//I actually don't know for sure if this is useful. I believe that this is erroneously put here and was duplicated in TDServer code. public void DataReceptionHandler(NetworkMessage _transformData) { TDMessage transformData = _transformData.ReadMessage <TDMessage> (); _pos = transformData._pos; _euler = transformData._euler; }
public void UpdateServer(NetworkMessage TDMsg) { TDMessage transformData = TDMsg.ReadMessage <TDMessage>(); this.transform.localPosition = transformData._pos; Camera.main.transform.eulerAngles = transformData._euler; }