Beispiel #1
0
 public static SystemLocationDto ToDto(this SystemLocation systemLocation)
 {
     return(new SystemLocationDto
     {
         SystemLocationId = systemLocation.SystemLocationId,
         Name = systemLocation.Name,
         Location = systemLocation.Location
     });
 }
Beispiel #2
0
 public override void SetDestSystemLocation(SystemLocation dest)
 {
     base.SetDestSystemLocation(dest);
     if (Player != null)
     {
         Player.Persist();
     }
     else
     {
         this.Persist();
     }
 }
Beispiel #3
0
        public override bool Update()
        {
            if (Target != null && !this.InSpace)               //Follow Target

            {
                SystemLocation dLocation = null;
                SystemBody     body      = this.Target as SystemBody;
                if (body != null)
                {
                    dLocation = SystemLocation.GetUpdatedLocation(body);
                }
                else
                {
                    dLocation = this.Target.SystemLocation;
                }

                if (dLocation.GetInSystemDistance(this.SystemLocation) > (1000))
                {
                    SetDestSystemLocation(dLocation);
                }
            }

            this.IsDirty |= base.Update();

            if (this.IsDirty)
            {
                if (Player != null)
                {
                    Player.Location = new GameLocation(this.Coords);
                    Player.Location.UpdateSystemBody(this.SystemLocation, this.InSpace);
                    Player.Persist();
                }
                return(true);
            }
            else
            {
                return(false);
            }
        }
Beispiel #4
0
        private BattleCommand GetBattleCommand(SpaceShip ship, SpaceShip target, string command)
        {
            int rangePoints = 0, hitPointsE = 0, hitPointsM = 0,
                multiplier = 0, defencePointsE = 0, defencePointsM = 0;
            var  range     = ship.SystemLocation.GetInSystemDistance(target.SystemLocation);
            bool commandOk = false;

            switch (command.ToUpper().Trim())
            {
            case "M":
                if (ship.MissileLaunchers != null)
                {
                    foreach (var missileLauncher in ship.MissileLaunchers)
                    {
                        if (missileLauncher.Activate())
                        {
                            rangePoints += GetRangePoints(missileLauncher, range);
                            hitPointsM  += missileLauncher.HitPoints;
                            multiplier++;
                            commandOk = true;
                        }
                    }
                }

                if (commandOk)
                {
                    if (ship.Player != null)
                    {
                        ship.Player.SendPlayerMessage(new PlayerMessage(
                                                          "SHIP", PlayerMessageType.Battle, string.Format("{0} missiles fired at target {1}",
                                                                                                          multiplier, target.Code)));
                    }
                    if (target.Player != null)
                    {
                        target.Player.SendPlayerMessage(new PlayerMessage(
                                                            ship.Code, PlayerMessageType.Battle,
                                                            string.Format("missile incomming! range: {0}", SystemLocation.GetDistanceDesc(range))));
                    }
                }
                else
                {
                    ship.Player.SendPlayerMessage(new PlayerMessage(
                                                      "SHIP", PlayerMessageType.BattleWarning, "Not enougf enery to fire missiles"));
                }
                break;

            case "F":
                if (ship.Lasers != null)
                {
                    foreach (var laser in ship.Lasers)
                    {
                        if (laser.Activate())
                        {
                            rangePoints += GetRangePoints(laser, range);
                            hitPointsE  += laser.HitPoints;
                            multiplier++;
                            commandOk = true;
                        }
                    }
                }

                if (commandOk)
                {
                    if (ship.Player != null)
                    {
                        ship.Player.SendPlayerMessage(new PlayerMessage(
                                                          "SHIP", PlayerMessageType.Battle, string.Format("{0} lasers fired at target {1}",
                                                                                                          multiplier, target.Code)));
                    }
                    if (target.Player != null)
                    {
                        target.Player.SendPlayerMessage(new PlayerMessage(
                                                            ship.Code, PlayerMessageType.Battle,
                                                            string.Format("laser fire! range: {0}", SystemLocation.GetDistanceDesc(range))));
                    }
                }
                else
                {
                    ship.Player.SendPlayerMessage(new PlayerMessage(
                                                      "SHIP", PlayerMessageType.BattleWarning, "Not enougf enery to fire lasers"));
                }

                break;

            case "E":
                defencePointsE += 2;                         //Todo calculate this based on spaceship and experience;
                defencePointsM += 2;                         //Todo calculate this based on spaceship and experience;
                multiplier      = 1;
                commandOk       = true;
                ship.Player.SendPlayerMessage(new PlayerMessage(
                                                  "SHIP", PlayerMessageType.Battle, "Performing evasive manouvers"));
                target.Player.SendPlayerMessage(new PlayerMessage(
                                                    ship.Code, PlayerMessageType.Battle, "target is performing evasive manouvers"));
                break;

            case "X":
                break;

            case "S":
                break;
            }

            return(new BattleCommand(command, hitPointsE, hitPointsM, rangePoints,
                                     multiplier, defencePointsE, defencePointsM));
        }
Beispiel #5
0
 public void FlyTo(SystemLocation dest)
 {
     SetDestSystemLocation(dest);
 }
Beispiel #6
0
        public string GetHud()
        {
            List <SectorObject> secObjects = new List <SectorObject>();
            List <ObjInfo>      objects    = new List <ObjInfo>();

            GameManager manager = GameManager.Instance;

            //int smallHudWidth = 30, smallHudHeight = 15;
            int smallHudWidth = 20, smallHudHeight = 12;

            TextCanvas closeDistHUDCanvas = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256);

            closeDistHUDCanvas.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234);
            closeDistHUDCanvas.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan);

            TextCanvas nearbyShipsHUDCanvas = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256);

            nearbyShipsHUDCanvas.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234);
            nearbyShipsHUDCanvas.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan);

            TextCanvas closeDistHUDCanvas_Target = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256);

            closeDistHUDCanvas_Target.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234);
            closeDistHUDCanvas_Target.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan);

            TextCanvas nearbyEShipsHUDCanvas = new TextCanvas(smallHudWidth, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256);

            nearbyEShipsHUDCanvas.DrawGrid(0, 0, smallHudWidth, smallHudHeight, (byte)234);
            nearbyEShipsHUDCanvas.DrawRectangle(0, 0, smallHudWidth, smallHudHeight, (byte)ANSI.ANSIColor_8.Cyan);


            TextCanvas canvas = new TextCanvas(Width - 5, smallHudHeight, TextCanvas.NumOfColorsEnum.XTERM256);
            //canvas.DrawRectangle(0, 0, Width -5, Height -5, (byte)ANSI.ANSIColor_8.Cyan);
            //canvas.DrawString(Width / 2, Height / 2, "▲", (byte)ANSI.ANSIColor_16.Green, (byte)ANSI.ANSIColor_16.Black);

            StarSystem system = this.Player.Player.Location.StarSystem;
            SpaceShip  ship   = this.Player.Player.SpaceShip;

            if (system == null)
            {
                return(string.Empty);
            }

            var sysM = manager.StarSystemManager.GetStarSystemArea(system.Coords);

            secObjects.AddRange(system.SystemBodies);
            secObjects.AddRange(sysM.GetShipsInSystem().Cast <SectorObject>());
            secObjects.Add(system);
            if (ship.Target != null)
            {
                secObjects.Add(ship.Target);
            }
            secObjects.Add(ship);



            double minDist      = Double.MaxValue;
            double minDistShips = Double.MaxValue;

            double minDist_Target = Double.MaxValue;
            double minDistEShips  = Double.MaxValue;

            foreach (SectorObject secObject in secObjects)
            {
                double dist        = secObject.SystemLocation.GetInSystemDistance(ship.SystemLocation);
                double dist_Target =
                    (ship.Target != null) ?
                    secObject.SystemLocation.GetInSystemDistance(ship.Target.SystemLocation)
                                                : 0;

                if (dist < minDist && dist > 0)
                {
                    minDist = dist;
                }
                if (dist_Target < minDist_Target && dist_Target > 0)
                {
                    minDist_Target = dist_Target;
                }

                SpaceShip  shipObj = secObject as SpaceShip;
                SystemBody bodyObj = secObject as SystemBody;
                StarSystem sysObj  = secObject as StarSystem;

                ObjInfo info = new ObjInfo();
                info.X        = secObject.SystemLocation.X;
                info.Y        = secObject.SystemLocation.Y;
                info.Distance = dist;

                if (secObject == ship)
                {
                    info.IsPlayer = true;
                }

                if (secObject == ship.Target)
                {
                    info.IsTarget = true;
                }

                if (shipObj != null)
                {
                    info.Display = "▪";
                    if (dist < minDistShips && dist > 0)
                    {
                        minDistShips = dist;
                    }

                    if (info.IsEnemy)
                    {
                        if (dist < minDistEShips && dist > 0)
                        {
                            minDistEShips = dist;
                        }
                    }
                }
                else if (bodyObj != null)
                {
                    info.Display = "●";
                }
                else if (sysObj != null)
                {
                    info.Display = "☼";
                }

                objects.Add(info);
            }

            if (minDist_Target == Double.MaxValue)
            {
                minDist_Target = 0;
            }
            if (minDistShips == Double.MaxValue)
            {
                minDistShips = 0;
            }
            if (minDistEShips == Double.MaxValue)
            {
                minDistEShips = 0;
            }

            //write close distance HUD
            double hudRange = minDist * (smallHudHeight / 2);             // 149598000 / 2;
            double zX       = ship.SystemLocation.X;
            double zY       = ship.SystemLocation.Y;

            #region Close Distance HUD

            foreach (var obj in objects)
            {
                if (obj.Distance < (hudRange))
                {
                    double x = obj.X - zX, y = obj.Y - zY;

                    int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2));
                    int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2));

                    byte foreColor = (byte)ANSI.ANSIColor_16.Cyan;

                    if (obj.IsPlayer)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Green;
                    }

                    if (obj.IsEnemy)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Red;
                    }

                    if (obj.IsTarget)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.DarkYellow;
                    }

                    closeDistHUDCanvas.DrawString(cX, cY, obj.Display,
                                                  foreColor, (byte)ANSI.ANSIColor_16.Black);
                }
            }

            closeDistHUDCanvas.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0);

            #endregion

            #region Nearby Ships HUD

            hudRange = minDistShips * (smallHudHeight / 2);

            foreach (var obj in objects)
            {
                if (obj.Distance < (hudRange))
                {
                    double x = obj.X - zX, y = obj.Y - zY;

                    int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2));
                    int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2));

                    byte foreColor = (byte)ANSI.ANSIColor_16.Cyan;

                    if (obj.IsPlayer)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Green;
                    }

                    if (obj.IsEnemy)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Red;
                    }

                    if (obj.IsTarget)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.DarkYellow;
                    }

                    nearbyShipsHUDCanvas.DrawString(cX, cY, obj.Display,
                                                    foreColor, (byte)ANSI.ANSIColor_16.Black);
                }
            }

            nearbyShipsHUDCanvas.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0);

            #endregion

            #region Nearby Enemy Ships HUD

            hudRange = minDistEShips * (smallHudHeight / 2);

            foreach (var obj in objects)
            {
                if (obj.Distance < (hudRange) && obj.IsEnemy)
                {
                    double x = obj.X - zX, y = obj.Y - zY;

                    int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2));
                    int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2));

                    byte foreColor = (byte)ANSI.ANSIColor_16.Cyan;

                    if (obj.IsPlayer)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Green;
                    }

                    if (obj.IsEnemy)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Red;
                    }

                    if (obj.IsTarget)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.DarkYellow;
                    }

                    nearbyEShipsHUDCanvas.DrawString(cX, cY, obj.Display,
                                                     foreColor, (byte)ANSI.ANSIColor_16.Black);
                }
            }

            nearbyEShipsHUDCanvas.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0);

            #endregion

            #region Target Close Distance HUD

            hudRange = minDist_Target * (smallHudHeight / 2);             // 149598000 / 2;

            if (ship.Target != null)
            {
                zX = ship.Target.SystemLocation.X;
                zY = ship.Target.SystemLocation.Y;
            }

            foreach (var obj in objects)
            {
                if (obj.Distance < (hudRange))
                {
                    double x = obj.X - zX, y = obj.Y - zY;

                    int cX = (int)(x * smallHudWidth / hudRange + (smallHudWidth / 2));
                    int cY = (int)(y * smallHudHeight / hudRange + (smallHudHeight / 2));

                    byte foreColor = (byte)ANSI.ANSIColor_16.Cyan;

                    if (obj.IsPlayer)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Green;
                    }

                    if (obj.IsEnemy)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.Red;
                    }

                    if (obj.IsTarget)
                    {
                        foreColor = (byte)ANSI.ANSIColor_16.DarkYellow;
                    }

                    closeDistHUDCanvas_Target.DrawString(cX, cY, obj.Display,
                                                         foreColor, (byte)ANSI.ANSIColor_16.Black);
                }
            }

            closeDistHUDCanvas_Target.DrawString(1, 1, string.Format("{0}", SystemLocation.GetDistanceDesc(hudRange)), 6, 0);

            #endregion



            canvas.DrawRawData(0, 0, closeDistHUDCanvas.GetRawData());
            canvas.DrawRawData(smallHudWidth, 0, nearbyShipsHUDCanvas.GetRawData());

            canvas.DrawRawData(smallHudWidth * 2, 0, closeDistHUDCanvas_Target.GetRawData());
            canvas.DrawRawData(smallHudWidth * 3, 0, nearbyEShipsHUDCanvas.GetRawData());

            long baseX, baseY;

            baseX = (long)(ship.SystemLocation.X / minDist);
            baseY = (long)(ship.SystemLocation.Y / minDist);


            return(canvas.ToString());
        }