Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            try {
                spriteBatch = new SpriteBatch(GraphicsDevice);
                TQMG.Init(graphics, GraphicsDevice, spriteBatch, JCR);
                MousePointer = TQMG.GetImage("Mouse.png"); Assert(MousePointer, JCR6.JERROR);
                Font         = TQMG.GetFont("DosFont.JFBF"); Assert(Font, JCR6.JERROR);
                Back         = TQMG.GetImage("Back.png");
                VoidBack     = TQMG.GetImage("Void.png");
                Stage.GoTo(new Editor());
                foreach (string prj in Config.GetL("Projects"))
                {
                    if (System.IO.Directory.Exists(prj))
                    {
                        Project.ProjMap[prj] = new Project(prj);
                    }
                    else
                    {
                        Confirm.Annoy($"Project directory \"{prj}\" has not been found!");
                    }
                }
                new LexNIL();
            } catch (Exception QuelleCatastrophe) {
#if DEBUG
                FatalError($"Exception Thrown:\n{QuelleCatastrophe.Message}\n\n{QuelleCatastrophe.StackTrace}");
#else
                FatalError($"Exception Thrown:\n{QuelleCatastrophe.Message}");
#endif
            }

            // TODO: use this.Content to load your game content here
        }
Beispiel #2
0
        static public void Error(Game1 getgame, string ErrorMessage)
        {
            Game = getgame;
            var fnt = TQMG.GetFont("fonts/SulphurPoint-Regular.12.jfbf");

            TextList.Add(fnt.Text("Error!"));
            foreach (string l in ErrorMessage.Split('\n'))
            {
                TextList.Add(fnt.Text(l));
            }
            TextList.Add(fnt.Text("Hit enter or click the mouse to leave this program!"));
            ProjectData.Log($"{(char)27}[31mERROR!!!{(char)27}[0m\n{ErrorMessage}");
            Game.SetStage(new Crash());
        }