Beispiel #1
0
        public override void LoadContent(ContentManager content)
        {
            // map
            _map.LoadContent(@"Content/Map/lv01.tmx", content);

            // gameEntities
            Random random      = new Random();
            int    numEntities = _gameEntities.Count;

            for (int idx = 0; idx < numEntities; idx++)
            {
                _gameEntities[idx].LoadContent(content);
                _gameEntities[idx].PositionX = random.Next(_map.NumColumns * _map.TileWidth);
                _gameEntities[idx].PositionY = random.Next(_map.NumRows * _map.TileHeight);
            }

            // pauseGameLayout
            _pauseGameLayout.BackgroundImage = content.Load <Texture2D>(@"Image/Control/Layout/Background");
            ControlHelper.GetInstance().ToStandardButton(_btnContinueGame);
            ControlHelper.GetInstance().ToStandardButton(_btnSaveAndExitGame);

            // mainWarrior
            mainWarrior.LoadContent(content);

            base.LoadContent(content);
        }
Beispiel #2
0
        public override void LoadContent(ContentManager content)
        {
            ControlHelper.GetInstance().ToStandardButton(btnClose);


            map.LoadContent("Content/Map/lv01.tmx", content);
            blue.LoadContent(content);
        }