public void SetToEnable(bool enable)
 {
     if (enable)
     {
         RefreshList();
     }
     else
     {
         dropDownList.ClearOptions();
     }
 }
        void UpdateResolutions()          //TODO: OnResolutionChange event to refresh list for supporting dynamic screen swithing?
        {
            var           availableResolutions = Screen.resolutions;
            List <string> options         = new List <string>();
            int           currentResIndex = 0;
            var           currentRes      = new Vector2Int(Screen.width, Screen.height);

            for (int i = 0, len = availableResolutions.Length; i < len; i++)
            {
                var tempRes = new Vector2Int(availableResolutions[i].width, availableResolutions[i].height);
                if (!resolutions.Contains(tempRes))
                {
                    resolutions.Add(tempRes);
                    options.Add(tempRes.x + separator + tempRes.y);

                    if (tempRes.Equals(currentRes))
                    {
                        currentResIndex = resolutions.Count - 1;                       //Can't use i as index since a new list is built from the original
                    }
                }
            }
            dropdown.ClearOptions();
            dropdown.AddOptions(options);
            dropdown.value = currentResIndex;
            dropdown.RefreshShownValue();
        }
        private void RefreshValues()
        {
            dropdown.onValueChanged.RemoveListener(OnDropdownValueChanged);
            dropdown.ClearOptions();
            pfxIdValues.Clear();

            List <TMPro.TMP_Dropdown.OptionData> data = new List <TMPro.TMP_Dropdown.OptionData>();

            data.Add(new TMPro.TMP_Dropdown.OptionData("(none)"));
            pfxIdValues.Add(null);

            foreach (ParticleEffectListing listing in pfxSystem.ListAll())
            {
                data.Add(new TMPro.TMP_Dropdown.OptionData(listing.name));
                pfxIdValues.Add(listing.id);
            }

            dropdown.options = data;
            string pfxId = (string)editor.data;
            int    index = pfxIdValues.IndexOf(pfxId);

            if (index < 0)
            {
                dropdown.value = 0;
            }
            dropdown.onValueChanged.AddListener(OnDropdownValueChanged);
        }
Beispiel #4
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        void Awake()
        {
            //Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
            //Checking and Populating Resolutions
            resolutions = Screen.resolutions;

            resolutionDropdown.ClearOptions();

            List <string> options = new List <string>();

            int currentResolutionIndex = 0;

            for (int i = 0; i < resolutions.Length; i++)
            {
                string option = resolutions[i].width + " x " + resolutions[i].height;
                options.Add(option);

                if (resolutions[i].width == Screen.width && resolutions[i].height == Screen.height)
                {
                    currentResolutionIndex = i;
                }
            }
            resolutionDropdown.AddOptions(options);
            resolutionDropdown.value = currentResolutionIndex;
            resolutionDropdown.RefreshShownValue();

            //Checking Screen Mode for Fullscreen Settings Toggle
            CheckFullScreen();
        }
Beispiel #5
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        void Start()
        {
            resolutionsDropdown.ClearOptions();
            List <string> resolutionOptions      = new List <string>();
            int           currentResolutionIndex = 0;

            for (int i = 0; i < resolutions.GetLength(0); i++)
            {
                if (resolutions[i, 0] <= Screen.resolutions[Screen.resolutions.Length - 1].width && resolutions[i, 1] <= Screen.resolutions[Screen.resolutions.Length - 1].height)
                {
                    resolutionOptions.Add(resolutions[i, 0] + " x " + resolutions[i, 1]);
                    if (resolutions[i, 0] == GameManager.instance.gsDataCurrent.resolutionWidth && resolutions[i, 1] == GameManager.instance.gsDataCurrent.resolutionHeight)
                    {
                        currentResolutionIndex = i;
                    }
                }
                else
                {
                    break;
                }
            }

            resolutionsDropdown.AddOptions(resolutionOptions);
            resolutionsDropdown.value = currentResolutionIndex;
            resolutionsDropdown.RefreshShownValue();
        }
        private void UpdateCharactersDropDown()
        {
            CharacterPreviewDropdown.ClearOptions();
            var itemOptions = PlayerCharacters.Select(pcd => pcd.Name).ToList();

            CharacterPreviewDropdown.AddOptions(itemOptions);
            CharacterPreviewDropdown.onValueChanged.RemoveAllListeners();
            CharacterPreviewDropdown.onValueChanged.AddListener(ItemChange);
        }
Beispiel #7
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        protected override void InitializeInternal()
        {
            _allSubdivisions = Subdivision.GetAll();

            List <string> optionNames = _allSubdivisions.Select(
                subdivision => string.Format("{0} ({1})", subdivision.Name, subdivision.Description)
                ).ToList();

            SubdivisionDropdown.ClearOptions();
            SubdivisionDropdown.AddOptions(optionNames);
            SubdivisionDropdown.SetValueWithoutNotify(DEFAULT_INDEX);
            UpdateCurrentSubdivision(DEFAULT_INDEX);
        }
Beispiel #8
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        void Awake()
        {
#if TMP_PRESENT
            dropdown = GetComponent <TMPro.TMP_Dropdown>();
#else
            dropdown = GetComponent <UnityEngine.UI.Dropdown>();
#endif
            dropdown.ClearOptions();
            dropdown.AddOptions(new List <string>(QualitySettings.names));            //Convert names array to List and add it to the dropdown
            dropdown.value = QualitySettings.GetQualityLevel();
            dropdown.RefreshShownValue();

            dropdown.onValueChanged.AddListener((int _) => OnValueChange(_));             //UI classes use Unity events, requiring delegates (delegate() { OnValueChange(); }) or lambda expressions (() => OnValueChange()). Listeners are not persistent, so no need to unsub
        }
Beispiel #9
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        private void RefreshResolutionDropdown()
        {
            if (PlayerPrefs.HasKey(resolutionPrefsKey))
            {
                SetResolutionIndex(PlayerPrefs.GetInt(resolutionPrefsKey));
            }

            RefreshResolutionDropdownItems();
            resolutionDropdown.ClearOptions();
            resolutionDropdown.AddOptions(resolutionDropdownItems);
            var dropdownIndex = GetResolutionIndex();

            resolutionDropdown.value            = dropdownIndex;
            resolutionDropdown.captionText.text = resolutionDropdownItems[dropdownIndex];
        }
Beispiel #10
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        void Start()
        {
            resolutions = Screen.resolutions;

            resolutionDropdown.ClearOptions();

            List <string> options = new List <string>();

            for (int i = 0; i < resolutions.Length; i++) //Convertir le tableau en liste
            {
                string option = resolutions[i].width + " x " + resolutions[i].height;
                options.Add(option);
            }

            resolutionDropdown.AddOptions(options);
        }
        public void SetTarget(UpgradeValidator validator)
        {
            label.text     = validator.ValidatorType.ToString();
            image.sprite   = validator.CurrentObject.GetComponent <SpriteRenderer>().sprite;
            this.validator = validator;

            dropdown.ClearOptions();
            int i = 0;

            foreach (var item in validator.ObjectSettings)
            {
                var text       = validator.ValidatorType.ToString() + " " + i++;
                var optionData = new TMPro.TMP_Dropdown.OptionData(text);
                dropdown.onValueChanged.AddListener(UpdateSelection);
                dropdown.options.Add(optionData);
            }
        }
Beispiel #12
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        private void RefreshGraphicsQualityDropdown()
        {
            if (PlayerPrefs.HasKey(graphicsQualityPrefsKey))
            {
                SetGraphicsQualityIndex(PlayerPrefs.GetInt(graphicsQualityPrefsKey));
            }
            else
            {
                SetGraphicsQualityIndex(QualitySettings.GetQualityLevel());
            }
            var list = new List <string>(QualitySettings.names);

            graphicsQualityDropdown.ClearOptions();
            graphicsQualityDropdown.AddOptions(list);
            var index = GetGraphicsQualityIndex();

            graphicsQualityDropdown.value            = index;
            graphicsQualityDropdown.captionText.text = list[index];
            SelectNextFrame(graphicsQualityDropdown);
        }
Beispiel #13
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        void RefreshVSyncDropdown()
        {
            if (PlayerPrefs.HasKey(vSyncPrefsKey))
            {
                SetVSyncIndex(PlayerPrefs.GetInt(vSyncPrefsKey));
            }
            else
            {
                SetVSyncIndex(QualitySettings.vSyncCount);
            }
            var list = new List <string>()
            {
                "Unlocked", "VSync1", "VSync2"
            };

            vSyncDropdown.ClearOptions();
            vSyncDropdown.AddOptions(list);
            var index = GetVSyncIndex();

            vSyncDropdown.value            = index;
            vSyncDropdown.captionText.text = list[index];
            SelectNextFrame(vSyncDropdown);
        }
        void UpdateResolutions()          //TODO: OnResolutionChange event to refresh list for supporting dynamic screen swithing?
        {
            resolutions = Screen.resolutions;
            List <string> options         = new List <string>();
            int           currentResIndex = 0;
            Resolution    currentRes      = Screen.currentResolution; //Fetching refreshrate

            currentRes.width  = Screen.width;                         //Overwrite width/height with screen values to get correct values in Windowed mode
            currentRes.height = Screen.height;

            for (int i = 0, len = resolutions.Length; i < len; i++)
            {
                options.Add(resolutions[i].ToString());

                if (resolutions[i].Equals(currentRes))
                {
                    currentResIndex = i;
                }
            }
            dropdown.ClearOptions();
            dropdown.AddOptions(options);
            dropdown.value = currentResIndex;
            dropdown.RefreshShownValue();
        }
 private void Awake()
 {
     dropDownList.ClearOptions();
     resolutions = new List <Resolution>();
 }
Beispiel #16
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 private void Start()
 {
     _dropdown.ClearOptions();
     _dropdown.AddOptions(QualitySettings.names.ToList());
     _dropdown.value = QualitySettings.GetQualityLevel();
 }
Beispiel #17
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 public void SetAllowedValues(BehaviorProperties.EnumAllowedValue[] allowedValues)
 {
     this.allowedValues = allowedValues;
     dropdown.ClearOptions();
     dropdown.AddOptions((from v in allowedValues select v.label).ToList());
 }