Beispiel #1
0
 protected override void LoadSettings()
 {
     _gearVRSettings = GetSettingsForDeviceFamily(TBOculusSettings.OculusDeviceFamily.GearVR);
     _questSettings  = GetSettingsForDeviceFamily(TBOculusSettings.OculusDeviceFamily.Quest);
     _goSettings     = GetSettingsForDeviceFamily(TBOculusSettings.OculusDeviceFamily.Go);
     _riftSettings   = GetSettingsForDeviceFamily(TBOculusSettings.OculusDeviceFamily.Rift);
     _loadedSettings = true;
 }
Beispiel #2
0
 protected void ShowFixedFoveatedRenderingOptions(ref TBOculusSettings.TBCoreSettingsOculus subplatform)
 {
     EditorGUI.BeginDisabledGroup(!TBOculusSettings.SupportsFixedFoveatedRendering(_selectedDeviceFamily));
     if (TBOculusSettings.SupportsFixedFoveatedRendering(_selectedDeviceFamily))
     {
         subplatform.fixedFoveatedRenderingLevel = (TBOculusSettings.FixedFoveatedRenderingLevel)EditorGUILayout.EnumPopup(new GUIContent("Fixed Foveated Rendering", "FFR amount (Go / Santa Cruz only)."), subplatform.fixedFoveatedRenderingLevel);
     }
     else
     {
         EditorGUILayout.LabelField("Fixed Foveated Rendering", "Not Supported");
     }
     EditorGUI.EndDisabledGroup();
 }
Beispiel #3
0
 protected void ShowRefreshRateOptions(ref TBOculusSettings.TBCoreSettingsOculus subplatform)
 {
     EditorGUI.BeginDisabledGroup(!TBOculusSettings.SupportsMultipleRefreshRates(_selectedDeviceFamily));
     TBOculusSettings.TBOculusMobileRefreshRate refreshRate = (TBOculusSettings.TBOculusMobileRefreshRate)subplatform.displaySettings.refreshRate;
     if (TBOculusSettings.SupportsMultipleRefreshRates(_selectedDeviceFamily))
     {
         refreshRate = (TBOculusSettings.TBOculusMobileRefreshRate)EditorGUILayout.EnumPopup(new GUIContent("Refresh Rate", "Choose target refresh rate (Go only)."), refreshRate);
         subplatform.displaySettings.refreshRate = (TBSettings.TBRefreshRate)refreshRate;
     }
     else
     {
         EditorGUILayout.LabelField("Refresh Rate", subplatform.displaySettings.refreshRate.ToString());
     }
     EditorGUI.EndDisabledGroup();
 }
Beispiel #4
0
        protected void ShowDynamicResolutionOptions(ref TBOculusSettings.TBCoreSettingsOculus subplatform)
        {
            EditorGUI.BeginDisabledGroup(!TBOculusSettings.SupportsDynamicResolution(_selectedDeviceFamily));
            if (TBOculusSettings.SupportsDynamicResolution(_selectedDeviceFamily))
            {
                subplatform.useDynamicResolution = EditorGUILayout.BeginToggleGroup(new GUIContent("Enable Adaptive Resolution", "Adjust resolution to maintain performance (Rift / PC only)."), subplatform.useDynamicResolution);
            }
            else
            {
                EditorGUILayout.LabelField("Enable Adaptive Resolution", "Not Supported");
            }

            subplatform.dynamicResolutionRange.x = EditorGUILayout.Slider(new GUIContent("Minimum Renderscale", "Lowest renderscale allowed by dynamic resolution."), subplatform.dynamicResolutionRange.x, 0.1f, 1.9f);
            subplatform.dynamicResolutionRange.y = EditorGUILayout.Slider(new GUIContent("Maximum Renderscale", "Highest renderscale allowed by dynamic resolution."), subplatform.dynamicResolutionRange.y, 0.1f, 1.9f);

            if (TBOculusSettings.SupportsDynamicResolution(_selectedDeviceFamily))
            {
                EditorGUILayout.EndToggleGroup();
            }

            EditorGUI.EndDisabledGroup();
        }
Beispiel #5
0
        protected void ShowSettingsForSubplatform(ref TBOculusSettings.TBCoreSettingsOculus subplatform)
        {
            ShowDisplaySettings(ref subplatform.displaySettings);

            if (_selectedDeviceFamily == TBOculusSettings.OculusDeviceFamily.Rift)
            {
                StartSettingsSection();
                subplatform.allowViveEmulation = GUILayout.Toggle(subplatform.allowViveEmulation, new GUIContent("Support Vive through Oculus Utilities", "Use Oculus Utilities for Vive support if Steam VR plugin is not installed."));
                EndSettingsSection();
            }

            StartSettingsSection();
            EditorGUILayout.LabelField("Oculus Rendering Options", TBEditorStyles.h2);

            ShowFixedFoveatedRenderingOptions(ref subplatform);
            ShowRefreshRateOptions(ref subplatform);
            ShowDynamicResolutionOptions(ref subplatform);

            EndSettingsSection();

            ShowQualitySettings(ref subplatform.displaySettings.qualitySettings);
        }