Beispiel #1
0
        public string GetDataAsHtml(T8BTEMGP.T8BTEMGP enemyGroups, T8BTEMST.T8BTEMST enemies, Dictionary <uint, TSS.TSSEntry> inGameIdDict, GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage)
        {
            StringBuilder sb = new StringBuilder();

            sb.Append("<tr><td>");
            sb.Append(RefString);
            sb.Append("<br>");
            sb.Append(inGameIdDict[StringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage));
            for (int i = 0; i < EnemyGroupIDs.Length; ++i)
            {
                if (EnemyGroupIDs[i] == 0xFFFFFFFFu)
                {
                    continue;
                }

                var group = enemyGroups.EnemyGroupIdDict[EnemyGroupIDs[i]];
                foreach (int enemyId in group.EnemyIDs)
                {
                    if (enemyId < 0)
                    {
                        continue;
                    }
                    var enemy = enemies.EnemyIdDict[(uint)enemyId];
                    sb.Append(inGameIdDict[enemy.NameStringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage));
                    sb.Append("<br>");
                }
            }
            sb.Append("</td></tr>");

            return(sb.ToString());
        }
Beispiel #2
0
        public string GetDataAsHtml(string stratum, int floor, T8BTEMST.T8BTEMST Enemies, T8BTEMGP.T8BTEMGP EnemyGroups, T8BTEMEG.T8BTEMEG EncounterGroups, GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage, T8BTXTMT treasures, ItemDat.ItemDat items, Dictionary <uint, TSS.TSSEntry> inGameIdDict, bool surroundingTable = true, bool phpLinks = false)
        {
            StringBuilder sb = new StringBuilder();

            if (surroundingTable)
            {
                sb.Append("<div id=\"" + stratum + floor + "\">");
                sb.Append("<table class=\"necropolisfloor\">");
                sb.Append("<tr>");
                sb.Append("<th colspan=\"6\">");
                sb.Append("<div class=\"itemname\" style=\"text-align: center;\">");
                sb.Append(stratum + "-" + floor);
                sb.Append("</div>");
                sb.Append("</td>");
                sb.Append("</tr>");
            }
            for (int y = 0; y < VerticalTiles; y++)
            {
                sb.Append("<tr>");
                for (int x = 0; x < HorizontalTiles; x++)
                {
                    sb.Append(TileList[(int)(y * HorizontalTiles + x)].GetDataAsHtml(stratum, floor, Enemies, EnemyGroups, EncounterGroups, version, versionPostfix, locale, websiteLanguage, treasures, items, inGameIdDict, phpLinks: phpLinks));
                }
                sb.Append("</tr>");
                //sb.Append( "<tr><td colspan=\"" + HorizontalTiles + "\"><hr></td></tr>" );
            }
            if (surroundingTable)
            {
                sb.Append("</table>");
                sb.Append("</div>");
            }

            return(sb.ToString());
        }
Beispiel #3
0
        public ItemForm( GameVersion version, ItemDat itemDat, TSSFile TSS, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT cookdat, WRLDDAT.WRLDDAT locations )
        {
            InitializeComponent();

            this.Version = version;
            this.itemDat = itemDat;
            this.TSS = TSS;
            this.Skills = skills;
            this.Enemies = enemies;
            this.Recipes = cookdat;
            this.Locations = locations;
            this.InGameIdDict = TSS.GenerateInGameIdDictionary();

            labels = new List<Label>();
            textboxes = new List<TextBox>();

            for ( int i = 0; i < ItemDatSingle.size / 4; ++i ) {
                Label l = new Label();
                l.Text = "";
                l.Size = new System.Drawing.Size( 100, 20 );
                TextBox b = new TextBox();
                b.Size = new System.Drawing.Size( 50, 20 );
                b.Text = "";

                labels.Add( l );
                textboxes.Add( b );

                FlowLayoutPanel p = new FlowLayoutPanel();
                p.Size = new System.Drawing.Size( 200, 20 );
                p.FlowDirection = FlowDirection.LeftToRight;
                p.Controls.Add( l );
                p.Controls.Add( b );

                switch ( (ItemData)i ) {
                    case ItemData.NamePointer:
                    case ItemData.DescriptionPointer:
                    case ItemData.UnknownTextPointer:
                    case ItemData.TextIDPart1:
                    case ItemData.TextIDPart2:
                    case ItemData.TextIDPart3:
                    case ItemData.TextIDPart4:
                    case ItemData.TextIDPart5:
                    case ItemData.TextIDPart6:
                    case ItemData.TextIDPart7:
                    case ItemData.TextIDPart8:
                        break;
                    default:
                        flowLayoutPanel1.Controls.Add( p );
                        break;
                }
            }

            foreach ( ItemDatSingle i in itemDat.items ) {
                var entry = GetEntry( i.Data[(int)ItemData.NamePointer] );
                listBox1.Items.Add( entry.StringEngOrJpn );
            }
        }
Beispiel #4
0
        public static int Execute(List <string> args)
        {
            if (args.Count < 7)
            {
                Console.WriteLine("Usage: [360/PS3] ITEM.DAT STRING_DIC.SO T8BTSK T8BTEMST COOKDAT WRLDDAT");
                return(-1);
            }

            GameVersion version = GameVersion.None;

            switch (args[0].ToUpperInvariant())
            {
            case "360":
                version = GameVersion.X360;
                break;

            case "PS3":
                version = GameVersion.PS3;
                break;
            }

            if (version == GameVersion.None)
            {
                Console.WriteLine("First parameter must indicate game version!");
                return(-1);
            }

            ItemDat items = new ItemDat(args[1]);

            TSSFile TSS;

            try {
                TSS = new TSSFile(System.IO.File.ReadAllBytes(args[2]));
            } catch (System.IO.FileNotFoundException) {
                Console.WriteLine("Could not open STRING_DIC.SO, exiting.");
                return(-1);
            }

            T8BTSK.T8BTSK     skills    = new T8BTSK.T8BTSK(args[3]);
            T8BTEMST.T8BTEMST enemies   = new T8BTEMST.T8BTEMST(args[4]);
            COOKDAT.COOKDAT   cookdat   = new COOKDAT.COOKDAT(args[5]);
            WRLDDAT.WRLDDAT   locations = new WRLDDAT.WRLDDAT(args[6]);

            Console.WriteLine("Initializing GUI...");
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            ItemForm itemForm = new ItemForm(version, items, TSS, skills, enemies, cookdat, locations);

            Application.Run(itemForm);
            return(0);
        }
Beispiel #5
0
        public string GetDataAsHtml(T8BTEMST.T8BTEMST enemies, Dictionary <uint, TSS.TSSEntry> inGameIdDict, GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage)
        {
            var sb = new StringBuilder();

            sb.Append("<tr id=\"egroup" + InGameID + "\">");

            sb.Append("<td>");
            sb.Append(RefString);
            sb.Append("<br>");
            sb.Append(inGameIdDict[StringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage));
            sb.Append("<br>");
            sb.Append("ID: ");
            sb.Append(ID);
            sb.Append("<br>");
            sb.Append("InGameId: ");
            sb.Append(InGameID);
            sb.Append("<br>");
            sb.Append("Flag: ");
            sb.Append(SomeFlag);
            sb.Append("</td>");

            for (int i = 0; i < EnemyIDs.Length; ++i)
            {
                sb.Append("<td>");
                if (EnemyIDs[i] >= 0)
                {
                    sb.Append(inGameIdDict[enemies.EnemyIdDict[(uint)EnemyIDs[i]].NameStringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage));
                    sb.Append("<br>");
                    sb.Append("~1: ");
                    sb.Append(UnknownFloats[i]);
                    sb.Append("<br>");
                    sb.Append("X Pos: ");
                    sb.Append(PosX[i]);
                    sb.Append("<br>");
                    sb.Append("Y Pos: ");
                    sb.Append(PosY[i]);
                    sb.Append("<br>");
                    sb.Append("Scale: ");
                    sb.Append(Scale[i]);
                    sb.Append("<br>");
                    sb.Append("~5: ");
                    sb.Append(UnknownInts[i]);
                }
                sb.Append("</td>");
            }

            sb.Append("</tr>");

            return(sb.ToString());
        }
        public static int Execute( List<string> args )
        {
            if ( args.Count < 7 ) {
                Console.WriteLine( "Usage: [360/PS3] ITEM.DAT STRING_DIC.SO T8BTSK T8BTEMST COOKDAT WRLDDAT" );
                return -1;
            }

            GameVersion version = GameVersion.None;
            switch ( args[0].ToUpperInvariant() ) {
                case "360":
                    version = GameVersion.X360;
                    break;
                case "PS3":
                    version = GameVersion.PS3;
                    break;
            }

            if ( version == GameVersion.None ) {
                Console.WriteLine( "First parameter must indicate game version!" );
                return -1;
            }

            ItemDat items = new ItemDat( args[1] );

            TSSFile TSS;
            try {
                TSS = new TSSFile( System.IO.File.ReadAllBytes( args[2] ) );
            } catch ( System.IO.FileNotFoundException ) {
                Console.WriteLine( "Could not open STRING_DIC.SO, exiting." );
                return -1;
            }

            T8BTSK.T8BTSK skills = new T8BTSK.T8BTSK( args[3] );
            T8BTEMST.T8BTEMST enemies = new T8BTEMST.T8BTEMST( args[4] );
            COOKDAT.COOKDAT cookdat = new COOKDAT.COOKDAT( args[5] );
            WRLDDAT.WRLDDAT locations = new WRLDDAT.WRLDDAT( args[6] );

            Console.WriteLine( "Initializing GUI..." );
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault( false );
            ItemForm itemForm = new ItemForm( version, items, TSS, skills, enemies, cookdat, locations );
            Application.Run( itemForm );
            return 0;
        }
Beispiel #7
0
        public void PrintData(EndianUtils.Endianness endian, Dictionary <uint, TSS.TSSEntry> inGameDic, List <ItemDat.ItemDatSingle> itemDataSorted, T8BTEMST.T8BTEMST enemies)
        {
            using (DuplicatableStream stream = Stream.Duplicate()) {
                stream.ReadUInt32().FromEndian(endian);   // ?
                stream.ReadUInt32().FromEndian(endian);   // ?
                stream.ReadUInt32Array(9, endian);
                stream.ReadUInt32().FromEndian(endian);   // play time in frames, assuming 60 frames = 1 second
                stream.ReadUInt32().FromEndian(endian);   // gald
                stream.DiscardBytes(4);                   // ?
                uint[] itemCounts        = stream.ReadUInt32Array(3072, endian);
                uint[] itemBookBitfields = stream.ReadUInt32Array(3072 / 32, endian);
                stream.DiscardBytes(4);                   // ?
                stream.ReadUInt32Array(4, endian);        // control modes for the four active party slots
                stream.ReadUInt32Array(3, endian);        // strategies assigned to dpad directions
                stream.DiscardBytes(0x40);                // ??
                for (int i = 0; i < 8; ++i)
                {
                    // custom strategy names
                    // game seems to read these till null byte so this could totally be abused to buffer overflow...
                    stream.ReadAscii(0x40);
                }

                stream.DiscardBytes(0xA84D0 - 0xA7360);                   // ?
                uint[] monsterBookBitfieldsScanned = stream.ReadUInt32Array(0x48 / 4, endian);
                stream.DiscardBytes(0xA8680 - 0xA8518);                   // ?
                uint[] monsterBookBitfieldsSeen = stream.ReadUInt32Array(0x48 / 4, endian);
                stream.DiscardBytes(0xA8928 - 0xA86C8);                   // ?

                uint collectorsBookIndex = 0;
                foreach (var item in itemDataSorted)
                {
                    uint i = item.Data[(int)ItemDat.ItemData.ID];
                    if (item.Data[(int)ItemDat.ItemData.InCollectorsBook] > 0)
                    {
                        bool haveItem = ((itemBookBitfields[i / 32] >> (int)(i % 32)) & 1) > 0;
                        Console.WriteLine((haveItem ? "Y" : "N") + (collectorsBookIndex) + ": " + inGameDic[item.NamePointer].StringEngOrJpn);
                        ++collectorsBookIndex;
                    }
                }


                uint monsterBookIndex = 0;
                foreach (var enemy in enemies.EnemyList)
                {
                    uint i = enemy.InGameID;
                    if (enemy.InMonsterBook > 0)
                    {
                        bool haveSeen    = ((monsterBookBitfieldsSeen[i / 32] >> (int)(i % 32)) & 1) > 0;
                        bool haveScanned = ((monsterBookBitfieldsScanned[i / 32] >> (int)(i % 32)) & 1) > 0;
                        Console.WriteLine((haveSeen ? "Y" : "N") + (haveScanned ? "Y" : "N") + (monsterBookIndex) + ": " + inGameDic[enemy.NameStringDicID].StringEngOrJpn);
                        ++monsterBookIndex;
                    }
                }
            }
        }
Beispiel #8
0
        public string GetDataAsHtml(string stratum, int floor, T8BTEMST.T8BTEMST Enemies, T8BTEMGP.T8BTEMGP EnemyGroups, T8BTEMEG.T8BTEMEG EncounterGroups, GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage, T8BTXTMT treasures, ItemDat.ItemDat items, Dictionary <uint, TSS.TSSEntry> inGameIdDict, bool phpLinks = false)
        {
            StringBuilder sb           = new StringBuilder();
            bool          printEnemies = Enemies != null && EnemyGroups != null && EncounterGroups != null;

            sb.Append("<td class=\"necropolistile" + RoomType + "\">");
            if (RoomType != 0)
            {
                sb.Append("<div class=\"necropolis-arrow-up\">");
                if (MoveUpAllowed > 0)
                {
                    sb.Append("<img src=\"etc/up.png\" width=\"16\" height=\"16\">");
                }
                sb.Append("</div>");
                sb.Append("<div class=\"necropolis-arrow-side\">");
                if (MoveLeftAllowed > 0)
                {
                    sb.Append("<img src=\"etc/left.png\" width=\"16\" height=\"16\">");
                }
                sb.Append("</div>");


                sb.Append("<div class=\"necropolis-data\">");

                if (printEnemies)
                {
                    foreach (uint groupId in EncounterGroups.EncounterGroupIdDict[EnemyGroup].EnemyGroupIDs)
                    {
                        if (groupId == 0xFFFFFFFFu)
                        {
                            continue;
                        }
                        foreach (int enemyId in EnemyGroups.EnemyGroupIdDict[groupId].EnemyIDs)
                        {
                            if (enemyId < 0)
                            {
                                continue;
                            }
                            var enemy = Enemies.EnemyIdDict[(uint)enemyId];
                            sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Enemy, version, versionPostfix, locale, websiteLanguage, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID) + "\">");
                            sb.Append("<img src=\"monster-icons/46px/monster-" + enemy.IconID.ToString("D3") + ".png\" title=\"" + inGameIdDict[enemy.NameStringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage) + "\" width=\"23\" height=\"23\">");
                            sb.Append("</a>");
                        }
                        sb.Append("<br>");
                    }
                }
                else
                {
                    sb.Append("<img src=\"item-icons/ICON60.png\" width=\"16\" height=\"16\"> " + (FramesToMove / 60) + " sec<br>");

                    switch (RoomType)
                    {
                    case 1:
                        sb.Append("Entrance<br>");
                        break;

                    case 2:
                    case 5: {
                        int    targetFloor;
                        string targetLinkId;
                        string targetStratum;
                        if (RoomType == 5)
                        {
                            targetFloor = (floor + FloorExitDiff);
                        }
                        else
                        {
                            targetFloor = (floor + 1);
                        }
                        if (targetFloor == 11)
                        {
                            targetStratum = ((char)(((int)stratum[0]) + 1)).ToString();
                            targetLinkId  = targetStratum + "1";
                        }
                        else
                        {
                            targetStratum = stratum;
                            targetLinkId  = targetStratum + targetFloor;
                        }

                        string targetHumanReadable;
                        if (targetFloor == 11)
                        {
                            targetHumanReadable = stratum + " Bottom";
                        }
                        else
                        {
                            targetHumanReadable = stratum + "-" + targetFloor;
                        }

                        string nextHumanReadable = "";
                        if (targetFloor == 11)
                        {
                            nextHumanReadable = targetStratum + "-1";
                        }

                        string linkStart = "<a href=\"" + (phpLinks ?
                                                           Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.NecropolisMap, version, versionPostfix, locale, websiteLanguage, true, extra: targetLinkId) :
                                                           ("#" + targetLinkId)) + "\">";
                        string linkEnd = "</a>";

                        string finalText;
                        if (targetFloor == 11)
                        {
                            if (stratum == "F")
                            {
                                finalText = $"Exit to {targetHumanReadable}";
                            }
                            else
                            {
                                finalText = $"Exit to {targetHumanReadable}<br>(Go to {linkStart}{nextHumanReadable}{linkEnd})";
                            }
                        }
                        else
                        {
                            finalText = $"Exit to {linkStart}{targetHumanReadable}{linkStart}";
                        }

                        sb.Append(finalText);
                        sb.Append("<br>");
                        break;
                    }

                    case 3:
                        //sb.Append( "Regular Room<br>" );
                        break;

                    case 4:
                        //sb.Append( "Treasure Room<br>" );
                        break;
                    }

                    if (RegularTreasure > 0)
                    {
                        // not a generic solution, but the unmodified game has all four slots identical for regular treasures
                        var treasureInfo = treasures.TreasureInfoList[(int)RegularTreasure];
                        sb.Append("<table>");
                        sb.Append("<tr>");
                        for (int i = 0; i < 3; ++i)
                        {
                            var item = items.itemIdDict[treasureInfo.Items[i]];
                            sb.Append("<td>");
                            sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)item.Data[(int)ItemData.ID], icon: (int)item.Data[(int)ItemData.Icon]) + "\">");
                            sb.Append("<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"32\" width=\"32\" title=\"" + inGameIdDict[item.NamePointer].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage) + "\">");
                            sb.Append("</a>");
                            sb.Append("</td>");
                        }
                        sb.Append("</tr>");
                        sb.Append("<tr>");
                        for (int i = 0; i < 3; ++i)
                        {
                            sb.Append("<td>");
                            sb.Append(treasureInfo.Chances[i] + "%");
                            sb.Append("</td>");
                        }
                        sb.Append("</tr>");
                        sb.Append("</table>");
                    }

                    if (SpecialTreasure > 0)
                    {
                        // unmodified game always has special treasures as one in the first slot with 100% chance
                        var treasureInfo = treasures.TreasureInfoList[(int)SpecialTreasure];
                        var item         = items.itemIdDict[treasureInfo.Items[0]];
                        sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemDat.ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                        sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)item.Data[(int)ItemData.ID], icon: (int)item.Data[(int)ItemData.Icon]) + "\">");
                        sb.Append(inGameIdDict[item.NamePointer].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage) + "</a><br>");
                    }
                }

                sb.Append("</div>");


                sb.Append("<div class=\"necropolis-arrow-side\">");
                if (MoveRightAllowed > 0)
                {
                    sb.Append("<img src=\"etc/right.png\" width=\"16\" height=\"16\">");
                }
                sb.Append("</div>");
                sb.Append("<div class=\"necropolis-arrow-down\">");
                if (MoveDownAllowed > 0)
                {
                    sb.Append("<img src=\"etc/down.png\" width=\"16\" height=\"16\">");
                }
                sb.Append("</div>");
            }
            sb.Append("</td>");

            return(sb.ToString());
        }
Beispiel #9
0
        public string GetDataAsHtml(GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage, TSS.TSSFile stringDic, Dictionary <uint, TSS.TSSEntry> inGameIdDict, T8BTEMEG.T8BTEMEG encounterGroups, T8BTEMGP.T8BTEMGP enemyGroups, T8BTEMST.T8BTEMST enemies, ShopData.ShopData shops, bool phpLinks = false)
        {
            StringBuilder sb = new StringBuilder();

            StringBuilder shopEnemySb    = new StringBuilder();
            List <uint>   alreadyPrinted = new List <uint>();

            for (int i = 0; i < ShopsOrEnemyGroups.Length; ++i)
            {
                if (ShopsOrEnemyGroups[i] == 0)
                {
                    continue;
                }
                if (Category == 1)
                {
                    // references to shops
                    var shop = shops.ShopDictionary[ShopsOrEnemyGroups[i]];
                    shopEnemySb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Shop, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)shop.InGameID) + "\">");
                    shopEnemySb.Append(inGameIdDict[shop.StringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage));
                    shopEnemySb.Append("</a>");
                }
                else
                {
                    // references to encounter groups
                    foreach (uint groupId in encounterGroups.EncounterGroupIdDict[ShopsOrEnemyGroups[i]].EnemyGroupIDs)
                    {
                        if (groupId == 0xFFFFFFFFu)
                        {
                            continue;
                        }
                        foreach (uint id in enemyGroups.EnemyGroupIdDict[groupId].EnemyIDs)
                        {
                            if (id == 0xFFFFFFFFu)
                            {
                                continue;
                            }
                            if (alreadyPrinted.Contains(id))
                            {
                                continue;
                            }

                            var enemy = enemies.EnemyIdDict[id];
                            shopEnemySb.Append("<img src=\"monster-icons/44px/monster-" + enemy.IconID.ToString("D3") + ".png\" height=\"22\" width=\"22\"> ");
                            shopEnemySb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Enemy, version, versionPostfix, locale, websiteLanguage, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID) + "\">");
                            shopEnemySb.Append(inGameIdDict[enemy.NameStringDicID].StringEngOrJpnHtml(version, inGameIdDict, websiteLanguage) + "</a>");
                            shopEnemySb.Append("<br>");

                            alreadyPrinted.Add(id);
                        }
                    }
                }
            }

            int variantCount = 0;

            for (int i = 0; i < 4; ++i)
            {
                if (i >= 1 && ChangeEventTriggers[i] == 0)
                {
                    continue;
                }
                var name = inGameIdDict[NameStringDicIDs[i]];
                var desc = inGameIdDict[DescStringDicIDs[i]];
                if (i >= 1 &&
                    name.StringJpn == inGameIdDict[NameStringDicIDs[i - 1]].StringJpn &&
                    name.StringEng == inGameIdDict[NameStringDicIDs[i - 1]].StringEng &&
                    desc.StringJpn == inGameIdDict[DescStringDicIDs[i - 1]].StringJpn &&
                    desc.StringEng == inGameIdDict[DescStringDicIDs[i - 1]].StringEng &&
                    RefStrings[i] == RefStrings[i - 1]
                    )
                {
                    continue;
                }
                variantCount++;
            }
            for (int i = 0; i < 4; ++i)
            {
                if (i >= 1 && ChangeEventTriggers[i] == 0)
                {
                    continue;
                }
                var name = inGameIdDict[NameStringDicIDs[i]];
                var desc = inGameIdDict[DescStringDicIDs[i]];
                if (i >= 1 &&
                    name.StringJpn == inGameIdDict[NameStringDicIDs[i - 1]].StringJpn &&
                    name.StringEng == inGameIdDict[NameStringDicIDs[i - 1]].StringEng &&
                    desc.StringJpn == inGameIdDict[DescStringDicIDs[i - 1]].StringJpn &&
                    desc.StringEng == inGameIdDict[DescStringDicIDs[i - 1]].StringEng &&
                    RefStrings[i] == RefStrings[i - 1]
                    )
                {
                    continue;
                }

                if (i == 0)
                {
                    sb.Append("<tr id=\"location" + LocationID + "\">");
                }
                else
                {
                    sb.Append("<tr>");
                }
                sb.Append("<td>");
                if (RefStrings[i] != "")
                {
                    sb.Append("<img src=\"worldmap/U_" + RefStrings[i] + ".png\">");
                }
                sb.Append("</td>");
                sb.Append("<td>");
                if (websiteLanguage.WantsJp())
                {
                    sb.Append("<span class=\"itemname\">");
                    sb.Append(name.StringJpnHtml(version, inGameIdDict));
                    sb.Append("</span>");
                    sb.Append("<br>");
                    sb.Append(desc.StringJpnHtml(version, inGameIdDict));
                }
                if (websiteLanguage.WantsBoth())
                {
                    sb.Append("<br>");
                    sb.Append("<br>");
                }
                if (websiteLanguage.WantsEn())
                {
                    sb.Append("<span class=\"itemname\">");
                    sb.Append(name.StringEngHtml(version, inGameIdDict));
                    sb.Append("</span>");
                    sb.Append("<br>");
                    sb.Append(desc.StringEngHtml(version, inGameIdDict));
                }
                if (RefStrings[i] == "")
                {
                    sb.Append("<br>");
                }
                sb.Append("</td>");
                if (i == 0)
                {
                    sb.Append("<td rowspan=\"" + variantCount + "\">");
                    sb.Append(shopEnemySb);
                    sb.Append("</td>");
                }
                sb.Append("</tr>");
            }

            return(sb.ToString());
        }
Beispiel #10
0
        public static string GetItemDataAsText(GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict = null)
        {
            if (dict == null)
            {
                dict = tss.GenerateInGameIdDictionary();
            }
            var sb = new StringBuilder();

            sb.AppendLine("[" + item.ItemString.TrimNull() + "]");
            sb.Append("[Icon" + item.Data[(int)ItemData.Icon] + "] ");
            var nameEntry = dict[item.NamePointer];

            sb.AppendLine(nameEntry.StringEngOrJpn);
            var descEntry = dict[item.DescriptionPointer];

            sb.AppendLine(descEntry.StringEngOrJpn);

            switch (item.Data[(int)ItemData.Category])
            {
            case 2: sb.AppendLine("<Tools>"); break;

            case 3: sb.AppendLine("<Main>"); break;

            case 4: sb.AppendLine("<Sub>"); break;

            case 5: sb.AppendLine("<Head>"); break;

            case 6: sb.AppendLine("<Body>"); break;

            case 7: sb.AppendLine("<Accessories>"); break;

            case 8: sb.AppendLine("<Ingredients>"); break;

            case 9: sb.AppendLine("<Synthesis Materials>"); break;

            case 10: sb.AppendLine("<Valuables>"); break;

            case 11: sb.AppendLine("<DLC>"); break;

            default: sb.AppendLine("<UNKNOWN>"); break;
            }

            sb.AppendLine("Price in shops: " + item.Data[(int)ItemData.ShopPrice] + " Gald");

            if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0)
            {
                sb.Append("Available at shops in: ");
                if (item.Data[(int)ItemData.BuyableIn1] > 0)
                {
                    sb.Append(Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1]].GetLastValidName(dict).StringEngOrJpn);
                }
                if (item.Data[(int)ItemData.BuyableIn2] > 0)
                {
                    sb.Append("; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn2]].GetLastValidName(dict).StringEngOrJpn);
                }
                if (item.Data[(int)ItemData.BuyableIn3] > 0)
                {
                    sb.Append("; " + Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn3]].GetLastValidName(dict).StringEngOrJpn);
                }
                sb.AppendLine();
            }

            uint equip = item.Data[(int)ItemData.EquippableByBitfield];

            if (equip > 0)
            {
                sb.Append("Equippable by: ");
                if ((equip & 1) == 1)
                {
                    sb.Append("[YUR]");
                }
                if ((equip & 2) == 2)
                {
                    sb.Append("[EST]");
                }
                if ((equip & 4) == 4)
                {
                    sb.Append("[KAR]");
                }
                if ((equip & 8) == 8)
                {
                    sb.Append("[RIT]");
                }
                if ((equip & 16) == 16)
                {
                    sb.Append("[RAV]");
                }
                if ((equip & 32) == 32)
                {
                    sb.Append("[JUD]");
                }
                if ((equip & 64) == 64)
                {
                    sb.Append("[RAP]");
                }
                if ((equip & 128) == 128)
                {
                    sb.Append("[FRE]");
                }
                if (version.HasPS3Content() && (equip & 256) == 256)
                {
                    sb.Append("[PAT]");
                }
                sb.AppendLine();
            }

            uint synthCount = item.Data[(int)ItemData.SynthRecipeCount];

            switch (synthCount)
            {
            case 0: sb.AppendLine("Can't be synthesized."); break;

            case 1: sb.AppendLine("Can be synthesized in 1 way."); break;

            default: sb.AppendLine("Can be synthesized in " + synthCount + " ways."); break;
            }
            for (int j = 0; j < synthCount; ++j)
            {
                uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16];
                sb.AppendLine("Synthesis method #" + (j + 1));
                sb.AppendLine(" Required Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]);
                sb.AppendLine(" Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald");
                sb.AppendLine(" Requires " + synthItemCount + " items:");
                for (int i = 0; i < synthItemCount; ++i)
                {
                    var    otherItem          = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]];
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpn;
                    sb.AppendLine("  Item " + (i + 1) + ": " + otherItemName + " x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]);
                }
            }


            switch (item.Data[(int)ItemData.Category])
            {
            case 2:
            default:
                // seems to be some kind of singletarget/multitarget flag maybe?
                //sb.AppendLine( "~19: " + item.Data[(int)ItemData.PATK] );

                // seems to be a bitfield regarding what stuff it heals, 1 == death, 2 = magical ailment, 4 == physical ailment
                // this is already covered below so don't print it
                //sb.AppendLine( "~20: " + item.Data[(int)ItemData.MATK] );

                if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.AppendLine("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent]);
                }
                if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0)
                {
                    sb.AppendLine("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent]);
                }

                // why is this here twice?
                uint physAilAlt = item.Data[(int)ItemData.PDEF];
                uint physAil    = item.Data[(int)ItemData._LUCK];
                if (physAil != physAilAlt)
                {
                    throw new Exception();
                }

                if (physAil > 0)
                {
                    sb.Append("Cures physical ailments: ");
                    if ((physAil & 1) == 1)
                    {
                        sb.Append("Death ");
                    }
                    if ((physAil & 2) == 2)
                    {
                        sb.Append("Poison ");
                    }
                    if ((physAil & 4) == 4)
                    {
                        sb.Append("Paralysis ");
                    }
                    if ((physAil & 8) == 8)
                    {
                        sb.Append("Petrification ");
                    }
                    if ((physAil & 16) == 16)
                    {
                        sb.Append("Weak ");
                    }
                    if ((physAil & 32) == 32)
                    {
                        sb.Append("SealedArtes ");
                    }
                    if ((physAil & 64) == 64)
                    {
                        sb.Append("SealedSkills ");
                    }
                    if ((physAil & 128) == 128)
                    {
                        sb.Append("Contamination ");
                    }
                    sb.AppendLine();
                }

                if (item.Data[(int)ItemData._AGL_Again] > 0)
                {
                    sb.AppendLine("Cures magical ailments");
                }

                if (item.Data[26] > 0)
                {
                    sb.AppendLine("Permanent PATK increase: " + item.Data[26]);
                }
                if (item.Data[27] > 0)
                {
                    sb.AppendLine("Permanent PDEF increase: " + item.Data[27]);
                }
                if (item.Data[(int)ItemData.AttrFire] > 0)
                {
                    sb.AppendLine("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire]);
                }
                if (item.Data[(int)ItemData.AttrWater] > 0)
                {
                    sb.AppendLine("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater]);
                }
                if (item.Data[(int)ItemData.AttrWind] > 0)
                {
                    sb.AppendLine("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind]);
                }
                if (item.Data[(int)ItemData.Skill1] > 0)
                {
                    sb.AppendLine("Max HP increase: " + item.Data[(int)ItemData.Skill1]);
                }
                if (item.Data[(int)ItemData.Skill1Metadata] > 0)
                {
                    sb.AppendLine("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata]);
                }
                break;

            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
                if ((int)item.Data[(int)ItemData.PATK] > 0)
                {
                    sb.AppendLine("PATK: " + (int)item.Data[(int)ItemData.PATK]);
                }
                if ((int)item.Data[(int)ItemData.MATK] > 0)
                {
                    sb.AppendLine("MATK: " + (int)item.Data[(int)ItemData.MATK]);
                }
                if ((int)item.Data[(int)ItemData.PDEF] > 0)
                {
                    sb.AppendLine("PDEF: " + (int)item.Data[(int)ItemData.PDEF]);
                }
                if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.AppendLine("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent]);
                }

                int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent];
                int agl2 = (int)item.Data[(int)ItemData._AGL_Again];

                if (agl1 != agl2)
                {
                    sb.AppendLine("!!! AGL1: " + agl1 + " / AGL2: " + agl2);
                }
                else
                {
                    if (agl1 > 0)
                    {
                        sb.AppendLine("AGL: " + agl1);
                    }
                }

                if ((int)item.Data[(int)ItemData._LUCK] > 0)
                {
                    sb.AppendLine("LUCK: " + (int)item.Data[(int)ItemData._LUCK]);
                }

                if ((int)item.Data[(int)ItemData.AttrFire] != 0)
                {
                    sb.AppendLine("Attribute Fire: " + (int)item.Data[(int)ItemData.AttrFire]);
                }
                if ((int)item.Data[(int)ItemData.AttrWater] != 0)
                {
                    sb.AppendLine("Attribute Water: " + (int)item.Data[(int)ItemData.AttrWater]);
                }
                if ((int)item.Data[(int)ItemData.AttrWind] != 0)
                {
                    sb.AppendLine("Attribute Wind: " + (int)item.Data[(int)ItemData.AttrWind]);
                }
                if ((int)item.Data[(int)ItemData.AttrEarth] != 0)
                {
                    sb.AppendLine("Attribute Earth: " + (int)item.Data[(int)ItemData.AttrEarth]);
                }
                if ((int)item.Data[(int)ItemData.AttrLight] != 0)
                {
                    sb.AppendLine("Attribute Light: " + (int)item.Data[(int)ItemData.AttrLight]);
                }
                if ((int)item.Data[(int)ItemData.AttrDark] != 0)
                {
                    sb.AppendLine("Attribute Darkness: " + (int)item.Data[(int)ItemData.AttrDark]);
                }

                for (int i = 0; i < 3; ++i)
                {
                    uint skillId = item.Data[(int)ItemData.Skill1 + i * 2];
                    if (skillId != 0)
                    {
                        var    skill          = skills.SkillIdDict[skillId];
                        var    skillNameEntry = dict[skill.NameStringDicID];
                        string skillName      = skillNameEntry.StringEngOrJpn;
                        sb.AppendLine("Skill #" + (i + 1) + " Name: " + skillName);
                        sb.AppendLine("Skill #" + (i + 1) + " Metadata: " + item.Data[(int)ItemData.Skill1Metadata + i * 2]);
                    }
                }
                break;
            }



            for (int j = 0; j < 2; ++j)
            {
                for (int i = 0; i < 16; ++i)
                {
                    uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32];
                    if (enemyId != 0)
                    {
                        var    enemy          = enemies.EnemyIdDict[enemyId];
                        var    enemyNameEntry = dict[enemy.NameStringDicID];
                        string enemyName      = enemyNameEntry.StringEngOrJpn;
                        sb.AppendLine("Enemy " + (j == 0 ? "Drop" : "Steal") + " #" + (i + 1) + ": " + enemyName + ", " + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%");
                    }
                }
            }

            for (int i = 0; i < 8; ++i)
            {
                if (item.Data[(int)ItemData.UsedInRecipe1 + i] != 0)
                {
                    sb.AppendLine("Used in Recipe #" + (i + 1) + ": " + item.Data[(int)ItemData.UsedInRecipe1 + i]);
                }
            }

            //sb.AppendLine( "~3: " + item.Data[3] );
            //sb.AppendLine( "~5: " + item.Data[5] );
            //sb.AppendLine( "~18: " + item.Data[18] );

            /* all of these values make no sense to me, probably useless for the reader
             * sb.AppendLine( "~169: " + item.Data[169] );
             * sb.AppendLine( "~170: " + item.Data[170] );
             * sb.AppendLine( "~171: " + item.Data[171] );
             * sb.AppendLine( "~172: " + item.Data[172] );
             * sb.AppendLine( "~173: " + item.Data[173] );
             * sb.AppendLine( "~174: " + item.Data[174] );
             */

            // no idea, maybe related to what shows up on the character model?
            //sb.AppendLine( "~175: " + (int)item.Data[175] );

            // seems to be some sort of ID, useless for the reader
            //sb.AppendLine( "~176: " + item.Data[176] );

            if (item.Data[(int)ItemData.UsableInBattle] > 0)
            {
                sb.AppendLine("Usable in battle");
            }
            ;
            if (item.Data[(int)ItemData.InCollectorsBook] == 0)
            {
                sb.AppendLine("Not in Collector's Book");
            }

            return(sb.ToString());
        }
Beispiel #11
0
        public static string GetItemDataAsHtml(GameVersion version, string versionPostfix, GameLocale locale, WebsiteLanguage websiteLanguage, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, ShopData.ShopData shopData, TOVSEAF.TOVSEAF searchPoints, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict, bool phpLinks = false)
        {
            if (dict == null)
            {
                dict = tss.GenerateInGameIdDictionary();
            }
            bool trustItemBookForShops   = true;           // true to use the values of the item book for shop locations; false to parse it out from the actual data
            bool trustItemBookForEnemies = false;          // true to use the values of the item book for enemy drop/steal lists; false to parse it out from the actual data

            var sb = new StringBuilder();

            sb.Append("<tr id=\"item" + item.Data[(int)ItemData.ID] + "\">");
            sb.Append("<td rowspan=\"3\">");

            sb.Append("<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"128\" width=\"128\">");
            sb.Append("</td><td colspan=\"2\">");

            uint equip = item.Data[(int)ItemData.EquippableByBitfield];

            if (equip > 0)
            {
                sb.Append("<span class=\"equip\">");
                Website.WebsiteGenerator.AppendCharacterBitfieldAsImageString(sb, dict, version, equip, websiteLanguage.MainJp());
                sb.Append("</span>");
            }


            var nameEntry = dict[item.NamePointer];
            var descEntry = dict[item.DescriptionPointer];

            if (websiteLanguage.WantsJp())
            {
                sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                sb.Append("<span class=\"itemname\">");
                sb.Append(nameEntry.StringJpnHtml(version, dict));
                sb.Append("</span>");
                sb.Append("<br>");
                sb.Append("<span class=\"itemdesc\">");
                sb.Append(descEntry.StringJpnHtml(version, dict));
                sb.Append("</span>");
            }

            if (websiteLanguage.WantsBoth())
            {
                sb.Append("<br>");
                sb.Append("<br>");
            }

            if (websiteLanguage.WantsEn())
            {
                sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                sb.Append("<span class=\"itemname\">");
                sb.Append(nameEntry.StringEngHtml(version, dict));
                sb.Append("</span>");
                sb.Append("<br>");
                sb.Append("<span class=\"itemdesc\">");
                sb.Append(descEntry.StringEngHtml(version, dict));
                sb.Append("</span>");
            }

            sb.Append("<span class=\"special\">");
            if (item.Data[(int)ItemData.UsableInBattle] > 0)
            {
                sb.Append("Usable in battle");
            }
            ;
            if (item.Data[(int)ItemData.InCollectorsBook] == 0)
            {
                sb.Append("Not in Collector's Book");
            }
            sb.Append("</span>");
            sb.Append("</td>");

            uint synthCount = item.Data[(int)ItemData.SynthRecipeCount];

            switch (synthCount)
            {
            case 0: break;

            case 1: sb.Append("<td colspan=\"2\">"); break;

            default: sb.Append("<td>"); break;
            }
            for (int j = 0; j < synthCount; ++j)
            {
                uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16];
                sb.Append("Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]);
                sb.Append("<br>");
                sb.Append("Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald");
                for (int i = 0; i < synthItemCount; ++i)
                {
                    sb.Append("<br>");
                    var    otherItem          = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]];
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage);
                    sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                    sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">");
                    sb.Append(otherItemName + "</a> x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]);
                }
                if (synthCount > 1 && j == 0)
                {
                    sb.Append("</td><td>");
                }
            }

            sb.Append("</td></tr><tr>");

            uint category = item.Data[(int)ItemData.Category];

            switch (category)
            {
            case 2:
            default:
                sb.Append("<td colspan=\"2\">");
                if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }
                if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0)
                {
                    sb.Append("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] + "<br>");
                }

                // why is this here twice?
                uint physAilAlt = item.Data[(int)ItemData.PDEF];
                uint physAil    = item.Data[(int)ItemData._LUCK];
                if (physAil != physAilAlt)
                {
                    throw new Exception();
                }

                if (physAil > 0)
                {
                    sb.Append("Cures physical ailments: ");
                    if ((physAil & 1) == 1)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-13.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 2) == 2)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-01.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 4) == 4)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-02.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 8) == 8)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-03.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 16) == 16)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-04.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 32) == 32)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-05.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 64) == 64)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-06.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 128) == 128)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-07.png\" height=\"32\" width=\"32\">");
                    }
                    sb.Append("<br>");
                }

                if (item.Data[(int)ItemData._AGL_Again] > 0)
                {
                    sb.Append("Cures magical ailments<br>");
                }

                if (item.Data[(int)ItemData.PermanentPAtkIncrease] > 0)
                {
                    sb.Append("Permanent PATK increase: " + item.Data[(int)ItemData.PermanentPAtkIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.PermanentPDefIncrease] > 0)
                {
                    sb.Append("Permanent PDEF increase: " + item.Data[(int)ItemData.PermanentPDefIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrFire] > 0)
                {
                    sb.Append("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWater] > 0)
                {
                    sb.Append("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWind] > 0)
                {
                    sb.Append("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1] > 0)
                {
                    sb.Append("Max HP increase: " + item.Data[(int)ItemData.Skill1] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1Metadata] > 0)
                {
                    sb.Append("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] + "<br>");
                }

                for (int i = 0; i < 8; ++i)
                {
                    int recipeId = (int)item.Data[(int)ItemData.UsedInRecipe1 + i];
                    if (recipeId != 0)
                    {
                        var recipe          = Recipes.RecipeList[recipeId];
                        var recipeNameEntry = dict[recipe.NameStringDicID];
                        sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Recipe, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)recipe.ID) + "\">" + recipeNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a><br>");
                    }
                }

                sb.Append("</td>");
                break;

            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
                sb.Append("<td>");
                if ((int)item.Data[(int)ItemData.PATK] > 0)
                {
                    sb.Append("PATK: " + (int)item.Data[(int)ItemData.PATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MATK] > 0)
                {
                    sb.Append("MATK: " + (int)item.Data[(int)ItemData.MATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.PDEF] > 0)
                {
                    sb.Append("PDEF: " + (int)item.Data[(int)ItemData.PDEF] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }

                int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent];
                int agl2 = (int)item.Data[(int)ItemData._AGL_Again];

                if (agl2 > 0)
                {
                    sb.Append("AGL: " + agl2 + "<br>");
                }

                if ((int)item.Data[(int)ItemData._LUCK] > 0)
                {
                    sb.Append("LUCK: " + (int)item.Data[(int)ItemData._LUCK] + "<br>");
                }


                int attackElementCount  = 0;
                int defenseElementCount = 0;
                for (int i = 0; i < 6; ++i)
                {
                    if ((int)item.Data[(int)ItemData.AttrFire + i] > 0)
                    {
                        attackElementCount++;
                    }
                    if ((int)item.Data[(int)ItemData.AttrFire + i] < 0)
                    {
                        defenseElementCount++;
                    }
                }

                if (attackElementCount > 0 || defenseElementCount > 0)
                {
                    int fire = (int)item.Data[(int)ItemData.AttrFire];
                    int watr = (int)item.Data[(int)ItemData.AttrWater];
                    int wind = (int)item.Data[(int)ItemData.AttrWind];
                    int eart = (int)item.Data[(int)ItemData.AttrEarth];
                    int lght = (int)item.Data[(int)ItemData.AttrLight];
                    int dark = (int)item.Data[(int)ItemData.AttrDark];
                    if (defenseElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        sb.Append("<td colspan=\"" + defenseElementCount + "\">Resistance</td>");
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td>" + -fire + "%</td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td>" + -eart + "%</td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td>" + -wind + "%</td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td>" + -watr + "%</td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td>" + -lght + "%</td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td>" + -dark + "%</td>");
                        }
                        sb.Append("</tr></table>");
                    }
                    if (attackElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        if (category == 3 || category == 4)
                        {
                            // weapons and sub-weapons add elemental attributes to your attack
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Attack Element</td>");
                        }
                        else
                        {
                            // defensive equipment instead uses this field as a weak/resist, with weak as positive and resist as negative values
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Weakness</td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        if (!(category == 3 || category == 4))
                        {
                            // weapons always have a "1" here, don't print that, it's not useful
                            sb.Append("</tr><tr>");
                            if (fire > 0)
                            {
                                sb.Append("<td>" + fire + "%</td>");
                            }
                            if (eart > 0)
                            {
                                sb.Append("<td>" + eart + "%</td>");
                            }
                            if (wind > 0)
                            {
                                sb.Append("<td>" + wind + "%</td>");
                            }
                            if (watr > 0)
                            {
                                sb.Append("<td>" + watr + "%</td>");
                            }
                            if (lght > 0)
                            {
                                sb.Append("<td>" + lght + "%</td>");
                            }
                            if (dark > 0)
                            {
                                sb.Append("<td>" + dark + "%</td>");
                            }
                        }
                        sb.Append("</tr></table>");
                    }
                }

                sb.Append("</td><td>");

                for (int i = 0; i < 3; ++i)
                {
                    uint skillId = item.Data[(int)ItemData.Skill1 + i * 2];
                    if (skillId != 0)
                    {
                        var    skill          = skills.SkillIdDict[skillId];
                        var    skillNameEntry = dict[skill.NameStringDicID];
                        string skillName      = skillNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage);
                        string skillCat       = "<img src=\"skill-icons/category-" + skill.Category.ToString() + ".png\" height=\"16\" width=\"16\">";
                        sb.Append(skillCat);
                        sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Skill, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)skill.InGameID) + "\">");
                        sb.Append(skillName);
                        sb.Append("</a>, " + item.Data[(int)ItemData.Skill1Metadata + i * 2] + "<br>");
                    }
                }
                sb.Append("</td>");
                break;
            }



            sb.Append("<td>");


            sb.Append(item.Data[(int)ItemData.ShopPrice] + " Gald");

            if (trustItemBookForShops)
            {
                if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0)
                {
                    //sb.Append( "<br>Available at shops in:" );
                    for (int i = 0; i < 3; ++i)
                    {
                        if (item.Data[(int)ItemData.BuyableIn1 + i] > 0)
                        {
                            var loc = Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1 + i]];
                            sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Location, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)loc.LocationID) + "\">");
                            sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                        }
                    }
                }
            }
            else
            {
                List <ShopData.ShopDefinition> shops = new List <ShopData.ShopDefinition>();
                foreach (var kvp in shopData.ShopDictionary)
                {
                    ShopData.ShopDefinition shop = kvp.Value;
                    foreach (var shopItem in shop.ShopItems)
                    {
                        if (shopItem.ItemID == item.Data[(int)ItemData.ID])
                        {
                            shops.Add(shop);
                            break;
                        }
                    }
                }

                bool printShopsDirectly = false;
                if (printShopsDirectly)
                {
                    foreach (var shop in shops)
                    {
                        sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Shop, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)shop.InGameID) + "\">");
                        sb.Append(dict[shop.StringDicID].StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                    }
                }
                else
                {
                    foreach (var shop in shops)
                    {
                        WRLDDAT.Location loc = FindLocationOfShop(shop, shopData, Locations);
                        if (loc != null)
                        {
                            sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Location, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)loc.LocationID) + "\">");
                            sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                        }
                        else
                        {
                            sb.Append("<br><a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Shop, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)shop.InGameID) + "\">");
                            sb.Append(dict[shop.StringDicID].StringEngOrJpnHtml(version, dict, websiteLanguage) + "</a>");
                        }
                    }
                }
            }

            sb.Append("</td><td>");

            List <uint> itemsRequireSynth = FindItemsThatRequireForSynth(item.Data[(int)ItemData.ID], items);

            if (itemsRequireSynth.Count > 0)
            {
                sb.Append("Can be used to synthesize");
                foreach (uint otherItemId in itemsRequireSynth)
                {
                    ItemDatSingle otherItem = items.itemIdDict[otherItemId];
                    sb.Append("<br>");
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpnHtml(version, dict, websiteLanguage);
                    sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                    sb.Append("<a href=\"" + Website.WebsiteGenerator.GetUrl(Website.WebsiteSection.Item, version, versionPostfix, locale, websiteLanguage, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">");
                    sb.Append(otherItemName + "</a>");
                }
            }

            sb.Append("</td></tr><tr>");

            // drops and steals
            List <(uint enemyId, uint dropChance, uint?fatalType, uint?fatalIncrease)>[] enemyIds = new List <(uint enemyId, uint dropChance, uint?fatalType, uint?fatalIncrease)> [3];
Beispiel #12
0
        public string GetDataAsHtml(GameVersion version, Dictionary <uint, Arte> arteIdDict, T8BTEMST.T8BTEMST enemies, T8BTSK.T8BTSK skills, TSS.TSSFile stringDic, Dictionary <uint, TSS.TSSEntry> inGameIdDict, bool phpLinks = false)
        {
            StringBuilder sb = new StringBuilder();

            sb.Append("<tr id=\"arte" + InGameID + "\">");
            sb.Append("<td style=\"text-align: right;\">");
            //sb.Append( RefString + "<br>" );
            if (Character > 0 && Character <= 9)
            {
                Website.GenerateWebsite.AppendCharacterBitfieldAsImageString(sb, version, 1u << (int)(Character - 1));
            }
            if (Character > 9)
            {
                var enemy = enemies.EnemyIdDict[Character];
                sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Enemy, version, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID) + "\">");
                sb.Append("<img src=\"monster-icons/48px/monster-" + enemy.IconID.ToString("D3") + ".png\" width=\"32\" height=\"32\" title=\"" + inGameIdDict[enemy.NameStringDicID].StringEngOrJpnHtml(version) + "\">");
                sb.Append("</a>");
            }
            sb.Append("<img src=\"menu-icons/artes-");
            switch (Type)
            {
            case ArteType.Base: sb.Append("00"); break;

            case ArteType.Arcane: sb.Append("01"); break;

            case ArteType.Altered: sb.Append("12"); break;

            case ArteType.AlteredSpell: sb.Append("12"); break;

            case ArteType.NoviceSpell: sb.Append("04"); break;

            case ArteType.IntermediateSpell: sb.Append("05"); break;

            case ArteType.AdvancedSpell: sb.Append("06"); break;

            case ArteType.Burst: sb.Append("02"); break;

            case ArteType.BurstSpell: sb.Append("02"); break;

            case ArteType.AlteredBurst: sb.Append("02"); break;

            case ArteType.AlteredBurstSpell: sb.Append("02"); break;

            case ArteType.Mystic: sb.Append("02"); break;
            }
            sb.Append(".png\" width=\"32\" height=\"32\">");
            sb.Append("</td>");
            sb.Append("<td>");
            sb.Append("<span class=\"itemname\">");
            sb.Append(inGameIdDict[NameStringDicId].StringJpnHtml(version) + "</span><br>");
            sb.Append(inGameIdDict[DescStringDicId].StringJpnHtml(version));
            sb.Append("</td>");
            sb.Append("<td>");
            sb.Append("<span class=\"itemname\">");
            sb.Append(inGameIdDict[NameStringDicId].StringEngHtml(version) + "</span><br>");
            sb.Append(inGameIdDict[DescStringDicId].StringEngHtml(version));
            sb.Append("</td>");
            sb.Append("<td>");
            //sb.Append( Type + "<br>" );

            bool iconsInserted = false;

            if (Character <= 9)
            {
                switch (FatalStrikeType)
                {
                case 0: sb.Append("<img src=\"menu-icons/artes-13.png\" width=\"16\" height=\"16\">"); iconsInserted = true; break;

                case 1: sb.Append("<img src=\"menu-icons/artes-15.png\" width=\"16\" height=\"16\">"); iconsInserted = true; break;

                case 2: sb.Append("<img src=\"menu-icons/artes-14.png\" width=\"16\" height=\"16\">"); iconsInserted = true; break;
                }
            }
            if (ElementFire > 0)
            {
                sb.Append("<img src=\"text-icons/icon-element-02.png\" width=\"16\" height=\"16\">"); iconsInserted = true;
            }
            if (ElementEarth > 0)
            {
                sb.Append("<img src=\"text-icons/icon-element-04.png\" width=\"16\" height=\"16\">"); iconsInserted = true;
            }
            if (ElementWind > 0)
            {
                sb.Append("<img src=\"text-icons/icon-element-01.png\" width=\"16\" height=\"16\">"); iconsInserted = true;
            }
            if (ElementWater > 0)
            {
                sb.Append("<img src=\"text-icons/icon-element-05.png\" width=\"16\" height=\"16\">"); iconsInserted = true;
            }
            if (ElementLight > 0)
            {
                sb.Append("<img src=\"text-icons/icon-element-03.png\" width=\"16\" height=\"16\">"); iconsInserted = true;
            }
            if (ElementDarkness > 0)
            {
                sb.Append("<img src=\"text-icons/icon-element-06.png\" width=\"16\" height=\"16\">"); iconsInserted = true;
            }
            if (iconsInserted)
            {
                sb.Append("<br>");
            }
            if (TPUsage > 0)
            {
                sb.Append("TP usage: " + TPUsage + "<br>");
            }

            for (int i = 0; i < LearnRequirementsOtherArtesType.Length; ++i)
            {
                if (LearnRequirementsOtherArtesType[i] > 0)
                {
                    switch (LearnRequirementsOtherArtesType[i])
                    {
                    case 1:                             // Level
                        if (LearnRequirementsOtherArtesId[i] == 300)
                        {
                            sb.Append("Learn via Event");
                        }
                        else
                        {
                            sb.Append("Level " + LearnRequirementsOtherArtesId[i]);
                        }
                        break;

                    case 2:                             // Other Arte
                        var otherArte = arteIdDict[LearnRequirementsOtherArtesId[i]];
                        if (otherArte.ID != this.ID)
                        {
                            sb.Append("<img src=\"menu-icons/artes-" + otherArte.GetIconNumber() + ".png\" width=\"16\" height=\"16\">");
                            sb.Append("<a href=\"#arte" + otherArte.InGameID + "\">" + inGameIdDict[otherArte.NameStringDicId].StringEngOrJpnHtml(version));
                            sb.Append("</a>, ");
                        }
                        else
                        {
                            sb.Append("Learn with ");
                        }
                        sb.Append(LearnRequirementsOtherArtesUsageCount[i] + " uses");

                        break;

                    case 3:                             // appears on Rita and Repede's Burst Artes in 360 only, appears to be unused
                        break;

                    default:
                        sb.Append("##Unknown Learn Type: " + LearnRequirementsOtherArtesType[i] + "<br>");
                        sb.Append("##Value 1: " + LearnRequirementsOtherArtesId[i] + "<br>");
                        sb.Append("##Value 2: " + LearnRequirementsOtherArtesUsageCount[i] + "<br>");
                        break;
                    }
                    sb.Append("<br>");
                }
            }
            for (int i = 0; i < AlteredArteRequirementType.Length; ++i)
            {
                if (AlteredArteRequirementType[i] > 0)
                {
                    switch (AlteredArteRequirementType[i])
                    {
                    case 1:                             // original arte
                        var otherArte = arteIdDict[AlteredArteRequirementId[i]];
                        sb.Append("Alters from ");
                        sb.Append("<img src=\"menu-icons/artes-" + otherArte.GetIconNumber() + ".png\" width=\"16\" height=\"16\">");
                        sb.Append("<a href=\"#arte" + otherArte.InGameID + "\">" + inGameIdDict[otherArte.NameStringDicId].StringEngOrJpnHtml(version) + "</a>");
                        break;

                    case 3:                             // skill
                        var skill = skills.SkillIdDict[AlteredArteRequirementId[i]];
                        sb.Append("<img src=\"skill-icons/category-" + skill.Category + ".png\" width=\"16\" height=\"16\">");
                        sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Skill, version, phpLinks, id: (int)skill.InGameID) + "\">" + inGameIdDict[skill.NameStringDicID].StringEngOrJpnHtml(version) + "</a>");
                        break;

                    default:
                        sb.Append("##Unknown Altered Type: " + AlteredArteRequirementType[i] + "<br>");
                        sb.Append("##Value: " + AlteredArteRequirementId[i] + "<br>");
                        break;
                    }
                    sb.Append("<br>");
                }
            }

            if (UsableInMenu > 0)
            {
                sb.Append("Usable outside of battle");
            }

            sb.Append("</td>");

            /*
             * sb.Append( "<td>" );
             * sb.AppendLine();
             * sb.AppendLine( "~" + 9 + ": " + Data[9] + "<br>" );
             * for ( int i = 16; i < 22; ++i ) {
             *      sb.AppendLine( "~" + i + ": " + Data[i] + "<br>" );
             * }
             * for ( int i = 40; i < 69; ++i ) {
             *      if ( i == 44 ) continue;
             *      if ( i == 42 || i == 66 ) {
             *              sb.AppendLine( "~" + i + ": " + Data[i].UIntToFloat() + "<br>" );
             *      } else {
             *              sb.AppendLine( "~" + i + ": " + Data[i] + "<br>" );
             *      }
             * }
             * for ( int i = 79; i < 95; ++i ) {
             *      if ( i == 83 ) continue;
             *      sb.AppendLine( "~" + i + ": " + Data[i] + "<br>" );
             * }
             * sb.Append( "</td>" );
             * //*/

            sb.Append("</tr>");
            return(sb.ToString());
        }
Beispiel #13
0
        public static int Parse(List <string> args)
        {
            if (args.Count < 2)
            {
                Console.WriteLine("Usage: SaveDataParser savefile gamedatapath");
                Console.WriteLine("Save must be decrypted.");
                Console.WriteLine("Game data path should point to a directory or other container with the game files, which is needed to parse things like item, title, and enemy data correctly.");
                return(-1);
            }

            IContainer gameContainer = Website.GenerateWebsite.ContainerFromPath(args[1]);

            if (gameContainer == null)
            {
                Console.WriteLine("Invalid game data path given.");
                return(-1);
            }

            GameVersion?maybeVersion = Website.GenerateWebsite.GuessGameVersionFromContainer(gameContainer);

            if (!maybeVersion.HasValue)
            {
                Console.WriteLine("Failed to determine game version from given data path.");
                return(-1);
            }

            GameVersion version = maybeVersion.Value;
            IContainer  gameDir = Website.GenerateWebsite.FindGameDataDirectory(gameContainer, version);

            if (gameDir == null)
            {
                Console.WriteLine("Failed to find correct file container -- is your game dump incomplete?");
                return(-1);
            }

            GameLocale locale = VesperiaUtil.GetValidLocales(version).First();

            EndianUtils.Endianness     endian   = VesperiaUtil.GetEndian(version);
            TextUtils.GameTextEncoding encoding = VesperiaUtil.GetEncoding(version);
            BitUtils.Bitness           bits     = VesperiaUtil.GetBitness(version);

            TSS.TSSFile stringDic = new TSS.TSSFile(Website.GenerateWebsite.TryGetStringDic(gameDir, locale, version), encoding, endian);
            Dictionary <uint, TSS.TSSEntry> inGameDic = stringDic.GenerateInGameIdDictionary();

            ItemDat.ItemDat itemData = new ItemDat.ItemDat(Website.GenerateWebsite.TryGetItemDat(gameDir, locale, version), Website.GenerateWebsite.TryGetItemSortDat(gameDir, locale, version), EndianUtils.Endianness.BigEndian);
            List <ItemDat.ItemDatSingle> itemDataSorted = itemData.GetSortedByInGameSorting();

            FAMEDAT.FAMEDAT   titles  = new FAMEDAT.FAMEDAT(Website.GenerateWebsite.TryGetTitles(gameDir, locale, version), endian);
            T8BTEMST.T8BTEMST enemies = new T8BTEMST.T8BTEMST(Website.GenerateWebsite.TryGetEnemies(gameDir, locale, version), endian, bits);

            using (DuplicatableFileStream file = new DuplicatableFileStream(args[0])) {
                var savedata = new SaveData(file, endian);
                savedata.SavePoint.PrintData();
                savedata.PartyData.PrintData(endian, inGameDic, itemDataSorted, enemies);
                foreach (var characterBlock in savedata.CharacterData)
                {
                    characterBlock.PrintData(endian, version, inGameDic, titles);
                    Console.WriteLine("=====");
                }

                //savedata.ExportTo( args[0] + ".ext" );
            }

            return(0);
        }
Beispiel #14
0
        public static int Parse(List <string> args)
        {
            if (args.Count < 1)
            {
                Console.WriteLine("Usage: SaveDataParser SAVE");
                Console.WriteLine("Save must be decrypted.");
                return(-1);
            }

            Util.Endianness endian         = Util.Endianness.BigEndian;
            var             stringDic      = new TSS.TSSFile(@"c:\Dropbox\ToV\PS3\mod\string.svo.ext\STRING_DIC.SO", Util.GameTextEncoding.ShiftJIS, Util.Endianness.BigEndian);
            var             inGameDic      = stringDic.GenerateInGameIdDictionary();
            var             itemData       = new ItemDat.ItemDat(@"c:\Dropbox\ToV\PS3\orig\item.svo.ext\ITEM.DAT", endian);
            var             itemDataSorted = itemData.GetSortedByInGameSorting();
            var             titles         = new FAMEDAT.FAMEDAT(@"c:\Dropbox\ToV\PS3\orig\menu.svo.ext\FAMEDATA.BIN", endian);
            var             enemies        = new T8BTEMST.T8BTEMST(@"c:\Dropbox\ToV\PS3\orig\btl.svo.ext\BTL_PACK.DAT.ext\0005.ext\ALL.0000", endian, Util.Bitness.B32);

            using (Stream file = new FileStream(args[0], FileMode.Open, FileAccess.Read)) {
                file.DiscardBytes(0x228);                   // short header, used for save menu on 360 version to display basic info about save
                string magic = file.ReadAscii(8);
                if (magic != "TO8SAVE\0")
                {
                    throw new Exception("Invalid magic byte sequence for ToV save: " + magic);
                }
                uint saveFileSize = file.ReadUInt32().FromEndian(endian);
                if (saveFileSize != 0xCCAA0)
                {
                    throw new Exception("Unexpected filesize for ToV save: " + saveFileSize);
                }
                file.DiscardBytes(0x3AC8 - 0x234);                   // no idea what all this is

                // save point flags, one byte each, 0x00 not visted 0x01 visited
                byte[] savePointFlags = file.ReadUInt8Array(0x59);
                {
                    PrintSavePoint(savePointFlags, 0x00, "Fiertia Deck (Docked at Atherum)");
                    PrintSavePoint(savePointFlags, 0x01, "Atherum");
                    PrintSavePoint(savePointFlags, 0x02, "Fiertia Hold");                       // same flag for both opportunities?
                    PrintSavePoint(savePointFlags, 0x03, "Keiv Moc (Middle)");
                    PrintSavePoint(savePointFlags, 0x04, "Keiv Moc (Boss)");
                    PrintSavePoint(savePointFlags, 0x05, "Zaphias (Lower Quarter)");
                    PrintSavePoint(savePointFlags, 0x06, "Zaphias (Royal Quarter)");
                    PrintSavePoint(savePointFlags, 0x07, "Zaphias Castle (Prison)");
                    PrintSavePoint(savePointFlags, 0x08, "Zaphias Castle (Kitchen)");                       // 2nd visit only
                    PrintSavePoint(savePointFlags, 0x09, "Zaphias Castle (Hallways)");                      // before zagi fight
                    PrintSavePoint(savePointFlags, 0x0A, "Zaphias Castle (Sword Stair)");
                    PrintSavePoint(savePointFlags, 0x0B, "Zaphias Castle (Big Hall)");                      // 2nd visit only, that big room that leads to the sword stair
                    PrintSavePoint(savePointFlags, 0x0C, "Weasand of Cados (Middle)");
                    PrintSavePoint(savePointFlags, 0x0D, "Weasand of Cados (Exit)");
                    PrintSavePoint(savePointFlags, 0x0E, "Halure (Inn)");
                    PrintSavePoint(savePointFlags, 0x0F, "Ghasfarost (Bottom)");
                    PrintSavePoint(savePointFlags, 0x10, "Ghasfarost (Top)");
                    PrintSavePoint(savePointFlags, 0x11, "Myorzo (Vacant House)");
                    PrintSavePoint(savePointFlags, 0x12, "Mt. Temza (Middle)");
                    PrintSavePoint(savePointFlags, 0x13, "Mt. Temza (Boss)");
                    PrintSavePoint(savePointFlags, 0x14, "Deidon Hold");
                    PrintSavePoint(savePointFlags, 0x15, "Northeastern Hypionia");                       // aurnion before it's built
                    PrintSavePoint(savePointFlags, 0x16, "Aurnion (Developing)");
                    PrintSavePoint(savePointFlags, 0x17, "Aurnion (Developed)");
                    PrintSavePoint(savePointFlags, 0x18, "Caer Bocram");
                    PrintSavePoint(savePointFlags, 0x19, "Quoi Woods");
                    PrintSavePoint(savePointFlags, 0x1A, "Dahngrest (Inn)");
                    PrintSavePoint(savePointFlags, 0x1B, "Ehmead Hill");
                    PrintSavePoint(savePointFlags, 0x1C, "Erealumen (Middle)");
                    PrintSavePoint(savePointFlags, 0x1D, "Erealumen (Boss)");
                    PrintSavePoint(savePointFlags, 0x1E, "Heracles (Near Engine Room)");
                    PrintSavePoint(savePointFlags, 0x1F, "Heracles (Near Control Room)");         // zagi fight
                    PrintSavePoint(savePointFlags, 0x20, "Zopheir (Boss)");                       // 1st visit only
                    PrintSavePoint(savePointFlags, 0x21, "Zopheir (Near Aer Krene)");             // 2nd visit only
                    PrintSavePoint(savePointFlags, 0x22, "Manor of the Wicked");
                    PrintSavePoint(savePointFlags, 0x23, "Tarqaron (Middle)");
                    PrintSavePoint(savePointFlags, 0x24, "Tarqaron (Top)");
                    PrintSavePoint(savePointFlags, 0x25, "Baction B1F");
                    PrintSavePoint(savePointFlags, 0x26, "Baction B2F");                       // both save points on B2F share this flag...?
                    PrintSavePoint(savePointFlags, 0x27, "Mantaic (Inn)");
                    PrintSavePoint(savePointFlags, 0x28, "Relewiese (Middle)");
                    PrintSavePoint(savePointFlags, 0x29, "Relewiese (Boss)");
                    PrintSavePoint(savePointFlags, 0x2A, "Capua Nor (Outside Ragou's Mansion)");
                    PrintSavePoint(savePointFlags, 0x2B, "Capua Nor (Inn)");
                    PrintSavePoint(savePointFlags, 0x2C, "Capua Torim (Inn)");
                    PrintSavePoint(savePointFlags, 0x2D, "Shaikos Ruins");
                    PrintSavePoint(savePointFlags, 0x2E, "Zaude (Side Entrance)");
                    PrintSavePoint(savePointFlags, 0x2F, "Zaude (Alexei)");
                    PrintSavePoint(savePointFlags, 0x30, "Zaude (Yeager)");
                    PrintSavePoint(savePointFlags, 0x31, "Aspio (Inn)");
                    PrintSavePoint(savePointFlags, 0x32, "Nordopolica (Inn)");
                    PrintSavePoint(savePointFlags, 0x33, "Heliord (Inn)");
                    PrintSavePoint(savePointFlags, 0x34, "Yormgen (Inn)");
                    PrintSavePoint(savePointFlags, 0x35, "Weasand of Kogorh (Oasis)");
                    PrintSavePoint(savePointFlags, 0x36, "Weasand of Kogorh (Exit)");
                    PrintSavePoint(savePointFlags, 0x37, "Egothor Forest");
                    PrintSavePoint(savePointFlags, 0x38, "Dahngrest Underpass (Oath)");
                    PrintSavePoint(savePointFlags, 0x39, "Ragou's Mansion");                       // basement dungeon midpoint
                    PrintSavePoint(savePointFlags, 0x3A, "Dahngrest Underpass (Exit)");
                    PrintSavePoint(savePointFlags, 0x3B, "Abysmal Hollow (Aer Krene near Yumanju)");
                    PrintSavePoint(savePointFlags, 0x3C, "? Abysmal Hollow (Aer Krene near Zaphias)");
                    PrintSavePoint(savePointFlags, 0x3D, "Abysmal Hollow (Aer Krene near Heliord)");
                    PrintSavePoint(savePointFlags, 0x3E, "Abysmal Hollow (Aer Krene near Nordopolica)");
                    PrintSavePoint(savePointFlags, 0x3F, "? Abysmal Hollow (Center)");
                    PrintSavePoint(savePointFlags, 0x40, "City of the Waning Moon");
                    PrintSavePoint(savePointFlags, 0x41, "Necropolis of Nostalgia A3");
                    PrintSavePoint(savePointFlags, 0x42, "Necropolis of Nostalgia A6");
                    PrintSavePoint(savePointFlags, 0x43, "Necropolis of Nostalgia A9");
                    PrintSavePoint(savePointFlags, 0x44, "Necropolis of Nostalgia A Bottom");
                    PrintSavePoint(savePointFlags, 0x45, "Necropolis of Nostalgia B2");
                    PrintSavePoint(savePointFlags, 0x46, "Necropolis of Nostalgia B5");
                    PrintSavePoint(savePointFlags, 0x47, "Necropolis of Nostalgia B8");
                    PrintSavePoint(savePointFlags, 0x48, "Necropolis of Nostalgia B Bottom");
                    PrintSavePoint(savePointFlags, 0x49, "Necropolis of Nostalgia C3");
                    PrintSavePoint(savePointFlags, 0x4A, "Necropolis of Nostalgia C6");
                    PrintSavePoint(savePointFlags, 0x4B, "Necropolis of Nostalgia C9");
                    PrintSavePoint(savePointFlags, 0x4C, "Necropolis of Nostalgia C Bottom");
                    PrintSavePoint(savePointFlags, 0x4D, "Necropolis of Nostalgia D3");
                    PrintSavePoint(savePointFlags, 0x4E, "Necropolis of Nostalgia D6");
                    PrintSavePoint(savePointFlags, 0x4F, "Necropolis of Nostalgia D9");
                    PrintSavePoint(savePointFlags, 0x50, "Necropolis of Nostalgia D Bottom");
                    PrintSavePoint(savePointFlags, 0x51, "Necropolis of Nostalgia E3");
                    PrintSavePoint(savePointFlags, 0x52, "Necropolis of Nostalgia E6");
                    PrintSavePoint(savePointFlags, 0x53, "Necropolis of Nostalgia E9");
                    PrintSavePoint(savePointFlags, 0x54, "Necropolis of Nostalgia E Bottom");
                    PrintSavePoint(savePointFlags, 0x55, "Necropolis of Nostalgia F3");
                    PrintSavePoint(savePointFlags, 0x56, "Necropolis of Nostalgia F6");
                    PrintSavePoint(savePointFlags, 0x57, "Necropolis of Nostalgia F9");
                    PrintSavePoint(savePointFlags, 0x58, "Necropolis of Nostalgia F Bottom");
                }

                file.DiscardBytes(0xA3F48 - 0x3B21);    // no idea what all this is
                file.ReadUInt32().FromEndian(endian);   // ?
                file.ReadUInt32().FromEndian(endian);   // ?
                file.ReadUInt32Array(9, endian);
                file.ReadUInt32().FromEndian(endian);   // play time in frames, assuming 60 frames = 1 second
                file.ReadUInt32().FromEndian(endian);   // gald
                file.DiscardBytes(4);                   // ?
                uint[] itemCounts        = file.ReadUInt32Array(3072, endian);
                uint[] itemBookBitfields = file.ReadUInt32Array(3072 / 32, endian);
                file.DiscardBytes(4);                   // ?
                file.ReadUInt32Array(4, endian);        // control modes for the four active party slots
                file.ReadUInt32Array(3, endian);        // strategies assigned to dpad directions
                file.DiscardBytes(0x40);                // ??
                for (int i = 0; i < 8; ++i)
                {
                    // custom strategy names
                    // game seems to read these till null byte so this could totally be abused to buffer overflow...
                    file.ReadAscii(0x40);
                }

                file.DiscardBytes(0xA84D0 - 0xA7360);                   // ?
                uint[] monsterBookBitfieldsScanned = file.ReadUInt32Array(0x48 / 4, endian);
                file.DiscardBytes(0xA8680 - 0xA8518);                   // ?
                uint[] monsterBookBitfieldsSeen = file.ReadUInt32Array(0x48 / 4, endian);
                file.DiscardBytes(0xA8928 - 0xA86C8);                   // ?

                // 9 character blocks, each 0x4010 bytes
                for (int character = 0; character < 9; ++character)
                {
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadAscii(0x40);                       // custom character name
                    file.ReadUInt32().FromEndian(endian);       // character ID
                    file.ReadUInt32().FromEndian(endian);       // level
                    file.ReadUInt32().FromEndian(endian);       // current HP
                    file.ReadUInt32().FromEndian(endian);       // current TP
                    file.ReadUInt32().FromEndian(endian);       // max HP
                    file.ReadUInt32().FromEndian(endian);       // max TP
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // EXP
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // base attack
                    file.ReadUInt32().FromEndian(endian);       // base magic attack
                    file.ReadUInt32().FromEndian(endian);       // base def
                    file.ReadUInt32().FromEndian(endian);       // base mdef
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // base agility
                    file.ReadUInt32().FromEndian(endian);       // luck
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute fire
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute earth
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute wind
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute water
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute light
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute dark
                    file.ReadUInt32().FromEndian(endian);       // base attack attribute physical...?
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier fire
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier earth
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier wind
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier water
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier light
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier dark
                    file.ReadUInt32().FromEndian(endian);       // base damage multiplier physical?
                    file.DiscardBytes(0xA8A60 - 0xA89F0);       // ?
                    file.ReadUInt32().FromEndian(endian);       // modified attack (base + from equipment)
                    file.ReadUInt32().FromEndian(endian);       // mod def
                    file.ReadUInt32().FromEndian(endian);       // mod matk
                    file.ReadUInt32().FromEndian(endian);       // mod mdef
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // mod agility
                    file.ReadUInt32().FromEndian(endian);       // mod luck
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // ?
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute fire
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute earth
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute wind
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute water
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute light
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute dark
                    file.ReadUInt32().FromEndian(endian);       // mod attack attribute physical...?
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier fire
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier earth
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier wind
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier water
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier light
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier dark
                    file.ReadUInt32().FromEndian(endian);       // mod damage multiplier physical?
                    file.DiscardBytes(0xA8E04 - 0xA8ABC);       // ?
                    file.ReadUInt32().FromEndian(endian);       // enemy kill counter (?)
                    file.DiscardBytes(0xAAE28 - 0xA8E08);       // ?

                    // skill equipment is stored around here

                    file.DiscardBytes(0xAC5B8 - 0xAAE28);                       // ?
                    uint[] titlesUnlockedBitfield = file.ReadUInt32Array(15, endian);

                    foreach (var title in titles.TitleList)
                    {
                        bool haveTitle = ((titlesUnlockedBitfield[title.ID / 32] >> (int)(title.ID % 32)) & 1) > 0;
                        if (haveTitle || ((title.BunnyGuildPointsMaybe > 0 || title.ID == 67) && title.Character == (character + 1)))
                        {
                            Console.WriteLine((haveTitle ? "Y" : "N") + ": " + inGameDic[title.NameStringDicID].StringEngOrJpn);
                        }
                    }
                    Console.WriteLine("===");

                    file.DiscardBytes(0xAC938 - 0xAC5F4);                       // ?
                }


                uint collectorsBookIndex = 0;
                foreach (var item in itemDataSorted)
                {
                    uint i = item.Data[(int)ItemDat.ItemData.ID];
                    if (item.Data[(int)ItemDat.ItemData.InCollectorsBook] > 0)
                    {
                        bool haveItem = ((itemBookBitfields[i / 32] >> (int)(i % 32)) & 1) > 0;
                        Console.WriteLine((haveItem ? "Y" : "N") + (collectorsBookIndex) + ": " + inGameDic[item.NamePointer].StringEngOrJpn);
                        ++collectorsBookIndex;
                    }
                }


                uint monsterBookIndex = 0;
                foreach (var enemy in enemies.EnemyList)
                {
                    uint i = enemy.InGameID;
                    if (enemy.InMonsterBook > 0)
                    {
                        bool haveSeen    = ((monsterBookBitfieldsSeen[i / 32] >> (int)(i % 32)) & 1) > 0;
                        bool haveScanned = ((monsterBookBitfieldsScanned[i / 32] >> (int)(i % 32)) & 1) > 0;
                        Console.WriteLine((haveSeen ? "Y" : "N") + (haveScanned ? "Y" : "N") + (monsterBookIndex) + ": " + inGameDic[enemy.NameStringDicID].StringEngOrJpn);
                        ++monsterBookIndex;
                    }
                }
            }

            return(0);
        }
Beispiel #15
0
        public ItemForm(GameVersion version, ItemDat itemDat, TSSFile TSS, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT cookdat, WRLDDAT.WRLDDAT locations)
        {
            InitializeComponent();

            this.Version      = version;
            this.itemDat      = itemDat;
            this.TSS          = TSS;
            this.Skills       = skills;
            this.Enemies      = enemies;
            this.Recipes      = cookdat;
            this.Locations    = locations;
            this.InGameIdDict = TSS.GenerateInGameIdDictionary();

            labels    = new List <Label>();
            textboxes = new List <TextBox>();

            for (int i = 0; i < ItemDatSingle.size / 4; ++i)
            {
                Label l = new Label();
                l.Text = "";
                l.Size = new System.Drawing.Size(100, 20);
                TextBox b = new TextBox();
                b.Size = new System.Drawing.Size(50, 20);
                b.Text = "";

                labels.Add(l);
                textboxes.Add(b);

                FlowLayoutPanel p = new FlowLayoutPanel();
                p.Size          = new System.Drawing.Size(200, 20);
                p.FlowDirection = FlowDirection.LeftToRight;
                p.Controls.Add(l);
                p.Controls.Add(b);

                switch ((ItemData)i)
                {
                case ItemData.NamePointer:
                case ItemData.DescriptionPointer:
                case ItemData.UnknownTextPointer:
                case ItemData.TextIDPart1:
                case ItemData.TextIDPart2:
                case ItemData.TextIDPart3:
                case ItemData.TextIDPart4:
                case ItemData.TextIDPart5:
                case ItemData.TextIDPart6:
                case ItemData.TextIDPart7:
                case ItemData.TextIDPart8:
                    break;

                default:
                    flowLayoutPanel1.Controls.Add(p);
                    break;
                }
            }

            foreach (ItemDatSingle i in itemDat.items)
            {
                var entry = GetEntry(i.Data[(int)ItemData.NamePointer]);
                listBox1.Items.Add(entry.StringEngOrJpn);
            }
        }
Beispiel #16
0
        public static string GetItemDataAsHtml(GameVersion version, ItemDat items, ItemDatSingle item, T8BTSK.T8BTSK skills, T8BTEMST.T8BTEMST enemies, COOKDAT.COOKDAT Recipes, WRLDDAT.WRLDDAT Locations, TSS.TSSFile tss, Dictionary <uint, TSS.TSSEntry> dict = null, bool phpLinks = false)
        {
            if (dict == null)
            {
                dict = tss.GenerateInGameIdDictionary();
            }
            var sb = new StringBuilder();

            sb.Append("<tr id=\"item" + item.Data[(int)ItemData.ID] + "\">");
            sb.Append("<td rowspan=\"3\">");

            sb.Append("<img src=\"items/U_" + item.ItemString.TrimNull() + ".png\" height=\"128\" width=\"128\">");
            sb.Append("</td><td colspan=\"2\">");

            uint equip = item.Data[(int)ItemData.EquippableByBitfield];

            if (equip > 0)
            {
                sb.Append("<span class=\"equip\">");
                Website.GenerateWebsite.AppendCharacterBitfieldAsImageString(sb, version, equip);
                sb.Append("</span>");
            }


            var nameEntry = dict[item.NamePointer];
            var descEntry = dict[item.DescriptionPointer];

            sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
            sb.Append("<span class=\"itemname\">");
            sb.Append(nameEntry.StringJpnHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append("<span class=\"itemdesc\">");
            sb.Append(descEntry.StringJpnHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append("<br>");

            sb.Append("<img src=\"item-icons/ICON" + item.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
            sb.Append("<span class=\"itemname\">");
            sb.Append(nameEntry.StringEngHtml(version));
            sb.Append("</span>");
            sb.Append("<br>");
            sb.Append("<span class=\"itemdesc\">");
            sb.Append(descEntry.StringEngHtml(version));
            sb.Append("</span>");

            sb.Append("<span class=\"special\">");
            if (item.Data[(int)ItemData.UsableInBattle] > 0)
            {
                sb.Append("Usable in battle");
            }
            ;
            if (item.Data[(int)ItemData.InCollectorsBook] == 0)
            {
                sb.Append("Not in Collector's Book");
            }
            sb.Append("</span>");
            sb.Append("</td>");

            uint synthCount = item.Data[(int)ItemData.SynthRecipeCount];

            switch (synthCount)
            {
            case 0: break;

            case 1: sb.Append("<td colspan=\"2\">"); break;

            default: sb.Append("<td>"); break;
            }
            for (int j = 0; j < synthCount; ++j)
            {
                uint synthItemCount = item.Data[(int)ItemData.Synth1ItemSlotCount + j * 16];
                sb.Append("Synthesis Level: " + item.Data[(int)ItemData._Synth1Level + j * 16]);
                sb.Append("<br>");
                sb.Append("Price: " + item.Data[(int)ItemData.Synth1Price + j * 16] + " Gald");
                for (int i = 0; i < synthItemCount; ++i)
                {
                    sb.Append("<br>");
                    var    otherItem          = items.itemIdDict[item.Data[(int)ItemData.Synth1Item1Type + i * 2 + j * 16]];
                    var    otherItemNameEntry = dict[otherItem.NamePointer];
                    string otherItemName      = otherItemNameEntry.StringEngOrJpnHtml(version);
                    sb.Append("<img src=\"item-icons/ICON" + otherItem.Data[(int)ItemData.Icon] + ".png\" height=\"16\" width=\"16\"> ");
                    sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Item, version, phpLinks, id: (int)otherItem.Data[(int)ItemData.ID], icon: (int)otherItem.Data[(int)ItemData.Icon]) + "\">");
                    sb.Append(otherItemName + "</a> x" + item.Data[(int)ItemData.Synth1Item1Count + i * 2 + j * 16]);
                }
                if (synthCount > 1 && j == 0)
                {
                    sb.Append("</td><td>");
                }
            }

            sb.Append("</td></tr><tr>");

            uint category = item.Data[(int)ItemData.Category];

            switch (category)
            {
            case 2:
            default:
                sb.Append("<td colspan=\"2\">");
                if (item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("HP Heal %: " + item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }
                if (item.Data[(int)ItemData.AGL_TPHealPercent] > 0)
                {
                    sb.Append("TP Heal %: " + item.Data[(int)ItemData.AGL_TPHealPercent] + "<br>");
                }

                // why is this here twice?
                uint physAilAlt = item.Data[(int)ItemData.PDEF];
                uint physAil    = item.Data[(int)ItemData._LUCK];
                if (physAil != physAilAlt)
                {
                    throw new Exception();
                }

                if (physAil > 0)
                {
                    sb.Append("Cures physical ailments: ");
                    if ((physAil & 1) == 1)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-13.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 2) == 2)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-01.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 4) == 4)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-02.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 8) == 8)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-03.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 16) == 16)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-04.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 32) == 32)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-05.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 64) == 64)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-06.png\" height=\"32\" width=\"32\">");
                    }
                    if ((physAil & 128) == 128)
                    {
                        sb.Append("<img src=\"text-icons/icon-status-07.png\" height=\"32\" width=\"32\">");
                    }
                    sb.Append("<br>");
                }

                if (item.Data[(int)ItemData._AGL_Again] > 0)
                {
                    sb.Append("Cures magical ailments<br>");
                }

                if (item.Data[(int)ItemData.PermanentPAtkIncrease] > 0)
                {
                    sb.Append("Permanent PATK increase: " + item.Data[(int)ItemData.PermanentPAtkIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.PermanentPDefIncrease] > 0)
                {
                    sb.Append("Permanent PDEF increase: " + item.Data[(int)ItemData.PermanentPDefIncrease] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrFire] > 0)
                {
                    sb.Append("Permanent MATK increase: " + item.Data[(int)ItemData.AttrFire] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWater] > 0)
                {
                    sb.Append("Permanent MDEF increase: " + item.Data[(int)ItemData.AttrWater] + "<br>");
                }
                if (item.Data[(int)ItemData.AttrWind] > 0)
                {
                    sb.Append("Permanent AGL increase: " + item.Data[(int)ItemData.AttrWind] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1] > 0)
                {
                    sb.Append("Max HP increase: " + item.Data[(int)ItemData.Skill1] + "<br>");
                }
                if (item.Data[(int)ItemData.Skill1Metadata] > 0)
                {
                    sb.Append("Max TP increase: " + item.Data[(int)ItemData.Skill1Metadata] + "<br>");
                }

                for (int i = 0; i < 8; ++i)
                {
                    int recipeId = (int)item.Data[(int)ItemData.UsedInRecipe1 + i];
                    if (recipeId != 0)
                    {
                        var recipe          = Recipes.RecipeList[recipeId];
                        var recipeNameEntry = dict[recipe.NameStringDicID];
                        sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Recipe, version, phpLinks, id: (int)recipe.ID) + "\">" + recipeNameEntry.StringEngOrJpnHtml(version) + "</a><br>");
                    }
                }

                sb.Append("</td>");
                break;

            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
                sb.Append("<td>");
                if ((int)item.Data[(int)ItemData.PATK] > 0)
                {
                    sb.Append("PATK: " + (int)item.Data[(int)ItemData.PATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MATK] > 0)
                {
                    sb.Append("MATK: " + (int)item.Data[(int)ItemData.MATK] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.PDEF] > 0)
                {
                    sb.Append("PDEF: " + (int)item.Data[(int)ItemData.PDEF] + "<br>");
                }
                if ((int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] > 0)
                {
                    sb.Append("MDEF: " + (int)item.Data[(int)ItemData.MDEF_or_HPHealPercent] + "<br>");
                }

                int agl1 = (int)item.Data[(int)ItemData.AGL_TPHealPercent];
                int agl2 = (int)item.Data[(int)ItemData._AGL_Again];

                if (agl2 > 0)
                {
                    sb.Append("AGL: " + agl2 + "<br>");
                }

                if ((int)item.Data[(int)ItemData._LUCK] > 0)
                {
                    sb.Append("LUCK: " + (int)item.Data[(int)ItemData._LUCK] + "<br>");
                }


                int attackElementCount  = 0;
                int defenseElementCount = 0;
                for (int i = 0; i < 6; ++i)
                {
                    if ((int)item.Data[(int)ItemData.AttrFire + i] > 0)
                    {
                        attackElementCount++;
                    }
                    if ((int)item.Data[(int)ItemData.AttrFire + i] < 0)
                    {
                        defenseElementCount++;
                    }
                }

                if (attackElementCount > 0 || defenseElementCount > 0)
                {
                    int fire = (int)item.Data[(int)ItemData.AttrFire];
                    int watr = (int)item.Data[(int)ItemData.AttrWater];
                    int wind = (int)item.Data[(int)ItemData.AttrWind];
                    int eart = (int)item.Data[(int)ItemData.AttrEarth];
                    int lght = (int)item.Data[(int)ItemData.AttrLight];
                    int dark = (int)item.Data[(int)ItemData.AttrDark];
                    if (defenseElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        sb.Append("<td colspan=\"" + defenseElementCount + "\">Resistance</td>");
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire < 0)
                        {
                            sb.Append("<td>" + -fire + "%</td>");
                        }
                        if (eart < 0)
                        {
                            sb.Append("<td>" + -eart + "%</td>");
                        }
                        if (wind < 0)
                        {
                            sb.Append("<td>" + -wind + "%</td>");
                        }
                        if (watr < 0)
                        {
                            sb.Append("<td>" + -watr + "%</td>");
                        }
                        if (lght < 0)
                        {
                            sb.Append("<td>" + -lght + "%</td>");
                        }
                        if (dark < 0)
                        {
                            sb.Append("<td>" + -dark + "%</td>");
                        }
                        sb.Append("</tr></table>");
                    }
                    if (attackElementCount > 0)
                    {
                        sb.Append("<table class=\"element\"><tr>");
                        if (category == 3 || category == 4)
                        {
                            // weapons and sub-weapons add elemental attributes to your attack
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Attack Element</td>");
                        }
                        else
                        {
                            // defensive equipment instead uses this field as a weak/resist, with weak as positive and resist as negative values
                            sb.Append("<td colspan=\"" + attackElementCount + "\">Weakness</td>");
                        }
                        sb.Append("</tr><tr>");
                        if (fire > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-02.png\"></td>");
                        }
                        if (eart > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-04.png\"></td>");
                        }
                        if (wind > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-01.png\"></td>");
                        }
                        if (watr > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-05.png\"></td>");
                        }
                        if (lght > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-03.png\"></td>");
                        }
                        if (dark > 0)
                        {
                            sb.Append("<td><img src=\"text-icons/icon-element-06.png\"></td>");
                        }
                        if (!(category == 3 || category == 4))
                        {
                            // weapons always have a "1" here, don't print that, it's not useful
                            sb.Append("</tr><tr>");
                            if (fire > 0)
                            {
                                sb.Append("<td>" + fire + "%</td>");
                            }
                            if (eart > 0)
                            {
                                sb.Append("<td>" + eart + "%</td>");
                            }
                            if (wind > 0)
                            {
                                sb.Append("<td>" + wind + "%</td>");
                            }
                            if (watr > 0)
                            {
                                sb.Append("<td>" + watr + "%</td>");
                            }
                            if (lght > 0)
                            {
                                sb.Append("<td>" + lght + "%</td>");
                            }
                            if (dark > 0)
                            {
                                sb.Append("<td>" + dark + "%</td>");
                            }
                        }
                        sb.Append("</tr></table>");
                    }
                }

                sb.Append("</td><td>");

                for (int i = 0; i < 3; ++i)
                {
                    uint skillId = item.Data[(int)ItemData.Skill1 + i * 2];
                    if (skillId != 0)
                    {
                        var    skill          = skills.SkillIdDict[skillId];
                        var    skillNameEntry = dict[skill.NameStringDicID];
                        string skillName      = skillNameEntry.StringEngOrJpnHtml(version);
                        string skillCat       = "<img src=\"skill-icons/category-" + skill.Category.ToString() + ".png\" height=\"16\" width=\"16\">";
                        sb.Append(skillCat);
                        sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Skill, version, phpLinks, id: (int)skill.InGameID) + "\">");
                        sb.Append(skillName);
                        sb.Append("</a>, " + item.Data[(int)ItemData.Skill1Metadata + i * 2] + "<br>");
                    }
                }
                sb.Append("</td>");
                break;
            }



            sb.Append("<td colspan=\"2\">");


            sb.Append(item.Data[(int)ItemData.ShopPrice] + " Gald");

            if (item.Data[(int)ItemData.BuyableIn1] > 0 || item.Data[(int)ItemData.BuyableIn2] > 0 || item.Data[(int)ItemData.BuyableIn3] > 0)
            {
                //sb.Append( "<br>Available at shops in:" );
                for (int i = 0; i < 3; ++i)
                {
                    if (item.Data[(int)ItemData.BuyableIn1 + i] > 0)
                    {
                        var loc = Locations.LocationIdDict[item.Data[(int)ItemData.BuyableIn1 + i]];
                        sb.Append("<br><a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Location, version, phpLinks, id: (int)loc.LocationID) + "\">");
                        sb.Append(loc.GetLastValidName(dict).StringEngOrJpnHtml(version) + "</a>");
                    }
                }
                sb.AppendLine();
            }

            sb.Append("</td></tr><tr>");



            // read how many drops and steals this item lists
            int[] dropStealCount = new int[2];
            for (int j = 0; j < 2; ++j)
            {
                dropStealCount[j] = 0;
                for (int i = 0; i < 16; ++i)
                {
                    uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32];
                    if (enemyId != 0)
                    {
                        dropStealCount[j]++;
                    }
                }
            }

            for (int j = 0; j < 2; ++j)
            {
                sb.Append("<td colspan=\"2\">");
                if (dropStealCount[j] > 0)
                {
                    int colCount = Math.Min(4, dropStealCount[j]);
                    int rowCount = (dropStealCount[j] - 1) / 4 + 1;

                    sb.Append("<table class=\"element\">");
                    sb.Append("<tr><td colspan=\"" + colCount + "\">");
                    sb.Append(j == 0 ? "Drop" : "Steal");
                    sb.Append("</td></tr>");

                    int cellCount = 0;
                    for (int i = 0; i < 16; ++i)
                    {
                        uint enemyId = item.Data[(int)ItemData.Drop1Enemy + i + j * 32];

                        if (enemyId != 0)
                        {
                            if (cellCount % 4 == 0)
                            {
                                sb.Append("<tr>");
                            }
                            sb.Append("<td>");
                            var    enemy          = enemies.EnemyIdDict[enemyId];
                            var    enemyNameEntry = dict[enemy.NameStringDicID];
                            string enemyName      = enemyNameEntry.StringEngOrJpnHtml(version);
                            sb.Append("<img src=\"monster-icons/44px/monster-" + enemy.IconID.ToString("D3") + ".png\"><br>");
                            sb.Append("<a href=\"" + Website.GenerateWebsite.GetUrl(Website.WebsiteSection.Enemy, version, phpLinks, category: (int)enemy.Category, id: (int)enemy.InGameID) + "\">");
                            sb.Append(enemyName + "</a><br>" + item.Data[(int)ItemData.Drop1Chance + i + j * 32] + "%");
                            sb.Append("</td>");
                            if (cellCount % 4 == 3)
                            {
                                sb.Append("</tr>");
                            }
                            cellCount++;
                        }
                    }
                    if (cellCount % 4 != 0)
                    {
                        if (cellCount > 4)
                        {
                            for (int i = cellCount % 4; i < 4; ++i)
                            {
                                sb.Append("<td></td>");
                            }
                        }
                        sb.Append("</tr>");
                    }
                    sb.Append("</table>");
                }
                sb.Append("</td>");
            }

            sb.Append("</tr>");
            return(sb.ToString());
        }