverStoppedHandler;
        _apiConnector.ListServer.ClientApi.onServerListUpdated += updateListOfServers;
        TTSettingsManager.onPlayerNameChanged    += updateGameName;
        TTSettingsManager.onServerPrivacyChanged += updatePrivacy;
    }