Beispiel #1
0
        private Item DoWithdraw(Item item, bool toInventory = false)
        {
            if (Main.netMode == NetmodeID.SinglePlayer)
            {
                return(heart.TryWithdraw(item));
            }

            NetHelper.SendWithdraw(heart.ID, item, toInventory);
            return(new Item());
        }
Beispiel #2
0
        public static void DoWithdrawItemForCraft(Recipe self, ref Item item, ref int required)
        {
            if (StoragePlayer.Get.StorageAccess.X < 0)
            {
                return;
            }

            var instance = MagicStoragePlus.Instance.StorageUI;

            bool changed = false;

            foreach (Item i in instance.items)
            {
                if (required <= 0)
                {
                    if (changed)
                    {
                        instance.RefreshItems();
                    }
                    return;
                }

                if (item.IsTheSameAs(i) || self.useWood(item.type, i.type) || self.useSand(item.type, i.type) || self.useIronBar(item.type, i.type) || self.usePressurePlate(item.type, i.type) || self.useFragment(item.type, i.type) || self.AcceptedByItemGroups(item.type, i.type))
                {
                    int count = Math.Min(required, item.stack);
                    required -= count;

                    var request = i.Clone();
                    request.stack = count;

                    TEStorageHeart heart = StoragePlayer.GetStorageHeart();
                    if (Main.netMode == 0)
                    {
                        request = heart.TryWithdraw(request);
                    }
                    else
                    {
                        NetHelper.SendWithdraw(heart.ID, request, NetHelper.StorageOp.WithdrawJustRemove);
                        request = new Item();
                    }

                    if (!request.IsAir)
                    {
                        request.TurnToAir();
                        changed = true;
                    }
                }
            }
            if (changed)
            {
                instance.RefreshItems();
            }
        }
Beispiel #3
0
        private static Item DoWithdraw(Item item, bool toInventory = false)
        {
            TEStorageHeart heart = GetHeart();

            if (Main.netMode == 0)
            {
                return(heart.TryWithdraw(item));
            }
            else
            {
                NetHelper.SendWithdraw(heart.ID, item, toInventory);
                return(new Item());
            }
        }
Beispiel #4
0
        static Item DoWithdraw(Item item, bool toInventory = false)
        {
            TEStorageHeart heart = StoragePlayer.GetStorageHeart();

            if (Main.netMode == 0)
            {
                return(heart.TryWithdraw(item));
            }
            else
            {
                var type = toInventory ? NetHelper.StorageOp.WithdrawToInventory : NetHelper.StorageOp.Withdraw;
                NetHelper.SendWithdraw(heart.ID, item, type);
                return(new Item());
            }
        }
        public void TakeItem(int x, int y, object slot, int amount)
        {
            TEStorageHeart targetHeart = FindHeart(x, y);

            if (targetHeart == null)
            {
                return;
            }

            Item toWithdraw = ((Item)slot).Clone();

            toWithdraw.stack = amount;

            targetHeart.TryWithdraw(toWithdraw);

            HandleStorageItemChange(targetHeart);
        }
Beispiel #6
0
        internal List <Item> DoCraft(TEStorageHeart heart, List <Item> toWithdraw, Item result)
        {
            List <Item> items = new List <Item>();

            foreach (Item tryWithdraw in toWithdraw)
            {
                Item withdrawn = heart.TryWithdraw(tryWithdraw);
                if (!withdrawn.IsAir)
                {
                    items.Add(withdrawn);
                }

                if (withdrawn.stack < tryWithdraw.stack)
                {
                    for (int k = 0; k < items.Count; k++)
                    {
                        heart.DepositItem(items[k]);
                        if (items[k].IsAir)
                        {
                            items.RemoveAt(k);
                            k--;
                        }
                    }
                    return(items);
                }
            }

            items.Clear();
            heart.DepositItem(result);
            if (!result.IsAir)
            {
                items.Add(result);
            }

            return(items);
        }
        public static void ReceiveStorageOp(BinaryReader reader, int sender)
        {
            if (Main.netMode != 2)
            {
                return;
            }

            int ent = reader.ReadInt32();

            if (!TileEntity.ByID.ContainsKey(ent) || !(TileEntity.ByID[ent] is TEStorageHeart))
            {
                return;
            }

            TEStorageHeart heart = (TEStorageHeart)TileEntity.ByID[ent];
            var            op    = (StorageOp)reader.ReadByte();

            if (op == StorageOp.Deposit)
            {
                Item item = ItemIO.Receive(reader, true);
                heart.DepositItem(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOpResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == StorageOp.DepositList)
            {
                int         count = reader.ReadByte();
                List <Item> items = new List <Item>();
                StartUpdateQueue();
                for (int k = 0; k < count; k++)
                {
                    Item item = ItemIO.Receive(reader, true);
                    heart.DepositItem(item);
                    if (!item.IsAir)
                    {
                        items.Add(item);
                    }
                }
                ProcessUpdateQueue();
                if (items.Count > 0)
                {
                    ModPacket packet = PrepareOpResult(op);
                    packet.Write((byte)items.Count);
                    foreach (Item item in items)
                    {
                        ItemIO.Send(item, packet, true);
                    }
                    packet.Send(sender);
                }
            }
            else if (op == StorageOp.Withdraw || op == StorageOp.WithdrawToInventory)
            {
                Item item = ItemIO.Receive(reader, true);
                item = heart.TryWithdraw(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOpResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == StorageOp.WithdrawJustRemove)
            {
                // @Robustness: We assume that nothing could go wrong here.
                // And maybe nothing could. But still something to look at for potential bugs...
                Item item = ItemIO.Receive(reader, true);
                heart.TryWithdraw(item);
            }

            SendRefreshNetworkItems(ent);
        }
Beispiel #8
0
        public static void ReceiveStorageOperation(BinaryReader reader, int sender)
        {
            if (Main.netMode != 2)
            {
                return;
            }
            int ent = reader.ReadInt32();

            if (!TileEntity.ByID.ContainsKey(ent) || !(TileEntity.ByID[ent] is TEStorageHeart))
            {
                return;
            }
            TEStorageHeart heart = (TEStorageHeart)TileEntity.ByID[ent];
            byte           op    = reader.ReadByte();

            if (op == 0)
            {
                Item item = ItemIO.Receive(reader, true);
                heart.DepositItem(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 1 || op == 3)
            {
                Item item = ItemIO.Receive(reader, true);
                item = heart.TryWithdraw(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 2)
            {
                int         count = reader.ReadByte();
                List <Item> items = new List <Item>();
                StartUpdateQueue();
                for (int k = 0; k < count; k++)
                {
                    Item item = ItemIO.Receive(reader, true);
                    heart.DepositItem(item);
                    if (!item.IsAir)
                    {
                        items.Add(item);
                    }
                }
                ProcessUpdateQueue();
                if (items.Count > 0)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    packet.Write((byte)items.Count);
                    foreach (Item item in items)
                    {
                        ItemIO.Send(item, packet, true);
                    }
                    packet.Send(sender);
                }
            }
            SendRefreshNetworkItems(ent);
        }
Beispiel #9
0
        public static void ReceiveStorageOperation(BinaryReader reader, int sender)
        {
            int  ent = reader.ReadInt32();
            byte op  = reader.ReadByte();

            /*
             * if (Main.netMode == NetmodeID.Server)
             *  Console.WriteLine($"Receiving Storage Operation {op} from entity {ent}");
             * else
             *  Main.NewText($"Receiving Storage Operation {op} from entity {ent}");
             */

            if (Main.netMode != 2)
            {
                //The data still needs to be read for exceptions to not be thrown...
                if (op == 0 || op == 1 || op == 3)
                {
                    ItemIO.Receive(reader, true);
                }
                else if (op == 3)
                {
                    int count = reader.ReadByte();
                    for (int i = 0; i < count; i++)
                    {
                        ItemIO.Receive(reader, true);
                    }
                }

                return;
            }
            if (!TileEntity.ByID.ContainsKey(ent) || !(TileEntity.ByID[ent] is TEStorageHeart))
            {
                return;
            }
            TEStorageHeart heart = (TEStorageHeart)TileEntity.ByID[ent];

            if (op == 0)
            {
                Item item = ItemIO.Receive(reader, true);
                heart.DepositItem(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 1 || op == 3)
            {
                Item item = ItemIO.Receive(reader, true);
                item = heart.TryWithdraw(item);
                if (!item.IsAir)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    ItemIO.Send(item, packet, true);
                    packet.Send(sender);
                }
            }
            else if (op == 2)
            {
                int         count = reader.ReadByte();
                List <Item> items = new List <Item>();
                StartUpdateQueue();
                for (int k = 0; k < count; k++)
                {
                    Item item = ItemIO.Receive(reader, true);
                    heart.DepositItem(item);
                    if (!item.IsAir)
                    {
                        items.Add(item);
                    }
                }
                ProcessUpdateQueue();
                if (items.Count > 0)
                {
                    ModPacket packet = PrepareOperationResult(op);
                    packet.Write((byte)items.Count);
                    foreach (Item item in items)
                    {
                        ItemIO.Send(item, packet, true);
                    }
                    packet.Send(sender);
                }
            }
            SendRefreshNetworkItems(ent);
        }