Beispiel #1
0
    //ロードボタンが押されたときの関数
    public void LoadButton()
    {
        if (titlestate != TITLESTATE.WAIT)
        {
            return;
        }
        GameObject temp_object = (GameObject)Resources.Load("Prefab/SaveCanvas");

        save_canvas = Instantiate <Canvas>(temp_object.GetComponent <Canvas>());
        savemanager = save_canvas.GetComponent <SaveManager>();
        savemanager.LoadWindowOpen();
        titlestate = TITLESTATE.LOAD;
    }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        switch (titlestate)
        {
        case TITLESTATE.LOGO1IN:
            if (imgLogo1.alpha >= 1)
            {
                titlestate = TITLESTATE.LOGO1WAIT;
                timer      = 0;
            }
            else
            {
                imgLogo1.alpha += Time.deltaTime / logofadeintime;
            }
            break;

        case TITLESTATE.LOGO1WAIT:
            if (timer >= waittime)
            {
                titlestate = TITLESTATE.LOGO1OUT;
            }
            else
            {
                timer += Time.deltaTime;
            }
            break;

        case TITLESTATE.LOGO1OUT:
            if (imgLogo1.alpha <= 0)
            {
                titlestate = TITLESTATE.INTERVAL;
                timer      = 0;
            }
            else
            {
                imgLogo1.alpha -= Time.deltaTime / logofadeintime;
            }
            break;

        case TITLESTATE.INTERVAL:
            if (timer >= waittime)
            {
                titlestate = TITLESTATE.LOGO2IN;
            }
            else
            {
                timer += Time.deltaTime;
            }
            break;

        case TITLESTATE.LOGO2IN:
            if (imgLogo2.alpha >= 1)
            {
                titlestate = TITLESTATE.LOGO2WAIT;
                timer      = 0;
            }
            else
            {
                imgLogo2.alpha += Time.deltaTime / logofadeintime;
            }
            break;

        case TITLESTATE.LOGO2WAIT:
            if (timer >= waittime)
            {
                titlestate = TITLESTATE.LOGO2OUT;
            }
            else
            {
                timer += Time.deltaTime;
            }
            break;

        case TITLESTATE.LOGO2OUT:
            if (imgLogo2.alpha <= 0)
            {
                bgmAudioSource.clip = bgmAudioClip;
                bgmAudioSource.Play();
                fadein.FadeIn(fadeintime, () =>
                {
                    titlestate = TITLESTATE.BUTTONSHOWSTART;
                });
                titlestate = TITLESTATE.FADEIN;
            }
            else
            {
                imgLogo2.alpha -= Time.deltaTime / logofadeintime;
            }
            break;

        case TITLESTATE.FADEIN:
            titleGraph.SetActive(true);
            break;

        case TITLESTATE.BUTTONSHOWSTART:
            if (imgButton.alpha >= 1)
            {
                titlestate = TITLESTATE.WAIT;
            }
            else
            {
                imgButton.alpha += Time.deltaTime / logofadeintime;
            }
            break;

        case TITLESTATE.WAIT:
            break;

        case TITLESTATE.LOAD:
            Main_Load();
            break;
        }
    }
Beispiel #3
0
    //ロード関数
    public void Main_Load()
    {
        if (EventSystem.current == null)
        {
            return;
        }
        if (Input.GetMouseButtonDown(1))
        {
            titlestate = TITLESTATE.WAIT;
            savemanager.save_BackGround.gameObject.SetActive(false);
            for (int i = 0; i < savemanager.save_load_page; i++)
            {
                for (int j = 0; j < savemanager.save_load; j++)
                {
                    savemanager.save_object[i][j].gameObject.SetActive(true);
                    Destroy(savemanager.save_object[i][j]);
                }
            }
            savemanager.nextpagebutton.gameObject.SetActive(false);
            savemanager.prevpagebutton.gameObject.SetActive(false);
            savemanager.page_number.gameObject.SetActive(false);
            Destroy(save_canvas.GetComponent <CanvasScaler>());
            Destroy(save_canvas.GetComponent <GraphicRaycaster>());
            Destroy(save_canvas.gameObject);
            Destroy(save_canvas);
        }
        for (int page = 0; page < savemanager.save_load_page; page++)
        {
            for (int i = 0; i < savemanager.save_load; i++)
            {
                savemanager.save_object[page][i].gameObject.SetActive(page == savemanager.now_page);
            }
        }
        PointerEventData eventDataCurrent = new PointerEventData(EventSystem.current);

        eventDataCurrent.position = Input.mousePosition;
        List <RaycastResult> raycast = new List <RaycastResult>();

        EventSystem.current.RaycastAll(eventDataCurrent, raycast);
        for (int j = 0; j < savemanager.save_load_page; j++)
        {
            for (int i = 0; i < savemanager.save_load; i++)
            {
                savemanager.save_object[j][i].GetComponent <Image>().color = Color.white;
            }
        }
        foreach (RaycastResult tmp in raycast)
        {
            for (int page = 0; page < savemanager.save_load_page; page++)
            {
                for (int i = 0; i < savemanager.save_load; i++)
                {
                    //if ((savemanager.sd[page][i]as NovelSave).reading_pos == -1) continue;
                    if (tmp.gameObject.name == savemanager.save_object[page][i].gameObject.name)
                    {
                        savemanager.save_object[page][i].GetComponent <Image>().color = Color.red;
                        if (Input.GetMouseButtonDown(0))
                        {
                            FileStream   fs = new FileStream(Application.streamingAssetsPath + "/SaveData/" + savemanager.save_object[page][i].gameObject.name + ".json", FileMode.Open, FileAccess.Read);
                            StreamReader sr = new StreamReader(fs);
                            //**注意**--------------------------------------------------------------------------------------------------------------------------------------------------------------
                            Encryption_Config ec = Resources.Load <Encryption_Config>("Prefab/Encryption");
                            //string source_file = ec.DecryptionSystem(sr.ReadToEnd(),false);
                            string source_file = ec.DecryptionSystem(sr.ReadToEnd(), true); //debug
                            ;
                            //**--------------------------------------------------------------------------------------------------------------------------------------------------------------------
                            NovelSave sd = JsonUtility.FromJson <NovelSave>(source_file);
                            sd.Load(); //パーティメンバーのロード
                            nextscene = sd.nameScene;

                            FileStream   fs2 = new FileStream(Application.streamingAssetsPath + "/SaveData/loadtemp", FileMode.Create, FileAccess.Write);
                            StreamWriter sw  = new StreamWriter(fs2);
                            sw.WriteLine(source_file);
                            sw.Flush();
                            fs2.Flush();
                            sw.Close();
                            fs2.Close();

                            sr.Close();
                            fs.Close();

                            //back_log.text = sd.backlog;
                            fadeout.FadeIn(fadeintime, () =>
                            {
                                loadgamebutton.interactable = false;
                                newgamebutton.interactable  = false;
                                GameVal.nextscenename       = nextscene;
                                SceneManager.LoadScene("BlackScene", LoadSceneMode.Single);
                                Resources.UnloadUnusedAssets();
                            });
                            titlestate = TITLESTATE.FADEOUT;
                            savemanager.save_BackGround.gameObject.SetActive(false);
                            savemanager.nextpagebutton.gameObject.SetActive(false);
                            savemanager.prevpagebutton.gameObject.SetActive(false);
                            savemanager.page_number.gameObject.SetActive(false);
                            for (int k = 0; k < savemanager.save_load_page; k++)
                            {
                                for (int j = 0; j < savemanager.save_load; j++)
                                {
                                    savemanager.save_object[k][j].gameObject.SetActive(true);
                                    Destroy(savemanager.save_object[k][j]);
                                }
                            }
                            Destroy(save_canvas.GetComponent <CanvasScaler>());
                            Destroy(save_canvas.GetComponent <GraphicRaycaster>());
                            Destroy(save_canvas.gameObject);
                            Destroy(save_canvas);
                            return;
                        }
                    }
                }
            }
        }
    }