Beispiel #1
0
        public static void WriteLine(TEXT_TYPE Type, string Text)
        {
            if (Type == TEXT_TYPE.INFO)
                Console.ForegroundColor = ConsoleColor.White;
            else if (Type == TEXT_TYPE.WARNING)
                Console.ForegroundColor = ConsoleColor.Yellow;
            else
                Console.ForegroundColor = ConsoleColor.Red;

            Console.WriteLine("[" + DateTime.Now.ToString() + "] " + Type.ToString() + ": " + Text);
        }
Beispiel #2
0
        public static void WriteLine(TEXT_TYPE Type, string Text)
        {
            if (Type == TEXT_TYPE.INFO)
            {
                Console.ForegroundColor = ConsoleColor.White;
            }
            else if (Type == TEXT_TYPE.WARNING)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.Red;
            }

            Console.WriteLine("[" + DateTime.Now.ToString() + "] " + Type.ToString() + ": " + Text);
        }
        public string getText()
        {
            string text = "";

            switch (textType)
            {
            case TEXT_TYPE.TEXT: if (uiText)
                {
                    text = uiText.text;
                }
                break;

            case TEXT_TYPE.TEXT_MESH: if (textMesh)
                {
                    text = textMesh.text;
                }
                break;

            case TEXT_TYPE.TEXT_MESH_PRO: if (text_PRO)
                {
                    text = text_UGUI.text;
                }
                break;

            case TEXT_TYPE.TEXT_MESH_PRO_UGUI: if (text_UGUI)
                {
                    text = text_PRO.text;
                }
                break;
            }

            if (text.Equals(""))
            {
                Debug.Log("No reference found for " + textType.ToString() + " ui text object.");
            }

            return(text);
        }