Beispiel #1
0
    /**
     * @brief Initial setup when game is started.
     **/
    public override void OnSyncedStart()
    {
        tsRigidBody    = GetComponent <TSRigidBody2D>();
        animator       = GetComponent <Animator> ();
        spriteRenderer = GetComponent <SpriteRenderer> ();

        // Sets sprite and animator controller based on player's id
        if (owner.Id == 1)
        {
            animator.runtimeAnimatorController = animatorControllers [0];
            spriteRenderer.sprite = sprites [0];

            tsRigidBody.position = new TSVector2(1, 0);
        }
        else
        {
            animator.runtimeAnimatorController = animatorControllers [1];
            spriteRenderer.sprite = sprites [1];
            spriteRenderer.flipX  = true;

            TSVector2 offset = new TSVector2(-0.63f, -0.87f);
            tsRigidBody.GetComponent <TSCollider2D>().Center = offset;
            tsRigidBody.position = new TSVector2(-1 - offset.x, 0);
        }

        // stops Animation
        animator.Stop();
        // take control of the animation
        animator.StopPlayback();
    }
Beispiel #2
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 public void SetTarget(TSRigidBody2D i_Target)
 {
     m_Reference          = i_Target;
     m_ReferenceTransform = (m_Reference != null) ? m_Reference.GetComponent <TSTransform2D>() : null;
 }
Beispiel #3
0
 public override void OnSyncedUpdate()
 {
     tsRigidBody.GetComponent <TSTransform2D>().rotation -= 5;
 }