Beispiel #1
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    public void LoadTROBject(TRObject trObject)
    {
        MyStatus status = trObject as MyStatus;

        transform.rotation = status.rotation;
        transform.position = status.position;
    }
Beispiel #2
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	public void LoadTRObject (TRObject trobject)
	{
		MyStatus newStatus = (MyStatus)trobject;
		transform.position = newStatus.myPosition;
		//transform.rotation = newStatus.myRotation;
		this.GetComponent<Rigidbody2D>().isKinematic = true;

	}
Beispiel #3
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    public void LoadTRObject(TRObject trobject)
    {
        MyStatus newStatus = (MyStatus)trobject;

        transform.position = newStatus.myPosition;
        //transform.rotation = newStatus.myRotation;
        this.GetComponent <Rigidbody2D>().isKinematic = true;
    }
	public void LoadTRObject (TRObject trobject)
	{

		MyStatus newStatus = (MyStatus)trobject;
		transform.position = newStatus.myPosition;


	}
Beispiel #5
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    public void LoadTRObject(TRObject trobject)
    {
        MyStatus newStatus = (MyStatus)trobject;

        transform.position = newStatus.myPosition;
        //transform.rotation = newStatus.myRotation;
        this.GetComponent <Rigidbody2D>().isKinematic        = true;
        gameObject.GetComponent <BoxCollider2D> ().enabled   = true;
        gameObject.GetComponent <BoxCollider2D> ().isTrigger = false;
    }
Beispiel #6
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    public void LoadTROBject(TRObject trObject)
    {
        Status status = trObject as Status;

        this.moving        = status.moving;
        transform.position = status.position;
        transform.rotation = status.rotation;
        collider.enabled   = status.enabled;
        renderer.enabled   = status.enabled;
    }
Beispiel #7
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    public void LoadTRObject(TRObject trobject)
    {
        MyStatus newStatus = (MyStatus)trobject;

        transform.position = newStatus.myPosition;
        //transform.rotation = newStatus.myRotation;
        gameObject.GetComponent <Rigidbody2D>().isKinematic = true;

        StartCoroutine(FallDown());
    }
Beispiel #8
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    public void LoadTROBject(TRObject trObject)
    {
        Status status = trObject as Status;

        transform.position = status.position;
        transform.rotation = status.rotation;
        targetRotation     = status.targetRotation;

        playerRigidbody.isKinematic = true;
    }
Beispiel #9
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	public void Push(TRObject obj){

		//überschreiben wir ein feld?
		if ((end + 1) % size == start)
			start = (start + 1) % size;

		list [end] = obj;
		end = (end + 1) % size; //damit wieder an anfang springen

	}
	public void LoadTRObject (TRObject trobject)
	{
		MyStatus newStatus = (MyStatus)trobject;
		transform.position = newStatus.myPosition;
		//transform.rotation = newStatus.myRotation;
		gameObject.GetComponent<Rigidbody2D>().isKinematic = true;

		StartCoroutine(FallDown());

	}
Beispiel #11
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	public void LoadTRObject (TRObject trobject)
	{
		MyStatus newStatus = (MyStatus)trobject;
		transform.position = newStatus.myPosition;
		//transform.rotation = newStatus.myRotation;
		this.GetComponent<Rigidbody2D>().isKinematic = true;
		gameObject.GetComponent<BoxCollider2D> ().enabled = true;
		gameObject.GetComponent<BoxCollider2D> ().isTrigger = false;

	
	}
Beispiel #12
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    public void Push(TRObject obj)
    {
        //überschreiben wir ein feld?
        if ((end + 1) % size == start)
        {
            start = (start + 1) % size;
        }

        list [end] = obj;
        end        = (end + 1) % size;  //damit wieder an anfang springen
    }
Beispiel #13
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    public void LoadTROBject(TRObject trObject)
    {
        Status status = trObject as Status;

        transform.position = status.position;
        transform.rotation = status.rotation;
        BumpSpeed          = status.bumpSpeed;
        gameObject.GetComponent <Collider>().enabled = status.enabled;
        Invincible = status.invincible;
        Speed      = status.speed;

        rigidbody.isKinematic = true;
    }
Beispiel #14
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 public void PushTRObject(TRObject trObject)
 {
     trObjects.Push(trObject);
 }
Beispiel #15
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 public void PushTRObject(TRObject trobject)
 {
     objectsInCircularBuffer.Push(trobject);
 }
Beispiel #16
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    public void LoadTRObject(TRObject trobject)
    {
        MyStatus newStatus = (MyStatus)trobject;

        transform.position = newStatus.myPosition;
    }
Beispiel #17
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	public void PushTRObject(TRObject trobject)
	{
		objectsInCircularBuffer.Push(trobject);
	}
 public void PushTRObject(TRObject trobject)
 {
     objectsOnStack.Push(trobject);
 }