private static void UseItems(Obj_AI_Base target) { var PlayerServerPosition = Player.ServerPosition.To2D(); var targetServerPosition = target.ServerPosition.To2D(); if (HDR.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= HDR.Range) { HDR.Cast(); } if (TIA.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= TIA.Range) { TIA.Cast(); } if (BKR.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= BKR.Range) { BKR.Cast(target); } if (YOU.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= YOU.Range) { YOU.Cast(target); } if (BWC.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= BWC.Range) { BWC.Cast(target); } }
private static void JungleClear() { var pos = new List <Vector2>(); List <Obj_AI_Base> mobs = MinionManager.GetMinions( Player.ServerPosition, Q.Range, MinionTypes.All, MinionTeam.Neutral, MinionOrderTypes.Health); foreach (Obj_AI_Base minion in mobs) { if (minion != null) { pos.Add(minion.Position.To2D()); } // Orbwalker.SetAttacks(!(Q.IsReady() || W.IsReady() || E.IsReady()) || TIA.IsReady() || HDR.IsReady()); // Normal Farms if (Q.IsReady() && minion.IsValidTarget() && Vector3.Distance(Player.ServerPosition, minion.ServerPosition) <= Q.Range && Config.Item("UseQFarm").GetValue <bool>()) { Orbwalker.SetAttack(false); Q.Cast(minion); Orbwalker.SetAttack(true); } if (W.IsReady() && minion.IsValidTarget() && Wnorm && Vector3.Distance(Player.ServerPosition, minion.ServerPosition) <= W.Range && Config.Item("UseWFarm").GetValue <bool>() && (pos.Any())) { MinionManager.FarmLocation pred = MinionManager.GetBestLineFarmLocation(pos, 70, 1025); W.Cast(pred.Position); } if (E.IsReady() && minion.IsValidTarget() && Vector3.Distance(Player.ServerPosition, minion.ServerPosition) <= E.Range && Config.Item("UseEFarm").GetValue <bool>() && (pos.Any())) { MinionManager.FarmLocation pred = MinionManager.GetBestCircularFarmLocation(pos, 300, 600); E.Cast(pred.Position); } //Evolved if (W.IsReady() && minion.IsValidTarget() && Wevolved && Vector3.Distance(Player.ServerPosition, minion.ServerPosition) <= WE.Range && Config.Item("UseWFarm").GetValue <bool>() && (pos.Any())) { MinionManager.FarmLocation pred = MinionManager.GetBestLineFarmLocation(pos, 70, 1025); W.Cast(pred.Position); } if (Config.Item("UseItems").GetValue <bool>()) { if (HDR.IsReady() && Vector3.Distance(Player.ServerPosition, minion.ServerPosition) <= HDR.Range) { HDR.Cast(); // Items.UseItem(3077, ObjectManager.Player); } if (TIA.IsReady() && Vector3.Distance(Player.ServerPosition, minion.ServerPosition) <= TIA.Range) { TIA.Cast(); } } } }
private static void KillSteal() { Obj_AI_Hero target = HeroList .Where(x => x.IsValidTarget() && x.Distance(Player.Position) < 1000f && !x.IsZombie) .MinOrDefault(x => x.Health); var usePacket = Config.Item("usePackets").GetValue <bool>(); if (target != null) { if (Config.Item("UseIgnite").GetValue <bool>() && IgniteSlot != SpellSlot.Unknown && Player.Spellbook.CanUseSpell(IgniteSlot) == SpellState.Ready) { double igniteDmg = Player.GetSummonerSpellDamage(target, Damage.SummonerSpell.Ignite); if (igniteDmg > target.Health) { Player.Spellbook.CastSpell(IgniteSlot, target); return; } } if (Config.Item("autoescape").GetValue <bool>() && !ishealthy()) { var ally = HeroList.Where(h => h.HealthPercent > 50 && h.CountEnemiesInRange(400) == 0 && !PointUnderEnemyTurret(h.ServerPosition)).FirstOrDefault(); if (ally != null && ally.IsValid) { E.Cast(ally.ServerPosition); return; } var objAiturret = EnemyTurretPositions.Where(x => Vector3.Distance(Player.ServerPosition, x) <= 900f); if (objAiturret.Any() || Player.CountEnemiesInRange(500) >= 1) { var bestposition = Player.ServerPosition.Extend(NexusPosition, E.Range); E.Cast(bestposition, usePacket); return; } } if (Config.Item("UseQKs").GetValue <bool>() && Q.IsReady() && Vector3.Distance(Player.ServerPosition, target.ServerPosition) <= Q.Range) { double QDmg = GetQDamage(target); if (!Jumping && target.Health <= QDmg) { Q.Cast(target, usePacket); return; } } if (Config.Item("UseEKs").GetValue <bool>() && E.IsReady() && Vector3.Distance(Player.ServerPosition, target.ServerPosition) <= E.Range && Vector3.Distance(Player.ServerPosition, target.ServerPosition) > Q.Range) { double EDmg = Player.GetSpellDamage(target, SpellSlot.E); if (!Jumping && target.Health < EDmg) { Utility.DelayAction.Add( Game.Ping + Config.Item("EDelay").GetValue <Slider>().Value, delegate { PredictionOutput pred = E.GetPrediction(target); if (target.IsValid && !target.IsDead) { E.Cast(pred.CastPosition, usePacket); return; } }); } } if (W.IsReady() && Wnorm && Vector3.Distance(Player.ServerPosition, target.ServerPosition) <= W.Range && Config.Item("UseWKs").GetValue <bool>()) { double WDmg = Player.GetSpellDamage(target, SpellSlot.W); if (target.Health <= WDmg) { var pred = W.GetPrediction(target); if (pred.Hitchance >= HitChance.Medium) { W.Cast(pred.CastPosition); return; } } } if (W.IsReady() && Wevolved && Vector3.Distance(Player.ServerPosition, target.ServerPosition) <= W.Range && Config.Item("UseWKs").GetValue <bool>()) { double WDmg = Player.GetSpellDamage(target, SpellSlot.W); PredictionOutput pred = W.GetPrediction(target); if (target.Health <= WDmg && pred.Hitchance > HitChance.Medium) { CastWE(target, pred.UnitPosition.To2D()); return; } if (pred.Hitchance >= HitChance.Collision) { List <Obj_AI_Base> PCollision = pred.CollisionObjects; var x = PCollision.Where(PredCollisionChar => PredCollisionChar.Distance(target) <= 30) .FirstOrDefault(); if (x != null) { W.Cast(x.Position, Config.Item("usePackets").GetValue <bool>()); return; } } } // Mixed's EQ KS if (Q.IsReady() && E.IsReady() && Vector3.Distance(Player.ServerPosition, target.ServerPosition) <= E.Range + Q.Range && Config.Item("UseEQKs").GetValue <bool>()) { double QDmg = GetQDamage(target); double EDmg = Player.GetSpellDamage(target, SpellSlot.E); if ((target.Health <= QDmg + EDmg)) { Utility.DelayAction.Add(Config.Item("EDelay").GetValue <Slider>().Value, delegate { PredictionOutput pred = E.GetPrediction(target); if (target.IsValidTarget() && !target.IsZombie) { E.Cast(pred.CastPosition); return; } }); } } // MIXED EW KS if (W.IsReady() && E.IsReady() && Wnorm && Vector3.Distance(Player.ServerPosition, target.ServerPosition) <= W.Range + E.Range && Config.Item("UseEWKs").GetValue <bool>()) { double WDmg = Player.GetSpellDamage(target, SpellSlot.W); if (target.Health <= WDmg) { Utility.DelayAction.Add(Config.Item("EDelay").GetValue <Slider>().Value, delegate { PredictionOutput pred = E.GetPrediction(target); if (target.IsValid && !target.IsDead) { E.Cast(pred.CastPosition); return; } }); } } if (TIA.IsReady() && Vector2.Distance(Player.ServerPosition.To2D(), target.ServerPosition.To2D()) <= TIA.Range && Config.Item("UseTiaKs").GetValue <bool>()) { double tiamatdmg = Player.GetItemDamage(target, Damage.DamageItems.Tiamat); if (target.Health <= tiamatdmg) { TIA.Cast(); return; } } if (HDR.IsReady() && Vector2.Distance(Player.ServerPosition.To2D(), target.ServerPosition.To2D()) <= HDR.Range && Config.Item("UseTiaKs").GetValue <bool>()) { double hydradmg = Player.GetItemDamage(target, Damage.DamageItems.Hydra); if (target.Health <= hydradmg) { HDR.Cast(); return; } } } }