Beispiel #1
0
        static void MessageReceived(HS_SocketDataWorker sdw, string message)
        {
            //Decrypt
            string       json    = RSAHandler.Decrypt(private_key, message);
            LoginRequest request = LoginRequest.Parse(json);

            Console.WriteLine(json);

            //Check login
            //TODO make this async
            string stringResponse = NetUtil.PostSynchro(Settings.Current.InternalLoginUrl,
                                                        new System.Collections.Generic.Dictionary <string, string>()
            {
                { "code", Settings.Current.InternalApiAccessCode }, { "userid", request.Username },
                { "password", request.Password }, { "key", request.Key }
            });
            ServerResponse response = ServerResponse.Parse(stringResponse);

            Log(stringResponse);

            if (response != null)
            {
                if (response.Result == "success")
                {
                    Log("success sending back");
                    string sec = Convert.ToBase64String(TDESHandler.Encrypt(request.Key, stringResponse));
                    sdw.Send(sec);
                }
                else
                {
                }
            }
        }
Beispiel #2
0
        private static void ReceiveCallback(IAsyncResult ar)
        {
            Console.WriteLine("Receive callback");
            try
            {
                // Retrieve the state object and the client socket
                // from the asynchronous state object.
                StateObject state  = (StateObject)ar.AsyncState;
                Socket      client = state.workSocket;

                // Read data from the remote device.
                int bytesRead = client.EndReceive(ar);

                if (bytesRead > 0)
                {
                    //Console.WriteLine("Recieve callback! - grabbing more data...");

                    // There might be more data, so store the data received so far.
                    state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));

                    string content = state.sb.ToString();
                    Console.WriteLine(content);
                    if (content.Contains(HS_SocketInputBuffer.EOF))
                    {
                        //Response receieved
                        content = content.Replace(HS_SocketInputBuffer.EOF, ""); //MAKE SURE THIS WORKS MULTIPLE MESSAGES
                        Console.WriteLine(content);
                        string MSG = TDESHandler.Decrypt(skey, content);
                        Console.WriteLine(MSG);
                        //Listen again
                        Receive(client);
                    }
                    else
                    {
                        // Get the rest of the data.
                        client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                                            new AsyncCallback(ReceiveCallback), state);
                    }
                }

                /*else
                 * {
                 *  Console.WriteLine("Recieve callback! - data transmission done");
                 *
                 *  // All the data has arrived; put it in response.
                 *  if (state.sb.Length > 1)
                 *  {
                 *      response = state.sb.ToString();
                 *      Console.WriteLine("Recieved: " + response);
                 *      Receive(client);
                 *  }
                 *  // Signal that all bytes have been received.
                 *  receiveDone.Set();
                 * }*/
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Beispiel #3
0
 void GameMessageReceived(HS_SocketDataWorker sdw, string message)
 {
     try{
         Debug.Log("Raw message received: " + message);
         string MSG = TDESHandler.Decrypt(sym_key, message);
         Debug.Log("Message received: " + MSG);
     }
     catch (Exception e)
     {
         Debug.Log(e.ToString());
     }
 }
Beispiel #4
0
 public void LoginMessageReceived(HS_SocketDataWorker sdw, string message)
 {
     try{
         string MSG = TDESHandler.Decrypt(sym_key, message);
         Debug.Log("Message received: " + MSG);
         ServerResponse response = ServerResponse.Parse(MSG);
         msg    = response.Result;
         userid = response.Data1;
         //TODO close the socket
         //TODO check result with json
         GameServerLogin();
     }
     catch (Exception e)
     {
         Debug.Log(e.ToString());
     }
 }
Beispiel #5
0
 public static void TDES_UnitTest()
 {
     for (int i = 0; i < 1000000; i++)
     {
         String key    = TDESHandler.GenerateKey();
         String data   = GenerateRandomString(2048);
         string cypher = Convert.ToBase64String(TDESHandler.Encrypt(key, data));
         string text   = TDESHandler.Decrypt(key, cypher);
         if (data != text)
         {
             Console.WriteLine("\n\nFailed!");
             Console.WriteLine("Data: " + data);
             File.WriteAllText("err_dump.txt", data);
             return;
         }
         else
         {
             Console.WriteLine(i + " passed! " + data.Substring(0, (data.Length < 10) ? data.Length : 10));
         }
     }
     Console.WriteLine("Test passed!");
 }