public void RefreshList(int TOTALCOUNT)
        {
            InitTrans();
            mTotalDataCount = TOTALCOUNT;
            if (mTotalDataCount < 0)
            {
                mInfiniteList = null; return;
            }
            InitOriginData();
            SetContentSizeDelta();
            SetNormalize();
            SetOriginPos(CURRENTINDEX);
            mInfiniteList = new LinkedList <GridItem>();
            //Debug.Log("mNormalValue:" + mNormalValue);
            //Debug.Log("mBaseoffsetValue:" + mBaseoffsetValue);
            mStarIndex           = GetStarIndex(mNormalValue);
            mEndIndex            = mStarIndex - mMaxNum + 1;
            CURRENTINDEX         = mStarIndex;
            mLayoutGroup.enabled = false;
            mObjList.Sort((T1, T2) => { if (!T1.activeSelf || !T2.activeSelf)
                                        {
                                            return(-1);
                                        }
                                        else if (T1.GetComponent <GridItem>().mCurrentIndex > T2.GetComponent <GridItem>().mCurrentIndex)
                                        {
                                            return(1);
                                        }
                                        else
                                        {
                                            return(-1);
                                        } });
            for (int i = 0; i < mObjList.Count; i++)
            {
                if (i < mTotalDataCount)
                {
                    mObjList[i].SetActive(true);
                }
                else
                {
                    mObjList[i].SetActive(false);
                }
            }
            for (int i = 0; i < mMaxNum; i++)
            {
                GameObject obj  = null;
                GridItem   grid = null;
                if (i < mObjList.Count)
                {
                    obj  = mObjList[i];
                    grid = obj.GetComponent <GridItem>();
                }
                else
                {
                    obj = GameObject.Instantiate(mItemClone);
                    obj.transform.SetParent(mContent.transform);
                    obj.transform.localScale = Vector3.one;
                    obj.SetActive(true);
                    grid = obj.AddComponent <GridItem>();
                    //obj.transform.rectTransform().anchorMax = Vector2.one / 2;
                    //obj.transform.rectTransform().anchorMin = Vector2.one / 2;
                    //obj.transform.rectTransform().sizeDelta = mLayoutGroup.cellSize;
                    mObjList.Add(obj);
                }
                var Pos = mStarIndex - i;
                grid.InitItem(this);
                grid.Refresh(Pos);
            }

            mScroll.onValueChanged.RemoveAllListeners();
            mScroll.onValueChanged.AddListener((vec) =>
            {
                UpdateView(vec);
                //Debug.Log(vec);
            });
        }