public string GetDataAsHtml( string stratum, int floor, T8BTEMST.T8BTEMST Enemies, T8BTEMGP.T8BTEMGP EnemyGroups, T8BTEMEG.T8BTEMEG EncounterGroups, GameVersion version, T8BTXTMT treasures, ItemDat.ItemDat items, Dictionary<uint, TSS.TSSEntry> inGameIdDict, bool surroundingTable = true, bool phpLinks = false ) { StringBuilder sb = new StringBuilder(); if ( surroundingTable ) { sb.Append( "<div id=\"" + stratum + floor + "\">" ); sb.Append( "<table class=\"necropolisfloor\">" ); sb.Append( "<tr>" ); sb.Append( "<th colspan=\"6\">" ); sb.Append( "<div class=\"itemname\" style=\"text-align: center;\">" ); sb.Append( stratum + "-" + floor ); sb.Append( "</div>" ); sb.Append( "</td>" ); sb.Append( "</tr>" ); } for ( int y = 0; y < VerticalTiles; y++ ) { sb.Append( "<tr>" ); for ( int x = 0; x < HorizontalTiles; x++ ) { sb.Append( TileList[(int)( y * HorizontalTiles + x )].GetDataAsHtml( stratum, floor, Enemies, EnemyGroups, EncounterGroups, version, treasures, items, inGameIdDict, phpLinks: phpLinks ) ); } sb.Append( "</tr>" ); //sb.Append( "<tr><td colspan=\"" + HorizontalTiles + "\"><hr></td></tr>" ); } if ( surroundingTable ) { sb.Append( "</table>" ); sb.Append( "</div>" ); } return sb.ToString(); }
public ItemForm( GameVersion version, ItemDat itemDat, TSSFile TSS, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT cookdat, WRLDDAT.WRLDDAT locations ) { InitializeComponent(); this.Version = version; this.itemDat = itemDat; this.TSS = TSS; this.Skills = skills; this.Enemies = enemies; this.Recipes = cookdat; this.Locations = locations; this.InGameIdDict = TSS.GenerateInGameIdDictionary(); labels = new List<Label>(); textboxes = new List<TextBox>(); for ( int i = 0; i < ItemDatSingle.size / 4; ++i ) { Label l = new Label(); l.Text = ""; l.Size = new System.Drawing.Size( 100, 20 ); TextBox b = new TextBox(); b.Size = new System.Drawing.Size( 50, 20 ); b.Text = ""; labels.Add( l ); textboxes.Add( b ); FlowLayoutPanel p = new FlowLayoutPanel(); p.Size = new System.Drawing.Size( 200, 20 ); p.FlowDirection = FlowDirection.LeftToRight; p.Controls.Add( l ); p.Controls.Add( b ); switch ( (ItemData)i ) { case ItemData.NamePointer: case ItemData.DescriptionPointer: case ItemData.UnknownTextPointer: case ItemData.TextIDPart1: case ItemData.TextIDPart2: case ItemData.TextIDPart3: case ItemData.TextIDPart4: case ItemData.TextIDPart5: case ItemData.TextIDPart6: case ItemData.TextIDPart7: case ItemData.TextIDPart8: break; default: flowLayoutPanel1.Controls.Add( p ); break; } } foreach ( ItemDatSingle i in itemDat.items ) { var entry = GetEntry( i.Data[(int)ItemData.NamePointer] ); listBox1.Items.Add( entry.StringEngOrJpn ); } }
public string GetDataAsHtml( T8BTEMGP.T8BTEMGP enemyGroups, T8BTEMST.T8BTEMST enemies, Dictionary<uint, TSS.TSSEntry> inGameIdDict ) { StringBuilder sb = new StringBuilder(); sb.Append( "<tr><td>" ); sb.Append( RefString ); sb.Append( "<br>" ); sb.Append( inGameIdDict[StringDicID].StringEngOrJpnHtml( GameVersion.PS3 ) ); for ( int i = 0; i < EnemyGroupIDs.Length; ++i ) { if ( EnemyGroupIDs[i] == 0xFFFFFFFFu ) { continue; } var group = enemyGroups.EnemyGroupIdDict[EnemyGroupIDs[i]]; foreach ( int enemyId in group.EnemyIDs ) { if ( enemyId < 0 ) { continue; } var enemy = enemies.EnemyIdDict[(uint)enemyId]; sb.Append( inGameIdDict[enemy.NameStringDicID].StringEngOrJpnHtml( GameVersion.PS3 ) ); sb.Append( "<br>" ); } } sb.Append( "</td></tr>" ); return sb.ToString(); }
public static string GetItemDataAsText( GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary<uint, TSS.TSSEntry> dict = null ) { if ( dict == null ) { dict = tss.GenerateInGameIdDictionary(); } var sb = new StringBuilder(); sb.AppendLine( "[" + item.ItemString.TrimNull() + "]" ); sb.Append( "[Icon" + item.Data[(int)ItemData.Icon] + "] " ); var nameEntry = dict[item.NamePointer]; sb.AppendLine( nameEntry.StringEngOrJpn ); var descEntry = dict[item.DescriptionPointer]; sb.AppendLine( descEntry.StringEngOrJpn ); switch ( item.Data[(int)ItemData.Category] ) { case 2: sb.AppendLine( "<Tools>" ); break; case 3: sb.AppendLine( "<Main>" ); break; case 4: sb.AppendLine( "<Sub>" ); break; case 5: sb.AppendLine( "<Head>" ); break; case 6: sb.AppendLine( "<Body>" ); break; case 7: sb.AppendLine( "<Accessories>" ); break; case 8: sb.AppendLine( "<Ingredients>" ); break; case 9: sb.AppendLine( "<Synthesis Materials>" ); break; case 10: sb.AppendLine( "<Valuables>" ); break; case 11: sb.AppendLine( "<DLC>" ); break; default: sb.AppendLine( "<UNKNOWN>" ); break; } sb.AppendLine( "Price in shops: " + item.Data[(int)ItemData.ShopPrice] + " Gald" ); if ( item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0 ) { sb.Append( "Available at shops in: " ); if ( item.Data[(int)ItemData.BuyableIn1] > 0 ) { sb.Append( Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1]].GetLastValidName( dict ).StringEngOrJpn ); } if ( item.Data[(int)ItemData.BuyableIn2] > 0 ) { sb.Append( "; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn2]].GetLastValidName( dict ).StringEngOrJpn ); } if ( item.Data[(int)ItemData.BuyableIn3] > 0 ) { sb.Append( "; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn3]].GetLastValidName( dict ).StringEngOrJpn ); } sb.AppendLine(); } uint equip = item.Data[(int)ItemData.EquippableByBitfield]; if ( equip > 0 ) { sb.Append( "Equippable by: " ); if ( ( equip & 1 ) == 1 ) { sb.Append( "[YUR]" ); } if ( ( equip & 2 ) == 2 ) { sb.Append( "[EST]" ); } if ( ( equip & 4 ) == 4 ) { sb.Append( "[KAR]" ); } if ( ( equip & 8 ) == 8 ) { sb.Append( "[RIT]" ); } if ( ( equip & 16 ) == 16 ) { sb.Append( "[RAV]" ); } if ( ( equip & 32 ) == 32 ) { sb.Append( "[JUD]" ); } if ( ( equip & 64 ) == 64 ) { sb.Append( "[RAP]" ); } if ( ( equip & 128 ) == 128 ) { sb.Append( "[FRE]" ); } if ( version == GameVersion.PS3 && ( equip & 256 ) == 256 ) { sb.Append( "[PAT]" ); } sb.AppendLine(); } uint synthCount = item.Data[(int)ItemData.SynthRecipeCount]; switch ( synthCount ) { case 0: sb.AppendLine( "Can't be synthesized." ); break; case 1: sb.AppendLine( "Can be synthesized in 1 way." ); break; default: sb.AppendLine( "Can be synthesized in " + synthCount + " ways." ); break; } for ( int j = 0; j < synthCount; ++j ) { uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16]; sb.AppendLine( "Synthesis method #" + ( j + 1 ) ); sb.AppendLine( " Required Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16] ); sb.AppendLine( " Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald" ); sb.AppendLine( " Requires " + synthItemCount + " items:" ); for ( int i = 0; i < synthItemCount; ++i ) { var otherItem = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]]; var otherItemNameEntry = dict[otherItem.NamePointer]; string otherItemName = otherItemNameEntry.StringEngOrJpn; sb.AppendLine( " Item " + ( i + 1 ) + ": " + otherItemName + " x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16] ); } } switch ( item.Data[(int)ItemData.Category] ) { case 2: default: // seems to be some kind of singletarget/multitarget flag maybe? //sb.AppendLine( "~19: " + item.Data[(int)ItemData.PATK] ); // seems to be a bitfield regarding what stuff it heals, 1 == death, 2 = magical ailment, 4 == physical ailment // this is already covered below so don't print it //sb.AppendLine( "~20: " + item.Data[(int)ItemData.MATK] ); if ( item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0 ) { sb.AppendLine( "HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] ); } if ( item.Data[(int)ItemData.AGL_TPHealPercent] > 0 ) { sb.AppendLine( "TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] ); } // why is this here twice? uint physAilAlt = item.Data[(int)ItemData.PDEF]; uint physAil = item.Data[(int)ItemData._LUCK]; if ( physAil != physAilAlt ) { throw new Exception(); } if ( physAil > 0 ) { sb.Append( "Cures physical ailments: " ); if ( ( physAil & 1 ) == 1 ) { sb.Append( "Death " ); } if ( ( physAil & 2 ) == 2 ) { sb.Append( "Poison " ); } if ( ( physAil & 4 ) == 4 ) { sb.Append( "Paralysis " ); } if ( ( physAil & 8 ) == 8 ) { sb.Append( "Petrification " ); } if ( ( physAil & 16 ) == 16 ) { sb.Append( "Weak " ); } if ( ( physAil & 32 ) == 32 ) { sb.Append( "SealedArtes " ); } if ( ( physAil & 64 ) == 64 ) { sb.Append( "SealedSkills " ); } if ( ( physAil & 128 ) == 128 ) { sb.Append( "Contamination " ); } sb.AppendLine(); } if ( item.Data[(int)ItemData._AGL_Again] > 0 ) { sb.AppendLine( "Cures magical ailments" ); } if ( item.Data[26] > 0 ) { sb.AppendLine( "Permanent PATK increase: " + item.Data[26] ); } if ( item.Data[27] > 0 ) { sb.AppendLine( "Permanent PDEF increase: " + item.Data[27] ); } if ( item.Data[(int)ItemData.AttrFire] > 0 ) { sb.AppendLine( "Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] ); } if ( item.Data[(int)ItemData.AttrWater] > 0 ) { sb.AppendLine( "Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] ); } if ( item.Data[(int)ItemData.AttrWind] > 0 ) { sb.AppendLine( "Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] ); } if ( item.Data[(int)ItemData.Skill1] > 0 ) { sb.AppendLine( "Max HP increase: " + item.Data[(int)ItemData.Skill1] ); } if ( item.Data[(int)ItemData.Skill1Metadata] > 0 ) { sb.AppendLine( "Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] ); } break; case 3: case 4: case 5: case 6: case 7: if ( (int)item.Data[(int)ItemData.PATK] > 0 ) { sb.AppendLine( "PATK: " + (int)item.Data[(int)ItemData.PATK] ); } if ( (int)item.Data[(int)ItemData.MATK] > 0 ) { sb.AppendLine( "MATK: " + (int)item.Data[(int)ItemData.MATK] ); } if ( (int)item.Data[(int)ItemData.PDEF] > 0 ) { sb.AppendLine( "PDEF: " + (int)item.Data[(int)ItemData.PDEF] ); } if ( (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0 ) { sb.AppendLine( "MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] ); } int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent]; int agl2 = (int)item.Data[(int)ItemData._AGL_Again]; if ( agl1 != agl2 ) { sb.AppendLine( "!!! AGL1: " + agl1 + " / AGL2: " + agl2 ); } else { if ( agl1 > 0 ) { sb.AppendLine( "AGL: " + agl1 ); } } if ( (int)item.Data[(int)ItemData._LUCK] > 0 ) { sb.AppendLine( "LUCK: " + (int)item.Data[(int)ItemData._LUCK] ); } if ( (int)item.Data[(int)ItemData.AttrFire] != 0 ) { sb.AppendLine( "Attribute Fire: " + (int)item.Data[(int)ItemData.AttrFire] ); } if ( (int)item.Data[(int)ItemData.AttrWater] != 0 ) { sb.AppendLine( "Attribute Water: " + (int)item.Data[(int)ItemData.AttrWater] ); } if ( (int)item.Data[(int)ItemData.AttrWind] != 0 ) { sb.AppendLine( "Attribute Wind: " + (int)item.Data[(int)ItemData.AttrWind] ); } if ( (int)item.Data[(int)ItemData.AttrEarth] != 0 ) { sb.AppendLine( "Attribute Earth: " + (int)item.Data[(int)ItemData.AttrEarth] ); } if ( (int)item.Data[(int)ItemData.AttrLight] != 0 ) { sb.AppendLine( "Attribute Light: " + (int)item.Data[(int)ItemData.AttrLight] ); } if ( (int)item.Data[(int)ItemData.AttrDark] != 0 ) { sb.AppendLine( "Attribute Darkness: " + (int)item.Data[(int)ItemData.AttrDark] ); } for ( int i = 0; i < 3; ++i ) { uint skillId = item.Data[(int)ItemData.Skill1 + i * 2]; if ( skillId != 0 ) { var skill = skills.SkillIdDict[skillId]; var skillNameEntry = dict[skill.NameStringDicID]; string skillName = skillNameEntry.StringEngOrJpn; sb.AppendLine( "Skill #" + ( i + 1 ) + " Name: " + skillName ); sb.AppendLine( "Skill #" + ( i + 1 ) + " Metadata: " + item.Data[(int)ItemData.Skill1Metadata + i * 2] ); } } break; } for ( int j = 0; j < 2; ++j ) { for ( int i = 0; i < 16; ++i ) { uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32]; if ( enemyId != 0 ) { var enemy = enemies.EnemyIdDict[enemyId]; var enemyNameEntry = dict[enemy.NameStringDicID]; string enemyName = enemyNameEntry.StringEngOrJpn; sb.AppendLine( "Enemy " + ( j == 0 ? "Drop" : "Steal" ) + " #" + ( i + 1 ) + ": " + enemyName + ", " + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%" ); } } } for ( int i = 0; i < 8; ++i ) { if ( item.Data[(int)ItemData.UsedInRecipe1 + i] != 0 ) { sb.AppendLine( "Used in Recipe #" + ( i + 1 ) + ": " + item.Data[(int)ItemData.UsedInRecipe1 + i] ); } } //sb.AppendLine( "~3: " + item.Data[3] ); //sb.AppendLine( "~5: " + item.Data[5] ); //sb.AppendLine( "~18: " + item.Data[18] ); /* all of these values make no sense to me, probably useless for the reader sb.AppendLine( "~169: " + item.Data[169] ); sb.AppendLine( "~170: " + item.Data[170] ); sb.AppendLine( "~171: " + item.Data[171] ); sb.AppendLine( "~172: " + item.Data[172] ); sb.AppendLine( "~173: " + item.Data[173] ); sb.AppendLine( "~174: " + item.Data[174] ); */ // no idea, maybe related to what shows up on the character model? //sb.AppendLine( "~175: " + (int)item.Data[175] ); // seems to be some sort of ID, useless for the reader //sb.AppendLine( "~176: " + item.Data[176] ); if ( item.Data[(int)ItemData.UsableInBattle] > 0 ) { sb.AppendLine( "Usable in battle" ); }; if ( item.Data[(int)ItemData.InCollectorsBook] == 0 ) { sb.AppendLine( "Not in Collector's Book" ); } return sb.ToString(); }
public static string GetItemDataAsHtml( GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary<uint, TSS.TSSEntry> dict = null, bool phpLinks = false ) { if ( dict == null ) { dict = tss.GenerateInGameIdDictionary(); } var sb = new StringBuilder(); sb.Append( "<tr id=\"item" + item.Data[(int)ItemData.ID] + "\">" ); sb.Append( "<td rowspan=\"3\">" ); sb.Append( "<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"128\" width=\"128\">" ); sb.Append( "</td><td colspan=\"2\">" ); uint equip = item.Data[(int)ItemData.EquippableByBitfield]; if ( equip > 0 ) { sb.Append( "<span class=\"equip\">" ); Website.GenerateWebsite.AppendCharacterBitfieldAsImageString( sb, version, equip ); sb.Append( "</span>" ); } var nameEntry = dict[item.NamePointer]; var descEntry = dict[item.DescriptionPointer]; sb.Append( "<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> " ); sb.Append( "<span class=\"itemname\">" ); sb.Append( nameEntry.StringJpnHtml( version ) ); sb.Append( "</span>" ); sb.Append( "<br>" ); sb.Append( "<span class=\"itemdesc\">" ); sb.Append( descEntry.StringJpnHtml( version ) ); sb.Append( "</span>" ); sb.Append( "<br>" ); sb.Append( "<br>" ); sb.Append( "<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> " ); sb.Append( "<span class=\"itemname\">" ); sb.Append( nameEntry.StringEngHtml( version ) ); sb.Append( "</span>" ); sb.Append( "<br>" ); sb.Append( "<span class=\"itemdesc\">" ); sb.Append( descEntry.StringEngHtml( version ) ); sb.Append( "</span>" ); sb.Append( "<span class=\"special\">" ); if ( item.Data[(int)ItemData.UsableInBattle] > 0 ) { sb.Append( "Usable in battle" ); }; if ( item.Data[(int)ItemData.InCollectorsBook] == 0 ) { sb.Append( "Not in Collector's Book" ); } sb.Append( "</span>" ); sb.Append( "</td>" ); uint synthCount = item.Data[(int)ItemData.SynthRecipeCount]; switch ( synthCount ) { case 0: break; case 1: sb.Append( "<td colspan=\"2\">" ); break; default: sb.Append( "<td>" ); break; } for ( int j = 0; j < synthCount; ++j ) { uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16]; sb.Append( "Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16] ); sb.Append( "<br>" ); sb.Append( "Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald" ); for ( int i = 0; i < synthItemCount; ++i ) { sb.Append( "<br>" ); var otherItem = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]]; var otherItemNameEntry = dict[otherItem.NamePointer]; string otherItemName = otherItemNameEntry.StringEngOrJpnHtml( version ); sb.Append( "<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> " ); sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Item, version, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon] ) + "\">" ); sb.Append( otherItemName + "</a> x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16] ); } if ( synthCount > 1 && j == 0 ) { sb.Append( "</td><td>" ); } } sb.Append( "</td></tr><tr>" ); uint category = item.Data[(int)ItemData.Category]; switch ( category ) { case 2: default: sb.Append( "<td colspan=\"2\">" ); if ( item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0 ) { sb.Append( "HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>" ); } if ( item.Data[(int)ItemData.AGL_TPHealPercent] > 0 ) { sb.Append( "TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] + "<br>" ); } // why is this here twice? uint physAilAlt = item.Data[(int)ItemData.PDEF]; uint physAil = item.Data[(int)ItemData._LUCK]; if ( physAil != physAilAlt ) { throw new Exception(); } if ( physAil > 0 ) { sb.Append( "Cures physical ailments: " ); if ( ( physAil & 1 ) == 1 ) { sb.Append( "<img src=\"text-icons/icon-status-13.png\" height=\"32\" width=\"32\">" ); } if ( ( physAil & 2 ) == 2 ) { sb.Append( "<img src=\"text-icons/icon-status-01.png\" height=\"32\" width=\"32\">" ); } if ( ( physAil & 4 ) == 4 ) { sb.Append( "<img src=\"text-icons/icon-status-02.png\" height=\"32\" width=\"32\">" ); } if ( ( physAil & 8 ) == 8 ) { sb.Append( "<img src=\"text-icons/icon-status-03.png\" height=\"32\" width=\"32\">" ); } if ( ( physAil & 16 ) == 16 ) { sb.Append( "<img src=\"text-icons/icon-status-04.png\" height=\"32\" width=\"32\">" ); } if ( ( physAil & 32 ) == 32 ) { sb.Append( "<img src=\"text-icons/icon-status-05.png\" height=\"32\" width=\"32\">" ); } if ( ( physAil & 64 ) == 64 ) { sb.Append( "<img src=\"text-icons/icon-status-06.png\" height=\"32\" width=\"32\">" ); } if ( ( physAil & 128 ) == 128 ) { sb.Append( "<img src=\"text-icons/icon-status-07.png\" height=\"32\" width=\"32\">" ); } sb.Append( "<br>" ); } if ( item.Data[(int)ItemData._AGL_Again] > 0 ) { sb.Append( "Cures magical ailments<br>" ); } if ( item.Data[(int)ItemData.PermanentPAtkIncrease] > 0 ) { sb.Append( "Permanent PATK increase: " + item.Data[(int)ItemData.PermanentPAtkIncrease] + "<br>" ); } if ( item.Data[(int)ItemData.PermanentPDefIncrease] > 0 ) { sb.Append( "Permanent PDEF increase: " + item.Data[(int)ItemData.PermanentPDefIncrease] + "<br>" ); } if ( item.Data[(int)ItemData.AttrFire] > 0 ) { sb.Append( "Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] + "<br>" ); } if ( item.Data[(int)ItemData.AttrWater] > 0 ) { sb.Append( "Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] + "<br>" ); } if ( item.Data[(int)ItemData.AttrWind] > 0 ) { sb.Append( "Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] + "<br>" ); } if ( item.Data[(int)ItemData.Skill1] > 0 ) { sb.Append( "Max HP increase: " + item.Data[(int)ItemData.Skill1] + "<br>" ); } if ( item.Data[(int)ItemData.Skill1Metadata] > 0 ) { sb.Append( "Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] + "<br>" ); } for ( int i = 0; i < 8; ++i ) { int recipeId = (int)item.Data[(int)ItemData.UsedInRecipe1 + i]; if ( recipeId != 0 ) { var recipe = Recipes.RecipeList[recipeId]; var recipeNameEntry = dict[recipe.NameStringDicID]; sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Recipe, version, phpLinks, id: (int)recipe.ID ) + "\">" + recipeNameEntry.StringEngOrJpnHtml( version ) + "</a><br>" ); } } sb.Append( "</td>" ); break; case 3: case 4: case 5: case 6: case 7: sb.Append( "<td>" ); if ( (int)item.Data[(int)ItemData.PATK] > 0 ) { sb.Append( "PATK: " + (int)item.Data[(int)ItemData.PATK] + "<br>" ); } if ( (int)item.Data[(int)ItemData.MATK] > 0 ) { sb.Append( "MATK: " + (int)item.Data[(int)ItemData.MATK] + "<br>" ); } if ( (int)item.Data[(int)ItemData.PDEF] > 0 ) { sb.Append( "PDEF: " + (int)item.Data[(int)ItemData.PDEF] + "<br>" ); } if ( (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0 ) { sb.Append( "MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>" ); } int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent]; int agl2 = (int)item.Data[(int)ItemData._AGL_Again]; if ( agl2 > 0 ) { sb.Append( "AGL: " + agl2 + "<br>" ); } if ( (int)item.Data[(int)ItemData._LUCK] > 0 ) { sb.Append( "LUCK: " + (int)item.Data[(int)ItemData._LUCK] + "<br>" ); } int attackElementCount = 0; int defenseElementCount = 0; for ( int i = 0; i < 6; ++i ) { if ( (int)item.Data[(int)ItemData.AttrFire + i] > 0 ) { attackElementCount++; } if ( (int)item.Data[(int)ItemData.AttrFire + i] < 0 ) { defenseElementCount++; } } if ( attackElementCount > 0 || defenseElementCount > 0 ) { int fire = (int)item.Data[(int)ItemData.AttrFire]; int watr = (int)item.Data[(int)ItemData.AttrWater]; int wind = (int)item.Data[(int)ItemData.AttrWind]; int eart = (int)item.Data[(int)ItemData.AttrEarth]; int lght = (int)item.Data[(int)ItemData.AttrLight]; int dark = (int)item.Data[(int)ItemData.AttrDark]; if ( defenseElementCount > 0 ) { sb.Append( "<table class=\"element\"><tr>" ); sb.Append( "<td colspan=\"" + defenseElementCount + "\">Resistance</td>" ); sb.Append( "</tr><tr>" ); if ( fire < 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-02.png\"></td>" ); } if ( eart < 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-04.png\"></td>" ); } if ( wind < 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-01.png\"></td>" ); } if ( watr < 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-05.png\"></td>" ); } if ( lght < 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-03.png\"></td>" ); } if ( dark < 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-06.png\"></td>" ); } sb.Append( "</tr><tr>" ); if ( fire < 0 ) { sb.Append( "<td>" + -fire + "%</td>" ); } if ( eart < 0 ) { sb.Append( "<td>" + -eart + "%</td>" ); } if ( wind < 0 ) { sb.Append( "<td>" + -wind + "%</td>" ); } if ( watr < 0 ) { sb.Append( "<td>" + -watr + "%</td>" ); } if ( lght < 0 ) { sb.Append( "<td>" + -lght + "%</td>" ); } if ( dark < 0 ) { sb.Append( "<td>" + -dark + "%</td>" ); } sb.Append( "</tr></table>" ); } if ( attackElementCount > 0 ) { sb.Append( "<table class=\"element\"><tr>" ); if ( category == 3 || category == 4 ) { // weapons and sub-weapons add elemental attributes to your attack sb.Append( "<td colspan=\"" + attackElementCount + "\">Attack Element</td>" ); } else { // defensive equipment instead uses this field as a weak/resist, with weak as positive and resist as negative values sb.Append( "<td colspan=\"" + attackElementCount + "\">Weakness</td>" ); } sb.Append( "</tr><tr>" ); if ( fire > 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-02.png\"></td>" ); } if ( eart > 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-04.png\"></td>" ); } if ( wind > 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-01.png\"></td>" ); } if ( watr > 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-05.png\"></td>" ); } if ( lght > 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-03.png\"></td>" ); } if ( dark > 0 ) { sb.Append( "<td><img src=\"text-icons/icon-element-06.png\"></td>" ); } if ( !( category == 3 || category == 4 ) ) { // weapons always have a "1" here, don't print that, it's not useful sb.Append( "</tr><tr>" ); if ( fire > 0 ) { sb.Append( "<td>" + fire + "%</td>" ); } if ( eart > 0 ) { sb.Append( "<td>" + eart + "%</td>" ); } if ( wind > 0 ) { sb.Append( "<td>" + wind + "%</td>" ); } if ( watr > 0 ) { sb.Append( "<td>" + watr + "%</td>" ); } if ( lght > 0 ) { sb.Append( "<td>" + lght + "%</td>" ); } if ( dark > 0 ) { sb.Append( "<td>" + dark + "%</td>" ); } } sb.Append( "</tr></table>" ); } } sb.Append( "</td><td>" ); for ( int i = 0; i < 3; ++i ) { uint skillId = item.Data[(int)ItemData.Skill1 + i * 2]; if ( skillId != 0 ) { var skill = skills.SkillIdDict[skillId]; var skillNameEntry = dict[skill.NameStringDicID]; string skillName = skillNameEntry.StringEngOrJpnHtml( version ); string skillCat = "<img src=\"skill-icons/category-" + skill.Category.ToString() + ".png\" height=\"16\" width=\"16\">"; sb.Append( skillCat ); sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Skill, version, phpLinks, id: (int)skill.InGameID ) + "\">" ); sb.Append( skillName ); sb.Append( "</a>, " + item.Data[(int)ItemData.Skill1Metadata + i * 2] + "<br>" ); } } sb.Append( "</td>" ); break; } sb.Append( "<td colspan=\"2\">" ); sb.Append( item.Data[(int)ItemData.ShopPrice] + " Gald" ); if ( item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0 ) { //sb.Append( "<br>Available at shops in:" ); for ( int i = 0; i < 3; ++i ) { if ( item.Data[(int)ItemData.BuyableIn1 + i] > 0 ) { var loc = Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1 + i]]; sb.Append( "<br><a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Location, version, phpLinks, id: (int)loc.LocationID ) + "\">" ); sb.Append( loc.GetLastValidName( dict ).StringEngOrJpnHtml( version ) + "</a>" ); } } sb.AppendLine(); } sb.Append( "</td></tr><tr>" ); // read how many drops and steals this item lists int[] dropStealCount = new int[2]; for ( int j = 0; j < 2; ++j ) { dropStealCount[j] = 0; for ( int i = 0; i < 16; ++i ) { uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32]; if ( enemyId != 0 ) { dropStealCount[j]++; } } } for ( int j = 0; j < 2; ++j ) { sb.Append( "<td colspan=\"2\">" ); if ( dropStealCount[j] > 0 ) { int colCount = Math.Min( 4, dropStealCount[j] ); int rowCount = ( dropStealCount[j] - 1 ) / 4 + 1; sb.Append( "<table class=\"element\">" ); sb.Append( "<tr><td colspan=\"" + colCount + "\">" ); sb.Append( j == 0 ? "Drop" : "Steal" ); sb.Append( "</td></tr>" ); int cellCount = 0; for ( int i = 0; i < 16; ++i ) { uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32]; if ( enemyId != 0 ) { if ( cellCount % 4 == 0 ) { sb.Append( "<tr>" ); } sb.Append( "<td>" ); var enemy = enemies.EnemyIdDict[enemyId]; var enemyNameEntry = dict[enemy.NameStringDicID]; string enemyName = enemyNameEntry.StringEngOrJpnHtml( version ); sb.Append( "<img src=\"monster-icons/44px/monster-" + enemy.IconID.ToString( "D3" ) + ".png\"><br>" ); sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Enemy, version, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID ) + "\">" ); sb.Append( enemyName + "</a><br>" + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%" ); sb.Append( "</td>" ); if ( cellCount % 4 == 3 ) { sb.Append( "</tr>" ); } cellCount++; } } if ( cellCount % 4 != 0 ) { if ( cellCount > 4 ) { for ( int i = cellCount % 4; i < 4; ++i ) { sb.Append( "<td></td>" ); } } sb.Append( "</tr>" ); } sb.Append( "</table>" ); } sb.Append( "</td>" ); } sb.Append( "</tr>" ); return sb.ToString(); }
public static void AppendElementIcon( StringBuilder sb, T8BTEMST.Element element ) { switch ( element ) { case T8BTEMST.Element.Fire: sb.Append( "<img src=\"text-icons/icon-element-02.png\" width=\"16\" height=\"16\">" ); break; case T8BTEMST.Element.Earth: sb.Append( "<img src=\"text-icons/icon-element-04.png\" width=\"16\" height=\"16\">" ); break; case T8BTEMST.Element.Wind: sb.Append( "<img src=\"text-icons/icon-element-01.png\" width=\"16\" height=\"16\">" ); break; case T8BTEMST.Element.Water: sb.Append( "<img src=\"text-icons/icon-element-05.png\" width=\"16\" height=\"16\">" ); break; case T8BTEMST.Element.Light: sb.Append( "<img src=\"text-icons/icon-element-03.png\" width=\"16\" height=\"16\">" ); break; case T8BTEMST.Element.Darkness: sb.Append( "<img src=\"text-icons/icon-element-06.png\" width=\"16\" height=\"16\">" ); break; case T8BTEMST.Element.Physical: sb.Append( "<img src=\"text-icons/icon-element-07.png\" width=\"16\" height=\"16\">" ); break; default: sb.Append( "[Unknown Element]" ); break; } }
public string GetDataAsHtml( string stratum, int floor, T8BTEMST.T8BTEMST Enemies, T8BTEMGP.T8BTEMGP EnemyGroups, T8BTEMEG.T8BTEMEG EncounterGroups, GameVersion version, T8BTXTMT treasures, ItemDat.ItemDat items, Dictionary<uint, TSS.TSSEntry> inGameIdDict, bool phpLinks = false ) { StringBuilder sb = new StringBuilder(); bool printEnemies = Enemies != null && EnemyGroups != null && EncounterGroups != null; sb.Append( "<td class=\"necropolistile" + RoomType + "\">" ); if ( RoomType != 0 ) { sb.Append( "<div class=\"necropolis-arrow-up\">" ); if ( MoveUpAllowed > 0 ) { sb.Append( "<img src=\"etc/up.png\" width=\"16\" height=\"16\">" ); } sb.Append( "</div>" ); sb.Append( "<div class=\"necropolis-arrow-side\">" ); if ( MoveLeftAllowed > 0 ) { sb.Append( "<img src=\"etc/left.png\" width=\"16\" height=\"16\">" ); } sb.Append( "</div>" ); sb.Append( "<div class=\"necropolis-data\">" ); if ( printEnemies ) { foreach ( uint groupId in EncounterGroups.EncounterGroupIdDict[EnemyGroup].EnemyGroupIDs ) { if ( groupId == 0xFFFFFFFFu ) { continue; } foreach ( int enemyId in EnemyGroups.EnemyGroupIdDict[groupId].EnemyIDs ) { if ( enemyId < 0 ) { continue; } var enemy = Enemies.EnemyIdDict[(uint)enemyId]; sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Enemy, version, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID ) + "\">" ); sb.Append( "<img src=\"monster-icons/46px/monster-" + enemy.IconID.ToString( "D3" ) + ".png\" title=\"" + inGameIdDict[enemy.NameStringDicID].StringEngOrJpnHtml( version ) + "\" width=\"23\" height=\"23\">" ); sb.Append( "</a>" ); } sb.Append( "<br>" ); } } else { sb.Append( "<img src=\"item-icons/ICON60.png\" width=\"16\" height=\"16\"> " + ( FramesToMove / 60 ) + " sec<br>" ); int targetFloor; string targetID; switch ( RoomType ) { case 1: sb.Append( "Entrance<br>" ); break; case 2: case 5: if ( RoomType == 5 ) { targetFloor = ( floor + FloorExitDiff ); } else { targetFloor = ( floor + 1 ); } if ( targetFloor == 11 ) { targetID = (char)( ( (int)stratum[0] ) + 1 ) + "1"; } else { targetID = stratum + targetFloor; } sb.Append( "Exit to <a href=\"" ); if ( phpLinks ) { sb.Append( "?version=ps3§ion=necropolis&map=" + targetID ); } else { sb.Append( "#" + targetID ); } sb.Append( "\">" + stratum + "-" + targetFloor + "</a><br>" ); break; case 3: //sb.Append( "Regular Room<br>" ); break; case 4: //sb.Append( "Treasure Room<br>" ); break; } if ( RegularTreasure > 0 ) { // not a generic solution, but the unmodified game has all four slots identical for regular treasures var treasureInfo = treasures.TreasureInfoList[(int)RegularTreasure]; sb.Append( "<table>" ); sb.Append( "<tr>" ); for ( int i = 0; i < 3; ++i ) { var item = items.itemIdDict[treasureInfo.Items[i]]; sb.Append( "<td>" ); sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Item, version, phpLinks, id: (int)item.Data[(int)ItemData.ID], icon: (int)item.Data[(int)ItemData.Icon] ) + "\">" ); sb.Append( "<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"32\" width=\"32\" title=\"" + inGameIdDict[item.NamePointer].StringEngOrJpnHtml( version ) + "\">" ); sb.Append( "</a>" ); sb.Append( "</td>" ); } sb.Append( "</tr>" ); sb.Append( "<tr>" ); for ( int i = 0; i < 3; ++i ) { sb.Append( "<td>" ); sb.Append( treasureInfo.Chances[i] + "%" ); sb.Append( "</td>" ); } sb.Append( "</tr>" ); sb.Append( "</table>" ); } if ( SpecialTreasure > 0 ) { // unmodified game always has special treasures as one in the first slot with 100% chance var treasureInfo = treasures.TreasureInfoList[(int)SpecialTreasure]; var item = items.itemIdDict[treasureInfo.Items[0]]; sb.Append( "<img src=\"item-icons/ICON" + item.Data[(int)ItemDat.ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> " ); sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Item, version, phpLinks, id: (int)item.Data[(int)ItemData.ID], icon: (int)item.Data[(int)ItemData.Icon] ) + "\">" ); sb.Append( inGameIdDict[item.NamePointer].StringEngOrJpnHtml( version ) + "</a><br>" ); } } sb.Append( "</div>" ); sb.Append( "<div class=\"necropolis-arrow-side\">" ); if ( MoveRightAllowed > 0 ) { sb.Append( "<img src=\"etc/right.png\" width=\"16\" height=\"16\">" ); } sb.Append( "</div>" ); sb.Append( "<div class=\"necropolis-arrow-down\">" ); if ( MoveDownAllowed > 0 ) { sb.Append( "<img src=\"etc/down.png\" width=\"16\" height=\"16\">" ); } sb.Append( "</div>" ); } sb.Append( "</td>" ); return sb.ToString(); }
public string GetDataAsHtml( GameVersion version, Dictionary<uint, Arte> arteIdDict, T8BTEMST.T8BTEMST enemies, T8BTSK.T8BTSK skills, TSS.TSSFile stringDic, Dictionary<uint, TSS.TSSEntry> inGameIdDict, bool phpLinks = false ) { StringBuilder sb = new StringBuilder(); sb.Append( "<tr id=\"arte" + InGameID + "\">" ); sb.Append( "<td style=\"text-align: right;\">" ); //sb.Append( RefString + "<br>" ); if ( Character > 0 && Character <= 9 ) { Website.GenerateWebsite.AppendCharacterBitfieldAsImageString( sb, version, 1u << (int)( Character - 1 ) ); } if ( Character > 9 ) { var enemy = enemies.EnemyIdDict[Character]; sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Enemy, version, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID ) + "\">" ); sb.Append( "<img src=\"monster-icons/48px/monster-" + enemy.IconID.ToString( "D3" ) + ".png\" width=\"32\" height=\"32\" title=\"" + inGameIdDict[enemy.NameStringDicID].StringEngOrJpnHtml( version ) + "\">" ); sb.Append( "</a>" ); } sb.Append( "<img src=\"menu-icons/artes-" ); switch ( Type ) { case ArteType.Base: sb.Append( "00" ); break; case ArteType.Arcane: sb.Append( "01" ); break; case ArteType.Altered: sb.Append( "12" ); break; case ArteType.AlteredSpell: sb.Append( "12" ); break; case ArteType.NoviceSpell: sb.Append( "04" ); break; case ArteType.IntermediateSpell: sb.Append( "05" ); break; case ArteType.AdvancedSpell: sb.Append( "06" ); break; case ArteType.Burst: sb.Append( "02" ); break; case ArteType.BurstSpell: sb.Append( "02" ); break; case ArteType.AlteredBurst: sb.Append( "02" ); break; case ArteType.AlteredBurstSpell: sb.Append( "02" ); break; case ArteType.Mystic: sb.Append( "02" ); break; } sb.Append( ".png\" width=\"32\" height=\"32\">" ); sb.Append( "</td>" ); sb.Append( "<td>" ); sb.Append( "<span class=\"itemname\">" ); sb.Append( inGameIdDict[NameStringDicId].StringJpnHtml( version ) + "</span><br>" ); sb.Append( inGameIdDict[DescStringDicId].StringJpnHtml( version ) ); sb.Append( "</td>" ); sb.Append( "<td>" ); sb.Append( "<span class=\"itemname\">" ); sb.Append( inGameIdDict[NameStringDicId].StringEngHtml( version ) + "</span><br>" ); sb.Append( inGameIdDict[DescStringDicId].StringEngHtml( version ) ); sb.Append( "</td>" ); sb.Append( "<td>" ); //sb.Append( Type + "<br>" ); bool iconsInserted = false; if ( Character <= 9 ) { switch ( FatalStrikeType ) { case 0: sb.Append( "<img src=\"menu-icons/artes-13.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; break; case 1: sb.Append( "<img src=\"menu-icons/artes-15.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; break; case 2: sb.Append( "<img src=\"menu-icons/artes-14.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; break; } } if ( ElementFire > 0 ) { sb.Append( "<img src=\"text-icons/icon-element-02.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; } if ( ElementEarth > 0 ) { sb.Append( "<img src=\"text-icons/icon-element-04.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; } if ( ElementWind > 0 ) { sb.Append( "<img src=\"text-icons/icon-element-01.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; } if ( ElementWater > 0 ) { sb.Append( "<img src=\"text-icons/icon-element-05.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; } if ( ElementLight > 0 ) { sb.Append( "<img src=\"text-icons/icon-element-03.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; } if ( ElementDarkness > 0 ) { sb.Append( "<img src=\"text-icons/icon-element-06.png\" width=\"16\" height=\"16\">" ); iconsInserted = true; } if ( iconsInserted ) { sb.Append( "<br>" ); } if ( TPUsage > 0 ) { sb.Append( "TP usage: " + TPUsage + "<br>" ); } for ( int i = 0; i < LearnRequirementsOtherArtesType.Length; ++i ) { if ( LearnRequirementsOtherArtesType[i] > 0 ) { switch ( LearnRequirementsOtherArtesType[i] ) { case 1: // Level if ( LearnRequirementsOtherArtesId[i] == 300 ) { sb.Append( "Learn via Event" ); } else { sb.Append( "Level " + LearnRequirementsOtherArtesId[i] ); } break; case 2: // Other Arte var otherArte = arteIdDict[LearnRequirementsOtherArtesId[i]]; if ( otherArte.ID != this.ID ) { sb.Append( "<img src=\"menu-icons/artes-" + otherArte.GetIconNumber() + ".png\" width=\"16\" height=\"16\">" ); sb.Append( "<a href=\"#arte" + otherArte.InGameID + "\">" + inGameIdDict[otherArte.NameStringDicId].StringEngOrJpnHtml( version ) ); sb.Append( "</a>, " ); } else { sb.Append( "Learn with " ); } sb.Append( LearnRequirementsOtherArtesUsageCount[i] + " uses" ); break; case 3: // appears on Rita and Repede's Burst Artes in 360 only, appears to be unused break; default: sb.Append( "##Unknown Learn Type: " + LearnRequirementsOtherArtesType[i] + "<br>" ); sb.Append( "##Value 1: " + LearnRequirementsOtherArtesId[i] + "<br>" ); sb.Append( "##Value 2: " + LearnRequirementsOtherArtesUsageCount[i] + "<br>" ); break; } sb.Append( "<br>" ); } } for ( int i = 0; i < AlteredArteRequirementType.Length; ++i ) { if ( AlteredArteRequirementType[i] > 0 ) { switch ( AlteredArteRequirementType[i] ) { case 1: // original arte var otherArte = arteIdDict[AlteredArteRequirementId[i]]; sb.Append( "Alters from " ); sb.Append( "<img src=\"menu-icons/artes-" + otherArte.GetIconNumber() + ".png\" width=\"16\" height=\"16\">" ); sb.Append( "<a href=\"#arte" + otherArte.InGameID + "\">" + inGameIdDict[otherArte.NameStringDicId].StringEngOrJpnHtml( version ) + "</a>" ); break; case 3: // skill var skill = skills.SkillIdDict[AlteredArteRequirementId[i]]; sb.Append( "<img src=\"skill-icons/category-" + skill.Category + ".png\" width=\"16\" height=\"16\">" ); sb.Append( "<a href=\"" + Website.GenerateWebsite.GetUrl( Website.WebsiteSection.Skill, version, phpLinks, id: (int)skill.InGameID ) + "\">" + inGameIdDict[skill.NameStringDicID].StringEngOrJpnHtml( version ) + "</a>" ); break; default: sb.Append( "##Unknown Altered Type: " + AlteredArteRequirementType[i] + "<br>" ); sb.Append( "##Value: " + AlteredArteRequirementId[i] + "<br>" ); break; } sb.Append( "<br>" ); } } if ( UsableInMenu > 0 ) { sb.Append( "Usable outside of battle" ); } sb.Append( "</td>" ); /* sb.Append( "<td>" ); sb.AppendLine(); sb.AppendLine( "~" + 9 + ": " + Data[9] + "<br>" ); for ( int i = 16; i < 22; ++i ) { sb.AppendLine( "~" + i + ": " + Data[i] + "<br>" ); } for ( int i = 40; i < 69; ++i ) { if ( i == 44 ) continue; if ( i == 42 || i == 66 ) { sb.AppendLine( "~" + i + ": " + Data[i].UIntToFloat() + "<br>" ); } else { sb.AppendLine( "~" + i + ": " + Data[i] + "<br>" ); } } for ( int i = 79; i < 95; ++i ) { if ( i == 83 ) continue; sb.AppendLine( "~" + i + ": " + Data[i] + "<br>" ); } sb.Append( "</td>" ); //*/ sb.Append( "</tr>" ); return sb.ToString(); }