public TDCSkillSlot(TDCEnum.EGameType skillType, TDCEntity owner)
 {
     m_GameManager = TDCGameManager.GetInstance();
     m_SkillData = m_GameManager.GetSkillData(skillType);
     m_SkillType = skillType;
     m_Owner = owner;
     m_TimeDelay = 0f;
     for (int i = 0; i < m_SkillData.TriggerEnvent.Length; i++)
     {
         m_Owner.AddEventListener(m_SkillData.TriggerEnvent[i], ActiveSkill);
     }
 }