Beispiel #1
0
        // Use this for initialization
        void Start()
        {
            TKSwipeRecognizer recognizer = new TKSwipeRecognizer(TKSwipeDirection.All);

            recognizer.gestureRecognizedEvent += (r) => {
                    //Ação desejada no swipe vem aqui
                    Debug.Log(r);
                    swipeText.text = r.completedSwipeDirection.ToString();
                    Color color = Color.black;
                    switch (r.completedSwipeDirection){
                        case TKSwipeDirection.Down:
                            color = Color.green;
                            break;
                        case TKSwipeDirection.Up:
                            color = Color.blue;
                            break;
                        case TKSwipeDirection.Left:
                            color = Color.magenta;
                            break;
                        case TKSwipeDirection.Right:
                            color = Color.yellow;
                            break;
                        default:
                            break;
                    }
                    background.color = color;
            };

            TouchKit.addGestureRecognizer(recognizer);
        }
Beispiel #2
0
    void OnEnable()
    {
        var recognizer = new TKSwipeRecognizer();

        recognizer.gestureRecognizedEvent += PlayerBehavoir.MoveBalls;
        TouchKit.addGestureRecognizer(recognizer); //TO DO ADD SIMPLE TOUCH RECIGNIZER
    }
Beispiel #3
0
        public void OnSwipeRecognized(TKSwipeRecognizer r)
        {
            Debug.Log("swipe recognized");

            if (!_useNetwork)
            {
                var start = Camera.main.ScreenToWorldPoint(r.startPoint);
                var end   = Camera.main.ScreenToWorldPoint(r.endPoint);

                start = new Vector3(start.x, start.y, 0);
                end   = new Vector3(end.x, end.y, 0);

                StartCoroutine(SpawnSwipeEffect(start, end, 0.5f, r.swipeVelocity, Color.white));

                var signal = GameSignals.INPUT_SWIPE;
                signal.AddParameter(GameParams.INPUT_SWIPE_DIR, r.completedSwipeDirection);
                signal.Dispatch();
                signal.ClearParameters();
            }
            else
            {
                DispatchGenericSwipe(new SwipePayload()
                {
                    velocity       = r.swipeVelocity,
                    startScreenPos = r.startPoint,
                    endScreenPos   = r.endPoint,
                    direction      = r.completedSwipeDirection
                });
            }
        }
    void Awake()
    {
        ItsRandom.setRandomSeed(1234567890, "bags");
        ItsRandom.setRandomSeed(987654321, "people");

        // "Download" people config - TODO - this should be done elsewhere, preloaded per mission
        string peopleConfigUrl = "http://samlingar.com/whatareyoucarryingsir/example-people-config-2.xml";

        StartCoroutine(loadPeopleConfig(peopleConfigUrl));

        // Set framerate only for editor - Should do based on device later?!
//#if UNITY_EDITOR
        QualitySettings.vSyncCount  = 0; // VSync must be disabled
        Application.targetFrameRate = 90;
//#endif

        Game.instance = this;
        CameraHandler.SetPerspectiveCamera(gameCamera);

        swipeRecognizer         = new TKSwipeRecognizer();
        twoTapRecognizer        = new TKTapRecognizer();
        tapRecognizer           = new TKTapRecognizer();
        continousHoldRecognizer = new TKContinousHoldRecognizer();

        // Last in line for click triggering
        PubSub.subscribe("Click", this, Int32.MaxValue);

        pauseGame(true);
    }
    public static void MoveBalls(TKSwipeRecognizer swipeRecognizer)
    {
        PlayerBehavoir.numberOfMoves++;
        Debug.Log("num of mov: " + PlayerBehavoir.numberOfMoves);
        GameObject[] playerSpawns = GameObject.FindGameObjectsWithTag("Player");
        foreach (GameObject playerSpawn in playerSpawns)
        {
            Rigidbody rb = playerSpawn.GetComponent <Rigidbody>();
            switch (swipeRecognizer.completedSwipeDirection)
            {
            case TKSwipeDirection.Right:
                rb.AddForce(new Vector3(3, 0, 0), ForceMode.Impulse);
                break;

            case TKSwipeDirection.Left:
                rb.AddForce(new Vector3(-3, 0, 0), ForceMode.Impulse);
                break;

            case TKSwipeDirection.Up:
                rb.AddForce(new Vector3(0, 3, 0), ForceMode.Impulse);
                break;

            case TKSwipeDirection.Down:
                rb.AddForce(new Vector3(0, -3, 0), ForceMode.Impulse);
                break;
            }
        }
        //this is the worst solution
        FindObjectOfType <PlayerBehavoir>().playerMovedEvent.Invoke();
    }
    private void SwipeDash_gestureRecognizedEvent(TKSwipeRecognizer obj)
    {
        if (shouldBlock)
        {
            return;
        }

        if (obj.completedSwipeDirection == TKSwipeDirection.Left)
        {
            //Dash left
            Debug.Log("Player dashes left");
            playerMotor.Dash(-1);
        }
        else if (obj.completedSwipeDirection == TKSwipeDirection.Right)
        {
            //Dash right
            Debug.Log("Player dashes right");
            playerMotor.Dash(1);
        }
        else if ((obj.completedSwipeDirection & TKSwipeDirection.TopSide) > 0)
        {
            Debug.Log("Player performs Attack 1");
        }
        else if ((obj.completedSwipeDirection & TKSwipeDirection.BottomSide) > 0)
        {
            Debug.Log("Player performs Attack 2");
        }
    }
Beispiel #7
0
    private void Inputinit()
    {
        var recognizerTap = new TKTapRecognizer();

        // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
        recognizerTap.boundaryFrame = new TKRect(0, 0, Screen.width, Screen.height);

        // we can also set the number of touches required for the gesture
        if (Application.platform == RuntimePlatform.IPhonePlayer)
        {
            recognizerTap.numberOfTouchesRequired = 2;
        }

        recognizerTap.gestureRecognizedEvent += Tap_gestureRecognizedEvent;
        TouchKit.addGestureRecognizer(recognizerTap);



        var recognizerSwipe = new TKSwipeRecognizer();

        recognizerSwipe.timeToSwipe = 0;
        recognizerSwipe.SetMinimumDistance(0.5f);
        //recognizerTap.addAngleRecogizedEvents (Recognizer_gestureRecognizedEvent, new Vector2(1,1), 45);

        recognizerSwipe.gestureRecognizedEvent += Swipe_gestureRecognizedEvent;
        TouchKit.addGestureRecognizer(recognizerSwipe);
    }
	// Use this for initialization
	void Start () {
		var swipeRecognizer = new TKSwipeRecognizer(TKSwipeDirection.All,minimumSwipeDistance,allowedSwipeVariance);
		swipeRecognizer.timeToSwipe = timeToSwipe;
		swipeRecognizer.gestureRecognizedEvent += (r) =>
        {

            if (r.completedSwipeDirection == TKSwipeDirection.Left )
			{
				swipe ("left", r.startPoint);
			
			}
			if (r.completedSwipeDirection == TKSwipeDirection.Right)
			{ 
				swipe ("right", r.startPoint);

			}
			if (r.completedSwipeDirection == TKSwipeDirection.Up)
			{
				swipe ("up", r.startPoint);

			}
			if (r.completedSwipeDirection == TKSwipeDirection.Down )
			{
                swipe("down", r.startPoint);

			}
		};
		TouchKit.addGestureRecognizer(swipeRecognizer);
	}
Beispiel #9
0
        // Use this for initialization
        void Start()
        {
            TKSwipeRecognizer recognizer = new TKSwipeRecognizer(TKSwipeDirection.All);

            recognizer.gestureRecognizedEvent += (r) => {
                //Ação desejada no swipe vem aqui
                Debug.Log(r);
                swipeText.text = r.completedSwipeDirection.ToString();
                Color color = Color.black;
                switch (r.completedSwipeDirection)
                {
                case TKSwipeDirection.Down:
                    color = Color.green;
                    break;

                case TKSwipeDirection.Up:
                    color = Color.blue;
                    break;

                case TKSwipeDirection.Left:
                    color = Color.magenta;
                    break;

                case TKSwipeDirection.Right:
                    color = Color.yellow;
                    break;

                default:
                    break;
                }
                background.color = color;
            };

            TouchKit.addGestureRecognizer(recognizer);
        }
Beispiel #10
0
 public void GestureSwipeRecognized(TKSwipeRecognizer r)
 {
     if (this.OnGestureSwipeRecognized != null)
     {
         this.OnGestureSwipeRecognized(r);
     }
 }
Beispiel #11
0
    void Swipe_gestureRecognizedEvent(TKSwipeRecognizer obj)
    {
        Debug.Log(obj.ToString());

        Vector3 start = obj.startPoint;
        Vector3 end   = obj.endPoint;

        OnSwipe(start, end, obj.swipeTime);
    }
Beispiel #12
0
    private void Start()
    {
        var recognizer = new TKSwipeRecognizer(swipeMinMax.x, swipeMinMax.y);

        recognizer.gestureRecognizedEvent += (r) =>
        {
            Debug.Log("swipe recognizer fired: " + r);
        };
        TouchKit.addGestureRecognizer(recognizer);
    }
Beispiel #13
0
        protected void Awake()
        {
            this.m_unityEventSystem = base.GetComponent <EventSystem>();
            this.m_usesTouch        = this.UnityEventSystem.currentInputModule is TouchInputModule;
            float num = (Screen.dpi != 0f) ? Screen.dpi : 72f;

            this.m_unityEventSystem.pixelDragThreshold = Mathf.FloorToInt(num * 0.1f);
            this.TouchKit = base.gameObject.AddComponent <TouchKit>();
            this.TouchKit.autoScaleRectsAndDistances = true;
            this.TouchKit.shouldAutoUpdateTouches    = true;
            this.TouchKit.maxTouchesToProcess        = 1;
            this.TouchKit.drawDebugBoundaryFrames    = !ConfigApp.ProductionBuild;
            this.TouchKit.drawTouches        = !ConfigApp.ProductionBuild;
            this.TouchKit.simulateTouches    = Application.isEditor;
            this.TouchKit.simulateMultitouch = Application.isEditor;
            TKSwipeRecognizer recognizer = new TKSwipeRecognizer(0.2f);

            recognizer.gestureRecognizedEvent += delegate(TKSwipeRecognizer r) {
                if (this.InputEnabled && (PlayerView.Binder.EventBus != null))
                {
                    PlayerView.Binder.EventBus.GestureSwipeRecognized(r);
                }
            };
            TouchKit.addGestureRecognizer(recognizer);
            TKPanRecognizer recognizer2 = new TKPanRecognizer(0.05f);

            recognizer2.gestureRecognizedEvent += delegate(TKPanRecognizer r) {
                if (this.InputEnabled && (PlayerView.Binder.EventBus != null))
                {
                    PlayerView.Binder.EventBus.GesturePanRecognized(r);
                }
            };
            recognizer2.gestureCompleteEvent += delegate(TKPanRecognizer r) {
                if (this.InputEnabled && (PlayerView.Binder.EventBus != null))
                {
                    PlayerView.Binder.EventBus.GesturePanCompleted(r);
                }
            };
            TouchKit.addGestureRecognizer(recognizer2);
            TKTapRecognizer recognizer3 = new TKTapRecognizer(0.4f, 0.5f);

            recognizer3.gestureRecognizedEvent += delegate(TKTapRecognizer r) {
                if (this.InputEnabled && (PlayerView.Binder.EventBus != null))
                {
                    PlayerView.Binder.EventBus.GestureTapRecognized(r);
                }
            };
            TouchKit.addGestureRecognizer(recognizer3);
        }
    // Use this for initialization
    void Start()
    {
        var recognizer = new TKSwipeRecognizer(.1f);

        // recognizer.timeToSwipe = .1f;
        recognizer.gestureRecognizedEvent += (r) =>
        {
            TKSwipeDirection sdir = r.completedSwipeDirection;
            // Debug.Log( r.swipeVelocity );
            // Debug.Log( r.startPoint );
            // Debug.Log( r.endPoint );
            // Debug.Log( "=====" );
            Events.instance.Raise(new SwipeEvent(sdir, r.swipeVelocity));
        };
        TouchKit.addGestureRecognizer(recognizer);
    }
Beispiel #15
0
        private void Start()
        {
            // Add event handlers for swiping the screen
            _swipeRecognizer = new TKSwipeRecognizer(MinSwipeDistanceCm)
            {
                minimumNumberOfTouches = 1,
                maximumNumberOfTouches = 10,
                timeToSwipe            = 1f
            };

            _swipeRecognizer.gestureRecognizedEvent += OnSwipe;
            TouchKit.addGestureRecognizer(_swipeRecognizer);

            // Add an event handler for tapping the screen
            _tapRecognizer = new TKTapRecognizer();
            _tapRecognizer.gestureRecognizedEvent += OnTap;
            TouchKit.addGestureRecognizer(_tapRecognizer);
        }
    private void Start()
    {
        TouchKit.instance.designTimeResolution = new Vector2(800, 480);
        Debug.Log(Camera.main);

        TKAnyTouchRecognizer tapLeft = new TKAnyTouchRecognizer(new TKRect(0, 0, xBorderLeftRight, 480));

        tapLeft.onEnteredEvent += TapLeft_onEnteredEvent;
        tapLeft.onExitedEvent  += TapLeft_onExitedEvent;

        TKAnyTouchRecognizer tapRight = new TKAnyTouchRecognizer(new TKRect(xBorderLeftRight, 0, xBorderRightGesture - xBorderLeftRight, 480));

        tapRight.onEnteredEvent += TapRight_onEnteredEvent;
        tapRight.onExitedEvent  += TapRight_onExitedEvent;

        TKSwipeRecognizer swipeDash = new TKSwipeRecognizer(1);

        swipeDash.boundaryFrame                  = new TKRect(xBorderRightGesture, 0, 800 - xBorderRightGesture, 480);
        swipeDash.gestureRecognizedEvent        += SwipeDash_gestureRecognizedEvent;
        swipeDash.timeToSwipe                    = 0;
        swipeDash.TrackTouchesStartedOutOfBounds = true;

        TKLongPressRecognizer block = new TKLongPressRecognizer(1, 4, 1);

        block.boundaryFrame = new TKRect(xBorderRightGesture, 0, 800 - xBorderRightGesture, 480);
        block.cancelAfterRecognitionWhenOutOfBounds = true;
        block.ignoreMovementAfterRecognition        = true;
        block.gestureRecognizedEvent += Block_gestureRecognizedEvent;
        block.gestureCompleteEvent   += Block_gestureCompleteEvent;

        TKTapRecognizer jump = new TKTapRecognizer();

        jump.boundaryFrame           = new TKRect(xBorderRightGesture, yBorderJumpGesture, 800 - xBorderRightGesture, 480 - yBorderJumpGesture);
        jump.gestureRecognizedEvent += Jump_gestureRecognizedEvent;

        TouchKit.addGestureRecognizer(tapRight);
        TouchKit.addGestureRecognizer(tapLeft);
        TouchKit.addGestureRecognizer(swipeDash);
        TouchKit.addGestureRecognizer(block);
        TouchKit.addGestureRecognizer(jump);

        playerMotor.motorInput = this;
        health.OnDeath        += Health_OnDeath;
    }
    void swipeGestureDetected(TKSwipeRecognizer r)
    {
        TKSwipeDirection direction = r.completedSwipeDirection;

        switch (direction)
        {
        case TKSwipeDirection.Up:
            moveCamera(Direction.UP);
            break;

        case TKSwipeDirection.Down:
            moveCamera(Direction.DOWN);
            break;

        case TKSwipeDirection.Left:
            moveCamera(Direction.RIGHT);
            break;

        case TKSwipeDirection.Right:
            moveCamera(Direction.LEFT);
            break;

        case TKSwipeDirection.UpLeft:
            moveCamera(Direction.UP, Direction.RIGHT);
            break;

        case TKSwipeDirection.UpRight:
            moveCamera(Direction.UP, Direction.LEFT);
            break;

        case TKSwipeDirection.DownLeft:
            moveCamera(Direction.DOWN, Direction.RIGHT);
            break;

        case TKSwipeDirection.DownRight:
            moveCamera(Direction.DOWN, Direction.LEFT);
            break;

        default:
            break;
        }
//        Debug.Log("swipe gesture complete: " + direction);
    }
Beispiel #18
0
        /// <summary>
        /// Called every time the screen is swiped
        /// </summary>
        private void OnSwipe(TKSwipeRecognizer recognizer)
        {
            if (!enabled)
            {
                return;
            }

            // Find the nearest node to the swipe (within 1 grid unit), and the swipe direction
            var swipeDirection = recognizer.completedSwipeDirection.ToDirection();
            var node           = GetNearestNode(recognizer.startPoint) ?? GetNearestNode(recognizer.endPoint);

            // If the swipe is invalid, don't do anything
            if (node == null || swipeDirection == Direction.None)
            {
                return;
            }

            // Otherwise, play the move
            _boardAction.Play(node, swipeDirection);
        }
Beispiel #19
0
        void InitializeRecognizers()
        {
            swipeRecognizer = new TKSwipeRecognizer();
            swipeRecognizer.gestureRecognizedEvent += OnSwipeRecognized;
            TouchKit.addGestureRecognizer(swipeRecognizer);

            tapRecognizer = new TKTapRecognizer();
            tapRecognizer.gestureRecognizedEvent += OnTapRecognized;
            TouchKit.addGestureRecognizer(tapRecognizer);

            pinchRecognizer = new TKPinchRecognizer();
            pinchRecognizer.gestureRecognizedEvent += OnPinchRecognized;
            TouchKit.addGestureRecognizer(pinchRecognizer);

            longPressRecognizer = new TKLongPressRecognizer();
            longPressRecognizer.gestureRecognizedEvent += OnLongTapRecognized;
            longPressRecognizer.gestureCompleteEvent   += OnLongTapFinished;
            TouchKit.addGestureRecognizer(longPressRecognizer);

            Debug.Log("recognizers successfully initialized");
        }
Beispiel #20
0
    private Vector2 _scrollPosition;     // for the scroll view


    void OnGUI()
    {
        GUI.skin.button.padding    = new RectOffset(10, 10, 20, 20);
        GUI.skin.button.fixedWidth = 250;


        GUILayout.BeginArea(new Rect(Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height));
        _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 20), GUILayout.Height(Screen.height));

        if (GUILayout.Button("Add Curve Recognizer"))
        {
            var recognizer = new TKCurveRecognizer();

            recognizer.gestureRecognizedEvent += (r) => {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("curve recognizer fired: " + r);
            };

            recognizer.gestureCompleteEvent += (r) => {
                Debug.Log("curve completed.");
            };

            TouchKit.addGestureRecognizer(recognizer);
        }

        if (GUILayout.Button("Add Tap Recognizer"))
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect(0, 0, 50f, 50f);

            // we can also set the number of touches required for the gesture
            if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                recognizer.numberOfTouchesRequired = 2;
            }

            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("tap recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Long Press Recognizer"))
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("long press recognizer fired: " + r);
            };
            recognizer.gestureCompleteEvent += (r) =>
            {
                Debug.Log("long press recognizer finished: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Pan Recognizer"))
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                recognizer.minimumNumberOfTouches = 2;
            }

            recognizer.gestureRecognizedEvent += (r) =>
            {
                Camera.main.transform.position -= new Vector3(recognizer.deltaTranslation.x, recognizer.deltaTranslation.y) / 100;
                Debug.Log("pan recognizer fired: " + r);
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log("pan gesture complete");
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Horizontal Swipe Recognizer"))
        {
            var recognizer = new TKSwipeRecognizer(TKSwipeDirection.Horizontal);
            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("swipe recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Pinch Recognizer"))
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log("pinch recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Rotation Recognizer"))
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("rotation recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Button Recognizer"))
        {
            var recognizer = new TKButtonRecognizer(new TKRect(5f, 145f, 80f, 30f), 10f);
            recognizer.zIndex           = 1;
            recognizer.onSelectedEvent += (r) =>
            {
                Debug.Log("button recognizer selected: " + r);
            };
            recognizer.onDeselectedEvent += (r) =>
            {
                Debug.Log("button recognizer deselected: " + r);
            };
            recognizer.onTouchUpInsideEvent += (r) =>
            {
                Debug.Log("button recognizer touch up inside: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add One Finger Rotation Recognizer"))
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition          = Camera.main.WorldToScreenPoint(cube.position);
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("one finger rotation recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Any Touch Recognizer"))
        {
            var recognizer = new TKAnyTouchRecognizer(new TKRect(10, 10, 80, 50));
            recognizer.zIndex          = 1;
            recognizer.onEnteredEvent += (r) =>
            {
                Debug.Log("any touch entered: " + r);
            };
            recognizer.onExitedEvent += (r) =>
            {
                Debug.Log("any touch exited: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Remove All Recognizers"))
        {
            TouchKit.removeAllGestureRecognizers();
        }


        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
Beispiel #21
0
    private Vector2 _scrollPosition; // for the scroll view

    #endregion Fields

    #region Methods

    void OnGUI()
    {
        GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 );
        GUI.skin.button.fixedWidth = 250;

        GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) );
            _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) );

        if( GUILayout.Button( "Add Tap Recognizer" ) )
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect( 0, 0, 50f, 50f );

            // we can also set the number of touches required for the gesture
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.numberOfTouchesRequired = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "tap recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Long Press Recognizer" ) )
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer fired: " + r );
            };
            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer finished: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pan Recognizer" ) )
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.minimumNumberOfTouches = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "pan recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "pan gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add TouchPad Recognizer" ) )
        {
            var recognizer = new TKTouchPadRecognizer( new TKRect( 0f, 50f, 80f, 50f ) );
            recognizer.inputCurve = touchPadInputCurve;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                //Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "touchpad recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "touchpad gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) )
        {
            var recognizer = new TKSwipeRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Top-Right Swipe Recognizer" ) )
        {
            var recognizer = new TKAngleSwipeRecognizer();
            recognizer.addAngleRecogizedEvents (
                (TKAngleSwipeRecognizer r) => {
                    Debug.Log( "Top-Right angle swipe fired " + r );
                }, new Vector2(1,1), 45);

            recognizer.gestureRecognizedEvent += r => {
                // You can also do ordinary event, which fires at any angle
                // Debug.Log( "angle swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pinch Recognizer" ) )
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log( "pinch recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Rotation Recognizer" ) )
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Button Recognizer" ) )
        {
            var recognizer = new TKButtonRecognizer( new TKRect( 5f, 145f, 80f, 30f ), 10f );
            recognizer.zIndex = 1;
            recognizer.onSelectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer selected: " + r );
            };
            recognizer.onDeselectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer deselected: " + r );
            };
            recognizer.onTouchUpInsideEvent += ( r ) =>
            {
                Debug.Log( "button recognizer touch up inside: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) )
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition = Camera.main.WorldToScreenPoint( cube.position );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "one finger rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Any Touch Recognizer" ) )
        {
            var recognizer = new TKAnyTouchRecognizer( new TKRect( 10, 10, 80, 50 ) );
            recognizer.zIndex = 1;
            recognizer.onEnteredEvent += ( r ) =>
            {
                Debug.Log( "any touch entered: " + r );
            };
            recognizer.onExitedEvent += ( r ) =>
            {
                Debug.Log( "any touch exited: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Curve Recognizer" ) )
        {
            var recognizer = new TKCurveRecognizer();

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "curve recognizer fired: " + r );
            };

            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "curve completed.");
            };

            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Remove All Recognizers" ) )
        {
            TouchKit.removeAllGestureRecognizers();
        }

            GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
    // Use this for initialization
    void Start()
    {
        pFlight = player.GetComponent<PlayerFlight>();
        vertSwipe = new TKSwipeRecognizer(TKSwipeDirection.Vertical, 150f, 80f);
        TouchKit.addGestureRecognizer(vertSwipe);
        vertSwipe.gestureRecognizedEvent += (g) =>
        {
            switch (g.completedSwipeDirection)
            {
                case TKSwipeDirection.Up:
                    if (pFlight.EngineStatus != Engines.Max)
                        pFlight.EngineStatus += 1;
                    break;
                case TKSwipeDirection.Down:
                    if (pFlight.EngineStatus != Engines.Off)
                        pFlight.EngineStatus -= 1;
                    break;
            }
        };

        pinch = new TKPinchRecognizer();
        TouchKit.addGestureRecognizer(pinch);
        pinch.gestureRecognizedEvent += (p) =>
        {
            fovAdd -= 5 * p.deltaScale;
        };
        pinch.gestureCompleteEvent += (p) =>
        {
            if (fovAdd < -3)
            {
                if (pFlight.zoom == Zoom.Normal)
                    pFlight.zoom = Zoom.Three;
                else if (pFlight.zoom == Zoom.Three)
                    pFlight.zoom = Zoom.Ten;
            }
            else if (fovAdd > 1)
            {
                if (pFlight.zoom == Zoom.Ten)
                    pFlight.zoom = Zoom.Three;
                else if (pFlight.zoom == Zoom.Three)
                    pFlight.zoom = Zoom.Normal;
            }
            fovAdd = 0;
        };

        pan = new TKAnyTouchRecognizer(new TKRect(1280, 540, new Vector2(640, 270)));
        TouchKit.addGestureRecognizer(pan);
        pan.onEnteredEvent += (p) =>
        {
            if (!isPan)
            {
                panBeginLoc = p.touchLocation();
                panMarker.SetActive(true);
                panMarker.transform.position = new Vector2(panBeginLoc.x, panMarker.transform.position.y);
            }
            isPan = true;
        };
        pan.onExitedEvent += (p) =>
        {
            if (isPan)
            {
                pFlight.setYRot(0);
                panMarker.SetActive(false);
            }
            isPan = false;
        };
    }
Beispiel #23
0
    private Vector2 _scrollPosition; // for the scroll view

    #endregion Fields

    #region Methods

    void OnGUI()
    {
        //GUI.matrix = Matrix4x4.Scale( new Vector3( 1.5f, 1.5f, 1.5f ) );
        GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 );
        GUI.skin.button.fixedWidth = 250;

        GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) );
            _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) );

        if( GUILayout.Button( "Add Tap Recognizer" ) )
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect( 50, 50, 400, 400 );

            // we can also set the number of touches required for the gesture
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.numberOfTouchesRequired = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "tap recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Long Press Recognizer" ) )
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer fired: " + r );
            };
            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer finished: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pan Recognizer" ) )
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.minimumNumberOfTouches = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Camera.mainCamera.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "pan recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "pan gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) )
        {
            var recognizer = new TKSwipeRecognizer( TKSwipeDirection.Horizontal );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pinch Recognizer" ) )
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log( "pinch recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Rotation Recognizer" ) )
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Button Recognizer" ) )
        {
            var recognizer = new TKButtonRecognizer( new TKRect( 300, 30, 278, 90 ), 20 );
            recognizer.zIndex = 1;
            recognizer.onSelectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer selected: " + r );
            };
            recognizer.onDeselectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer deselected: " + r );
            };
            recognizer.onTouchUpInsideEvent += ( r ) =>
            {
                Debug.Log( "button recognizer touch up inside: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) )
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition = Camera.mainCamera.WorldToScreenPoint( cube.position );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "one finger rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Remove All Recognizers" ) )
        {
            TouchKit.removeAllGestureRecognizers();
        }

            GUILayout.EndScrollView();
        GUILayout.EndArea();
    }