Beispiel #1
0
        public float GetLastFrameTime()
        {
            var lastPosition = ReplayPointer.GetLastStartingPositionIndex;

            THeader.SetPointerPosition(ReplayReader, lastPosition);
            ReadDeltaFrameCount();
            var time = ReadFrameTime();

            // first Snapshot is always at frametime = 0
            FrameTime = 0;
            return(time);
        }
        public override float ReadFrame(int currentFrame, int deltaFrames, float deltaTime)
        {
            var time = 0f;

            if (CurrentFrame + 1 == currentFrame)
            {
                CurrentFrame = currentFrame;
                time         = ReadFrameTime();
                ReadObjectsIdsAndNames();
                ReadObservableEntitiesInit(deltaTime);
                ReadObservableEntities(true, deltaTime);
            }
            else
            {
                deltaTime    = 1f / Hz;
                CurrentFrame = currentFrame;
                // Read BaseFrame
                THeader.SetPointerPosition(ReplayReader, currentFrame - deltaFrames);
                BaseFrame.ReadDeltaFrameCount();
                BaseFrame.ReadFrameTime();
                BaseFrame.ReadObjectsIdsAndNames();
                // Only construct once
                BaseFrame.ReadObservableEntitiesInit(deltaTime);
                BaseFrame.ReadObservableEntities(false, deltaTime);
                // Read all deltas until currentFrame
                for (var i = deltaFrames - 1; i >= 0; i--)
                {
                    THeader.SetPointerPosition(ReplayReader, currentFrame - i);
                    ReadDeltaFrameCount();
                    time = ReadFrameTime();
                    ReadObjectsIdsAndNames();
                    ReadObservableEntities(i == 0, deltaTime);
                }
            }


            return(time);
        }
Beispiel #3
0
        public override float ReadFrame(int currentFrame, int deltaFrames, float deltaTime)
        {
            var time = 0f;

            if (CurrentFrame + 1 == currentFrame)
            {
                CurrentFrame = currentFrame;
                time         = ReadFrameTime();
                ReadObjectsIdsAndNames();
                // Only construct once, because delta compression method unpacks n deltaFrameCount frames
                ReadObservableEntitiesInit(deltaTime);
                ReadObservableEntities(true, deltaTime);
            }
            else
            {
                deltaTime    = 1f / Hz;
                CurrentFrame = currentFrame;
                // Read BaseFrame
                THeader.SetPointerPosition(ReplayReader, currentFrame - deltaFrames);
                BaseFrame.ReadDeltaFrameCount();
                BaseFrame.ReadFrameTime();
                BaseFrame.ReadObjectsIdsAndNames();
                // Only construct once, because delta compression method unpacks n deltaFrameCount frames
                BaseFrame.ReadObservableEntitiesInit(deltaTime);
                BaseFrame.ReadObservableEntities(false, deltaTime);

                THeader.SetPointerPosition(ReplayReader, currentFrame);
                ReadDeltaFrameCount();
                time = ReadFrameTime();
                ReadObjectsIdsAndNames();
                ReadObservableEntities(true, deltaTime);
            }


            return(time);
        }