Beispiel #1
0
    public void Init(TGGameScene gameScene, Sprite tutorialSpr)
    {
        gameObject.SetActive(true);

        // 如果成功获取教程图片,则绑定点击事件和教程弹出窗口
        questionBtn.gameObject.SetActive(tutorialSpr != null);

        if (tutorialSpr != null)
        {
            questionBtn.onClick.AddListener(() => gameScene.GameState = GameStates.Tutorial);

            tutorialPanel.SetImage(tutorialSpr);
            tutorialPanel.confirmBtn.onClick.AddListener(tutorialPanel.Exit);
            tutorialPanel.onFinishClosePanel += () => gameScene.GameState = GameStates.Playing;
        }

        var gameType = gameScene.gameType;

        timeBar.gameObject.SetActive(gameType == GameTypes.TimeLimit);

        gameOverPanel.SetGameType(gameType);
    }
Beispiel #2
0
 void Start()
 {
     m_baseScene = GetComponent <TGGameScene>();
 }