Beispiel #1
0
    public void Init()
    {
        if (TsPlatform.IsIPhone && (Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_PLUNDER || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_MINE || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_INFINITY || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_EXPEDITION))
        {
            return;
        }
        GameObject parent = GameObject.Find(TsSceneSwitcher.ESceneType.BattleScene.ToString());

        if (this.mRoot == null)
        {
            this.mRoot = TBSUTIL.Attach("GridManager", parent);
        }
        eBATTLE_ALLY eBATTLE_ALLY = eBATTLE_ALLY.eBATTLE_ALLY_0;
        Dictionary <int, BATTLE_POS_GRID> battleGrid = Battle.BATTLE.GetBattleGrid(eBATTLE_ALLY);

        foreach (KeyValuePair <int, BATTLE_POS_GRID> current in battleGrid)
        {
            this.Insert(eBATTLE_ALLY, (short)current.Key, current.Value);
        }
        eBATTLE_ALLY = eBATTLE_ALLY.eBATTLE_ALLY_1;
        battleGrid   = Battle.BATTLE.GetBattleGrid(eBATTLE_ALLY);
        foreach (KeyValuePair <int, BATTLE_POS_GRID> current2 in battleGrid)
        {
            this.Insert(eBATTLE_ALLY, (short)current2.Key, current2.Value);
        }
    }
Beispiel #2
0
 private void OnOffTargetEffect(bool bOn)
 {
     if (bOn && this.mTargetEffectRoot == null)
     {
         this.mTargetEffectRoot = TBSUTIL.Attach("FX_ARROW_MARK", base.gameObject);
         NrTSingleton <NkEffectManager> .Instance.AddEffect("FX_ARROW_MARK", this.mTargetEffectRoot);
     }
     if (null != this.mTargetEffectRoot)
     {
         Vector3 vector = new Vector3(0f, 1f, 0f);
         if (this.BattleChar != null && null != this.BattleChar.GetNameDummy())
         {
             vector += this.BattleChar.GetNameDummy().position;
         }
         this.mTargetEffectRoot.transform.position = vector;
         this.mTargetEffectRoot.SetActive(bOn);
     }
 }
Beispiel #3
0
    private void UpdateGrid(eBATTLE_ALLY Ally, short nStartPosIndex, BATTLE_POS_GRID kPosGrid)
    {
        List <NmBattleGrid> list = this.GetBattleGridList(Ally, nStartPosIndex);

        if (list == null)
        {
            return;
        }
        if (list.Count != kPosGrid.m_veBUID.Length)
        {
            KeyValuePair <eBATTLE_ALLY, int> key = new KeyValuePair <eBATTLE_ALLY, int>(Ally, (int)nStartPosIndex);
            Transform child = NkUtil.GetChild(this.mRoot.transform, string.Format("GRID{0}_{1}", (int)Ally, nStartPosIndex));
            if (child != null)
            {
                UnityEngine.Object.Destroy(child.gameObject);
            }
            this.m_BattlePosGrid.Remove(key);
            this.m_BattlePosGridSize.Remove(key);
            list = new List <NmBattleGrid>();
            GameObject gameObject = TBSUTIL.Attach(string.Format("GRID{0}_{1}", (int)Ally, nStartPosIndex), this.mRoot);
            for (int i = 0; i < kPosGrid.mListPos.Length; i++)
            {
                Vector3      pos          = kPosGrid.mListPos[i];
                short        bUID         = kPosGrid.m_veBUID[i];
                NmBattleGrid nmBattleGrid = NmBattleGrid.Create(Ally, nStartPosIndex, bUID, pos, i);
                nmBattleGrid.gameObject.transform.parent = gameObject.transform;
                list.Insert(list.Count, nmBattleGrid);
            }
            this.m_BattlePosGridSize.Add(key, new Vector2((float)kPosGrid.m_nWidthCount, (float)kPosGrid.m_nHeightCount));
            this.m_BattlePosGrid.Add(key, list);
            return;
        }
        for (int i = 0; i < list.Count; i++)
        {
            NmBattleGrid nmBattleGrid2 = list[i];
            if (!(nmBattleGrid2 == null))
            {
                nmBattleGrid2.SetBUID(kPosGrid.m_veBUID[i]);
            }
        }
    }
Beispiel #4
0
    private void Insert(eBATTLE_ALLY Ally, short nStartPosIndex, BATTLE_POS_GRID kPosGrid)
    {
        KeyValuePair <eBATTLE_ALLY, int> key = new KeyValuePair <eBATTLE_ALLY, int>(Ally, (int)nStartPosIndex);

        if (this.m_BattlePosGrid.ContainsKey(key))
        {
            this.UpdateGrid(Ally, nStartPosIndex, kPosGrid);
            return;
        }
        List <NmBattleGrid> list       = new List <NmBattleGrid>();
        GameObject          gameObject = TBSUTIL.Attach(string.Format("GRID{0}_{1}", (int)Ally, nStartPosIndex), this.mRoot);

        for (int i = 0; i < kPosGrid.mListPos.Length; i++)
        {
            Vector3      pos          = kPosGrid.mListPos[i];
            short        bUID         = kPosGrid.m_veBUID[i];
            NmBattleGrid nmBattleGrid = NmBattleGrid.Create(Ally, nStartPosIndex, bUID, pos, i);
            nmBattleGrid.gameObject.transform.parent = gameObject.transform;
            list.Insert(list.Count, nmBattleGrid);
        }
        this.m_BattlePosGridSize.Add(key, new Vector2((float)kPosGrid.m_nWidthCount, (float)kPosGrid.m_nHeightCount));
        this.m_BattlePosGrid.Add(key, list);
    }