void FractionHandler(MPGPParticle[] particles, int num_particles, List <MPGPColliderBase> colliders) { for (int i = 0; i < num_particles; ++i) { int hit = particles[i].hit_objid; if (particles[i].lifetime != 0.0f && hit != -1 && hit < colliders.Count) { MPGPColliderBase cscol = colliders[hit]; if (cscol != null && cscol.m_receive_collision) { TSEntity tge = cscol.GetComponent <TSEntity>(); if (tge) { tge.OnHitParticle(ref particles[i]); } } } } }
void EnemyBulletHandler(CSParticle[] particles, int num_particles, List <GPUParticleColliderBase> colliders) { for (int i = 0; i < num_particles; ++i) { int hit = particles[i].hit_objid; if (particles[i].lifetime != 0.0f && hit != -1 && hit < colliders.Count) { GPUParticleColliderBase cscol = colliders[hit]; if (cscol != null && cscol.m_receive_collision) { TSEntity tge = cscol.GetComponent <TSEntity>(); if (tge) { tge.OnDamage(0.1f, 0); particles[i].lifetime = 0.0f; } } } } }