Beispiel #1
0
 public void Disconnect()
 {
     if (IsConnected)
     {
         m_cAuthConnection.Disconnect();
     }
 }
Beispiel #2
0
        /// <summary>
        /// Safe method of logging you out
        /// </summary>
        /// <returns></returns>
        private void CreateLogoutPacket()
        {
            PacketOut o = new PacketOut(27);

            o.FinalizeLengthAndChecksum();
            m_cGameConnection.SendTCP(o);
            m_cGameConnection.Disconnect();
            if (m_tPingThread != null && m_tPingThread.ThreadState == System.Threading.ThreadState.Running)
            {
                m_tPingThread.Abort();
            }
            if (IsConnected)
            {
                m_cGameConnection.Disconnect();
            }
        }
Beispiel #3
0
        public PacketIn ProcessPacket(TCPConnection con, byte[] buf, int start, int size)
        {
            PacketIn packet = new PacketIn(buf, start, size);

            switch (packet.ID)
            {
            case 72:     // TS_AC_AES_KEY_IV
                var pAES = new AUTH_PACKETS.AES_KEY_IV(packet);
                m_pAES_KEY = m_cRSA.PrivateDecrypt(pAES.nKey, OpenSSL.Crypto.RSA.Padding.PKCS1);
                GenerateLoginPacket(m_pAES_KEY, con);
                break;

            case 10000:     // TS_AC_RESULT
                var pResult = new AUTH_PACKETS.RESULT(packet.ReadUInt16(), packet.ReadUInt16(), packet.ReadInt32());
                if (pResult.nLoginFlag == 1)
                {
                    PacketOut o = new PacketOut(10021);
                    con.SendTCP(o);
                }
                else
                {
                    m_cAuthConnection.Disconnect();
                    XLog.Log("Login failed. Result: {0} - Disconnecting...", pResult.nResult);
                }
                m_szPassword = string.Empty;
                break;

            case 10022:     // TS_AC_SERVER_LIST
                m_iAuthServerList = new AUTH_PACKETS.SERVER_LIST(packet);
                XLog.Log("Server selection. Please use /select ID to connect to one of the listed servers below.");
                for (int i = 0; i < m_iAuthServerList.count; i++)
                {
                    XLog.Log(string.Format("-> Server {0}: {1}", i + 1, m_iAuthServerList.list[i].server_name));
                }
                break;

            case 10024:     // TS_AC_SELECT_SERVER
                con.Disconnect();

                var pSelectServer = new AUTH_PACKETS.SELECT_SERVER(packet, ref m_pAES_KEY);

                Config.ConfigNet conf = new Config.ConfigNet();
                conf.Port     = m_iAuthServerList.list[m_nSelectedServerIdx].server_port;
                conf.ListenIp = System.Net.IPAddress.Parse(m_iAuthServerList.list[m_nSelectedServerIdx].server_ip);

                PacketOut oEncrypt = new PacketOut(2005);
                oEncrypt.FillString(m_szName, 61);
                oEncrypt.Write(pSelectServer.encrypted_data, 0, pSelectServer.encrypted_data.Length);
                oEncrypt.FinalizeLengthAndChecksum();
                con.Close();
                m_cClientBase.CreateGameServerSession(oEncrypt, conf, m_szName);
                break;

            default:
                break;
            }
            return(packet);
        }
Beispiel #4
0
 void ConnectCommandExecute()
 {
     if (connection.IsConnected)
     {
         connection.Disconnect();
     }
     else
     {
         connection.Connect(Port);
     }
 }
Beispiel #5
0
 public void Disconnect()
 {
     ClientTCP.Disconnect();
 }
Beispiel #6
0
 public void Disconnect()
 {
     telnetClient.Disconnect();
 }
Beispiel #7
0
 public void Execute(object parameter)
 {
     TCPConnection.Disconnect();
     Parent.IsConnected = false;
 }
        /// <summary>
        /// Upon a socket error on a remote client, it will be shutdown and removed from the system
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="e"></param>
        /// 
        public void OnSocketException(TCPConnection client, SocketException e)
        {
            //KTODO Handle specific exception
            Log.error("Remote Client {0} exception has occured." + ((SocketError)e.ErrorCode).ToString(), client.ClientID);

            client.Disconnect();
            RemoveClient(client.ClientID);
        }
Beispiel #9
0
        /// <summary>
        /// The function which is used to proceed an incoming packet to the active TCPConnection
        /// </summary>
        /// <param name="con">The connection which received the packet</param>
        /// <param name="buf">byte[] array containing the raw content of the received packet</param>
        /// <param name="start">Start of the content in buf, usually 0</param>
        /// <param name="size">Size of the packet (minus start)</param>
        /// <returns>PacketIn -> Converted raw package to MemoryStream based PacketIn</returns>
        public PacketIn ProcessPacket(TCPConnection con, byte[] buf, int start, int size)
        {
            PacketIn packet = new PacketIn(buf, start, size);

            switch (packet.ID)
            {
            case 0:     // ResultMsg
                var res = new AUTH_PACKETS.RESULT(packet.ReadUInt16(), packet.ReadUInt16(), packet.ReadInt32());
                if (res.nRequestPacket == 2005)
                {
                    if (res.nResult == 0)
                    {
                        con.SendTCP(CreateReportPacket());
                        con.SendTCP(CreateCharacterListPacket());
                    }
                    else
                    {
                        con.Disconnect();
                        XLog.Log("Can't connect to game server. Result: {0} - disconnecting...", res.nResult);
                    }
                }
                break;

            case 2004:     // CharacterList
                m_iGameCharacterList = new GAME_PACKETS.CharacterList(packet);
                XLog.Log("Character selection. Please use /use ID to select a character.");
                for (int i = 0; i < m_iGameCharacterList.nCount; i++)
                {
                    XLog.Log("-> Character {0}: {1}", i + 1, m_iGameCharacterList.nList[i].szName);
                }
                break;

            case 21:     // ChatLocal
                var    tmp      = packet.ReadInt32();
                string szSource = m_dHandles.ContainsKey(tmp) ? m_dHandles[tmp] : "INVALID-HANDLE:" + tmp;
                int    nLen     = packet.ReadByte();
                int    nType    = packet.ReadByte();
                XLog.AddMessage(szSource, packet.ReadString(nLen), nType);
                break;

            case 22:     // ChatMsg
                var pMessage = new GAME_PACKETS.ChatMessage(packet);
                XLog.AddMessage(pMessage.szName, pMessage.szMessage, pMessage.nType);
                break;

            case 3:     // Enter: Handle -> Name, small hack so we don't have to read the full packet (which is f*****g large)
                if (packet.ReadByte() == 0)
                {
                    int key = packet.ReadInt32();
                    if (m_dHandles.ContainsKey(key))
                    {
                        m_dHandles.Remove(key);
                    }
                    packet.Seek(77, System.IO.SeekOrigin.Current);
                    string value = packet.ReadString(19);
                    m_dHandles.Add(key, value);
                }
                break;

            case 507:     // Property: Own Name -> Handle
                if (m_dHandles.ContainsKey(0) && m_tPingThread == null)
                {
                    var szName = m_dHandles[0];
                    m_dHandles.Remove(0);
                    m_dHandles.Add(packet.ReadInt32(), szName);
                    m_tPingThread = new System.Threading.Thread(new System.Threading.ThreadStart(SendPingPacket));
                    m_tPingThread.IsBackground = true;
                    m_tPingThread.Start();
                }
                break;

            default:
                break;
            }
            return(packet);
        }