Beispiel #1
0
        static async Task effect(THHGame game, Card card)
        {
            THHPlayer opponent = game.getOpponent(card.getOwner());

            for (int i = 0; i < opponent.field.count; i++)
            {
                await card.getOwner().createToken(game, game.getCardDefine <DustElement>());
            }
            await Patchouli.tryMix(game, card);
        }
Beispiel #2
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        static async Task effect(THHGame game, Card card)
        {
            THHPlayer opponent = game.getOpponent(card.getOwner());

            if (opponent.field.count > 0)
            {
                return;
            }
            await opponent.field.randomTake(game, 1).damage(game, card, 2);

            await Patchouli.tryMix(game, card);
        }
Beispiel #3
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        static async Task effect(THHGame game, Card card)
        {
            THHPlayer player   = card.getOwner();
            THHPlayer opponent = game.getOpponent(player);
            await opponent.field.damage(game, card, player.getSpellDamage(game, 2));

            foreach (Card target in opponent.field)
            {
                if (target.isDead(game))
                {
                    if (player.field.count > 0)
                    {
                        await player.field.random(game).addBuff(game, new GeneratedBuff(ID, new AttackModifier(1), new LifeModifier(1)));
                    }
                }
            }
            await Patchouli.tryMix(game, card);
        }
Beispiel #4
0
        /// <summary>
        /// 计算出可以选择的行动,不包括结束回合。
        /// </summary>
        /// <param name="game"></param>
        /// <param name="player"></param>
        /// <returns></returns>
        public Dictionary <Response, float> calcActions(THHGame game, THHPlayer player)
        {
            Dictionary <Response, float> responseDic = new Dictionary <Response, float>();

            foreach (var card in player.hand)
            {
                if (!card.isUsable(game, player, out _))
                {
                    continue;
                }
                if (card.define is ServantCardDefine)
                {
                    for (int i = 0; i < player.field.count + 1; i++)
                    {
                        TouhouCardEngine.Card[] targets = card.getAvaliableTargets(game);
                        if (targets != null)
                        {
                            foreach (var target in targets)
                            {
                                responseDic.Add(new UseResponse()
                                {
                                    cardId = card.id, position = i, targetsId = new int[] { target.id }
                                },
                                                card.getAttack() + card.getLife());
                            }
                        }
                        else
                        {
                            responseDic.Add(new UseResponse()
                            {
                                cardId = card.id, position = i
                            },
                                            card.getAttack() + card.getLife());
                        }
                    }
                }
                else
                {
                    TouhouCardEngine.Card[] targets = card.getAvaliableTargets(game);
                    if (targets != null && targets.Length > 0)
                    {
                        foreach (var target in targets)
                        {
                            responseDic.Add(new UseResponse()
                            {
                                cardId = card.id, targetsId = new int[] { target.id }
                            },
                                            card.getCost());
                        }
                    }
                    else
                    {
                        responseDic.Add(new UseResponse()
                        {
                            cardId = card.id
                        },
                                        card.getCost());
                    }
                }
            }
            if (player.master.canAttack(game, player))
            {
                THHPlayer opponent = game.getOpponent(player);
                if (player.master.isAttackable(game, player, opponent.master, out _))
                {
                    int value = player.master.getAttack() > opponent.master.getCurrentLife() ?
                                opponent.master.getLife() : player.master.getAttack();
                    responseDic.Add(new AttackResponse()
                    {
                        cardId = player.master.id, targetId = opponent.master.id
                    },
                                    value);
                }
                foreach (var target in opponent.field)
                {
                    if (!player.master.isAttackable(game, player, target, out _))
                    {
                        continue;
                    }
                    int value = player.master.getAttack() > target.getCurrentLife() ?
                                target.getAttack() + target.getCurrentLife() : player.master.getAttack();
                    value += player.master.getCurrentLife() > target.getAttack() ?
                             -target.getAttack() : -player.master.getLife();
                    responseDic.Add(new AttackResponse()
                    {
                        cardId = player.master.id, targetId = target.id
                    },
                                    value);
                }
            }
            foreach (var servant in player.field)
            {
                if (!servant.canAttack(game, player))
                {
                    continue;
                }
                THHPlayer opponent = game.getOpponent(player);
                if (servant.isAttackable(game, player, opponent.master, out _))
                {
                    int value = servant.getAttack() > opponent.master.getCurrentLife() ?
                                opponent.master.getLife() : servant.getAttack();
                    responseDic.Add(new AttackResponse()
                    {
                        cardId = servant.id, targetId = opponent.master.id
                    }, value);
                }
                foreach (var target in opponent.field)
                {
                    if (!servant.isAttackable(game, player, target, out _))
                    {
                        continue;
                    }
                    int value = servant.getAttack() > target.getCurrentLife() ?
                                target.getAttack() + target.getCurrentLife() : servant.getAttack();
                    value += servant.getCurrentLife() > target.getAttack() ?
                             -target.getAttack() : -servant.getLife();
                    responseDic.Add(new AttackResponse()
                    {
                        cardId = servant.id, targetId = target.id
                    }, value);
                }
            }
            return(responseDic);
        }
        public IEnumerator remotePVPSimulTest()
        {
            UnityLogger logger = new UnityLogger();
            HostManager host   = new GameObject(nameof(HostManager)).AddComponent <HostManager>();

            host.logger = logger;
            ClientManager local = new GameObject(nameof(ClientManager)).AddComponent <ClientManager>();

            local.logger = logger;
            //开房,打开Host,自己加入自己,房间应该有Option
            RoomInfo roomInfo = new RoomInfo();

            roomInfo.setOption(new GameOption());
            THHGame localGame = null;

            local.onConnected += () =>
            {
                //发送玩家信息
                RoomPlayerInfo playerInfo = new RoomPlayerInfo()
                {
                    id   = local.id,
                    name = "玩家" + local.id,
                };
                playerInfo.setDeck(new int[] { Reimu.ID }.Concat(Enumerable.Repeat(DrizzleFairy.ID, 30)).ToArray());
                return(local.send(playerInfo));
            };
            local.onReceive += (id, obj) =>
            {
                if (obj is RoomPlayerInfo newPlayerInfo)
                {
                    //收到玩家信息
                    RoomInfo newRoomInfo = new RoomInfo()
                    {
                        playerList = new List <RoomPlayerInfo>(roomInfo.playerList)
                    };
                    newRoomInfo.setOption(roomInfo.getOption());
                    newRoomInfo.playerList.Add(newPlayerInfo);
                    //发送房间信息
                    return(local.send(newRoomInfo));
                }
                else if (obj is RoomInfo newRoomInfo)
                {
                    roomInfo = newRoomInfo;
                    //收到房间信息
                    if (newRoomInfo.playerList.Count > 1)
                    {
                        localGame = TestGameflow.initGameWithoutPlayers("本地游戏", newRoomInfo.getOption());
                        (localGame.answers as AnswerManager).client = local;
                        foreach (var playerInfo in newRoomInfo.playerList)
                        {
                            localGame.createPlayer(playerInfo.id, "玩家" + playerInfo.id, localGame.getCardDefine <MasterCardDefine>(playerInfo.getDeck()[0]), playerInfo.getDeck().Skip(1).Select(did => localGame.getCardDefine(did)));
                        }
                        localGame.run();
                    }
                }
                return(Task.CompletedTask);
            };
            host.start();
            local.start();
            yield return(local.join(host.ip, host.port).wait());

            Assert.AreEqual(1, roomInfo.playerList.Count);

            ClientManager remote = new GameObject(nameof(ClientManager)).AddComponent <ClientManager>();

            remote.logger = logger;
            THHGame remoteGame = null;

            remote.onConnected += () =>
            {
                //发送玩家信息
                RoomPlayerInfo playerInfo = new RoomPlayerInfo()
                {
                    id   = remote.id,
                    name = "玩家" + remote.id
                };
                playerInfo.setDeck(new int[] { Reimu.ID }.Concat(Enumerable.Repeat(DrizzleFairy.ID, 30)).ToArray());
                return(remote.send(playerInfo));
            };
            remote.onReceive += (id, obj) =>
            {
                if (obj is RoomInfo newRoomInfo)
                {
                    //收到房间信息
                    if (newRoomInfo.playerList.Count > 1)
                    {
                        remoteGame = TestGameflow.initGameWithoutPlayers("远端游戏", newRoomInfo.getOption());
                        (remoteGame.answers as AnswerManager).client = remote;
                        foreach (var playerInfo in newRoomInfo.playerList)
                        {
                            remoteGame.createPlayer(playerInfo.id, "玩家" + playerInfo.id, remoteGame.getCardDefine <MasterCardDefine>(playerInfo.getDeck()[0]), playerInfo.getDeck().Skip(1).Select(did => remoteGame.getCardDefine(did)));
                        }
                        remoteGame.run();
                    }
                }
                return(Task.CompletedTask);
            };
            //加入房间
            remote.start();
            yield return(remote.join(host.ip, host.port).wait());

            //连接了,远程玩家把玩家信息发给本地,本地更新房间信息发给远端和开始游戏。
            yield return(new WaitUntil(() => localGame != null && remoteGame != null));

            Assert.True(localGame.isRunning);
            Assert.AreEqual(local.id, localGame.players[0].id);
            Assert.AreEqual(remote.id, localGame.players[1].id);
            Assert.True(remoteGame.isRunning);
            Assert.AreEqual(local.id, remoteGame.players[0].id);
            Assert.AreEqual(remote.id, remoteGame.players[1].id);

            THHPlayer localPlayer = localGame.getPlayer(local.id);

            Assert.AreEqual(0, localPlayer.id);
            yield return(new WaitUntil(() => localGame.answers.getRequests(localPlayer.id).FirstOrDefault() is InitReplaceRequest));

            Assert.Greater(localPlayer.init.count, 0);
            localPlayer.cmdInitReplace(localGame);
            yield return(new WaitUntil(() => localGame.answers.getResponse(localPlayer.id, localGame.answers.getRequests(localPlayer.id).FirstOrDefault()) is InitReplaceResponse));

            THHPlayer remotePlayer = remoteGame.getPlayer(remote.id);

            Assert.AreEqual(1, remotePlayer.id);
            yield return(new WaitUntil(() => remoteGame.answers.getRequests(remotePlayer.id).FirstOrDefault() is InitReplaceRequest));

            Assert.Greater(remotePlayer.init.count, 0);
            remotePlayer.cmdInitReplace(remoteGame);
            yield return(new WaitUntil(() => remoteGame.triggers.getRecordedEvents().Any(e => e is THHGame.StartEventArg)));

            //拍怪
            if (localGame.sortedPlayers[0] == localPlayer)
            {
                yield return(new WaitUntil(() => localGame.answers.getRequests(localPlayer.id).FirstOrDefault() is FreeActRequest));

                localPlayer.cmdUse(localGame, localPlayer.hand[0], 0);
                yield return(new WaitUntil(() => localPlayer.field.count > 0));

                localPlayer.cmdTurnEnd(localGame);
                yield return(new WaitUntil(() => localGame.currentPlayer != localPlayer));
            }
            yield return(new WaitUntil(() => remoteGame.answers.getRequests(remotePlayer.id).FirstOrDefault() is FreeActRequest));

            remotePlayer.cmdUse(remoteGame, remotePlayer.hand[0], 0);
            yield return(new WaitUntil(() => remotePlayer.field.count > 0));

            remotePlayer.cmdTurnEnd(remoteGame);
            yield return(new WaitUntil(() => remoteGame.currentPlayer != remotePlayer));

            if (localGame.sortedPlayers[0] != localPlayer)
            {
                yield return(new WaitUntil(() => localGame.answers.getRequests(localPlayer.id).FirstOrDefault() is FreeActRequest));

                localPlayer.cmdUse(localGame, localPlayer.hand[0], 0);
                yield return(new WaitUntil(() => localPlayer.field.count > 0));

                localPlayer.cmdTurnEnd(localGame);
                yield return(new WaitUntil(() => localGame.currentPlayer != localPlayer));
            }
            do
            {
                yield return(new WaitUntil(() => localGame.currentPlayer == localPlayer || remoteGame.currentPlayer == remotePlayer));

                if (localGame.currentPlayer == localPlayer)
                {
                    localPlayer.cmdAttack(localGame, localPlayer.field[0], localGame.getOpponent(localPlayer).master);
                    yield return(new WaitUntil(() => localPlayer.field[0].getAttackTimes(localGame) > 0));

                    localPlayer.cmdTurnEnd(localGame);
                    yield return(new WaitUntil(() => localGame.currentPlayer != localPlayer));
                }
                else if (remoteGame.currentPlayer == remotePlayer)
                {
                    remotePlayer.cmdAttack(remoteGame, remotePlayer.field[0], remoteGame.getOpponent(remotePlayer).master);
                    yield return(new WaitUntil(() => remotePlayer.field[0].getAttackTimes(remoteGame) > 0));

                    remotePlayer.cmdTurnEnd(remoteGame);
                    yield return(new WaitUntil(() => remoteGame.currentPlayer != remotePlayer));
                }
            }while (localGame.isRunning && remoteGame.isRunning);

            local.disconnect();
            remote.disconnect();
            yield break;
        }
Beispiel #6
0
        static async Task effect(THHGame game, Card card)
        {
            await game.getOpponent(card.getOwner()).field.random(game).damage(game, card, 2);

            await Patchouli.tryMix(game, card);
        }
Beispiel #7
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        static async Task effect(THHGame game, Card card)
        {
            await game.getOpponent(card.getOwner()).field.silence(game);

            await game.getOpponent(card.getOwner()).field.die(game);
        }
Beispiel #8
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 static async Task effect(THHGame game, Card card)
 {
     await game.getOpponent(card.owner as THHPlayer).master.damage(game, card, 15);
 }
Beispiel #9
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        static async Task effect(THHGame game, Card card)
        {
            await game.getOpponent(card.getOwner()).field.damage(game, card, card.getOwner().getSpellDamage(game, 3));

            await Patchouli.tryMix(game, card);
        }
Beispiel #10
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        static async Task effect(THHGame game, Card card)
        {
            await card.getOwner().createToken(game, game.getOpponent(card.getOwner()).field.count, game.getCardDefine <DustElement>());

            await Patchouli.tryMix(game, card);
        }